#!/bin/bash
#-------------CopyRight-------------
#   Name:Mine Sweeping
#   Version Number:1.00
#   Type:game
#   Language:bash shell
#   Date:2005-10-26
#   Author:BitBull
#   Email:BitBull.cn(at)gmail.com
#------------Environment------------
#   Terminal: column 80 line 24
#   Linux 2.6.9 i686
#   GNU Bash 3.00.15
#-----------------------------------
#---------------Define--------------
ECHO="echo -ne"
ESC="\033["
OK=0
FALSE=1
#--------------Variable--------------
#ANSI ESC action
FLASH=5
REV=7
#color
NULL=0
BLACK=30
RED=31
GREEN=32
ORANGE=33
BLUE=34
PURPLE=35
SBLUE=36
GREY=37
#back color
BBLACK=40
BRED=41
BGREEN=42
BORANGE=43
BBLUE=44
BPURPLE=45
BSBLUE=46
BGREY=47
MINE='@'
FLAG='F'
NUL=' '
SHADOW='X'
X=0
Y=0
CurX=1 #cur's X
CurY=1 #cur's Y
OCurX=1 #old cur's X
OCurY=1 #old cur's Y
MCount=0 #count mine
FCount=0 #count flag
SCount=0 #count shadow
MXYp=0 #MXY Array's ptr
#---------------Array----------------
#if ${XY[]} == M { mine }
#if ${XY[]} == F { flag }
#if ${XY[]} == N { null }
#if ${XY[]} == S { shadow }
#if ${XY[]} == [1-8] { tip_num }
#${XY[]} init in XYInit(i)
MXY[0]=""
#--------------Function--------------
function SttyInit ()
{
        stty_save=$(stty -g) #backup stty
        clear
        trap "GameExit;" 2 15
        stty -echo
        $ECHO "${ESC}?25l" #hidden cursor
            
        return $OK
}
function GameExit ()
{
        stty $stty_save
        stty echo
        clear
        trap 2 15
        $ECHO "${ESC}?25h${ESC}0;0H${ESC}0m"
        exit $OK
}
#print help
function Help ()
{
        msg="Move:w s a d Dig:j Flag:f NewGame:n Exit:x   --CopyRight-- -2005-10-28 BitBull--"
        $ECHO "${ESC}${REV};${RED}m${ESC}24;1H${msg}${ESC}${NULL}m"
        return $OK
}
#print dialog window in screen
function PMsg ()
{
        local title="$1" content="$2" greeting="$3"
        $ECHO "${ESC}${RED}m"
        $ECHO "${ESC}11;20H ------------------------------------------- "
        $ECHO "${ESC}12;20H|         ======>$title<======           |"
        $ECHO "${ESC}13;20H|         $content          |"
        $ECHO "${ESC}14;20H|         ======>$greeting<======           |"
        $ECHO "${ESC}15;20H ------------------------------------------- "
        $ECHO "${ESC}${NULL}m"
        return $OK
}
#print menu and player choose level,then ${X,Y,MCount,FCount,SCount} init
function Menu ()
{
        local key
        $ECHO "${ESC}6;1H${ESC}${RED}m"
cat<<MENUEND
                       +++++++++++++++++++++++++++++
                       +        (1) Easy           +
                       +        (2) Normal         +
                       +        (3) Hardly         +
                       +        (4) Exit           +
                       +++++++++++++++++++++++++++++
MENUEND
        $ECHO "${ESC}${NULL}m"
        while read -s -n 1 key
        do
                case $key in
                1) X=10;Y=10;MCount=10;FCount=10;SCount=100;break
                ;;
                2) X=20;Y=14;MCount=28;FCount=28;SCount=280;break
                ;;
                3) X=36;Y=18;MCount=65;FCount=65;SCount=648;break
                ;;
                4) GameExit
                ;;
                esac
        done
        return $OK
}       
#receive CurX CurY,put it into XY[CurX+X*(CurY-1))]
#if $# == 3;write into XY[]
#if $# == 2;read from XY[]
function XYFormat ()
{
        local XTmp=$1 YTmp=$2
        if [[ $# -eq 3 ]]
        then XY[$XTmp+$X*($YTmp-1)]=$3
        else echo ${XY[$XTmp+$X*($YTmp-1)]}
        fi       
            
        return $OK
}
function DrawInit ()
{
        local DIline DIline2
        DIline=$( for (( i=1; i<$((X*2)); i++ )) do $ECHO '-';done )
        DIline2=$( for (( i=0; i<X; i++ )) do $ECHO "|${ESC}${SBLUE}mX${ESC}${NULL}m";done )
        clear
        Help
            
        $ECHO "${ESC}1;1H+${DIline}+"
        for (( i=0; i<Y; i++ ))
        do
                $ECHO "${ESC}$((i+2));1H${DIline2}|"
        done
        $ECHO "${ESC}$((Y+2));1H+${DIline}+"
        return $OK
}
#${XY[*]}=S
function XYInit ()
{
        for (( i=1; i<=$X; i++ ))
        do
                for (( j=1; j<=$Y; j++ ))
                do
                        XYFormat $i $j S
                done
        done
        return $OK
}
#check X Y
function CheckXY ()
{
        local XYTmp="$1 $2"
        for(( i=0; i<MXYp; i++ ))
        do
                if [[ "${MXY[i]}" == "$XYTmp" ]]
                then return $FALSE
                fi
        done
        return $OK
}
#RANDOM mine's X Y
function XYRand ()
{
        local XTmp YTmp
        for(( i=0; i<MCount; i++ ))
        do
                while :
                do
                        XTmp=$(( RANDOM % ( X - 1 ) + 1 ))
                        YTmp=$(( RANDOM % ( Y - 1 ) + 1 ))
                        CheckXY $XTmp $YTmp
                        if [[ "$?" == "$OK" ]]
                        then
                                XYFormat $XTmp $YTmp M
                                MXY[i]="$XTmp $YTmp"
                                (( ++MXYp ))
                                break
                        else continue
                        fi
                done
        done
            
        return $OK
}
#DEBUG
# print ${XY[*]} into ./mine.tmp
#you can read mine.tmp to know where is mine,xixi~~:)
#M is mine
function DEBUGPXY ()
{
        rm mine.tmp>/dev/null 2>&1
        for(( i=1; i<=$Y; i++ ))
        do
                for(( j=1; j<=$X; j++))
                do
                        $ECHO "$(XYFormat $j $i)">>mine.tmp
                done
                $ECHO "\n">>mine.tmp
        done
        return $OK
}
#move cur
#usage:CurMov [UP|DOWN|LEFT|RIGHT]
function CurMov ()
{
        local direction=$1 Xmin=1 Ymin=1 Xmax=$X Ymax=$Y
        OCurX=$CurX
        OCurY=$CurY
        case $direction        in
        "UP")        if [[ $CurY -gt $Ymin ]];then (( CurY-- ));fi
        ;;
        "DOWN")        if [[ $CurY -lt $Ymax ]];then (( CurY++ ));fi
        ;;
        "LEFT") if [[ $CurX -gt $Xmin ]];then (( CurX-- ));fi
        ;;
        "RIGHT")if [[ $CurX -lt $Xmax ]];then (( CurX++ ));fi
        ;;
        esac
        if [[ $CurX != $OCurX || $CurY != $OCurY ]]
        then DrawPoint $CurX $CurY CUR
        fi
        return $OK
}
#display point
#include cur,flag,mine,shadow,nul,tip [1-8]
function DrawPoint ()
{
        local TCurX=$(( $1 * 2 )) TCurY=$(( $2 + 1 )) Type=$3
        local TOCurX=$(( OCurX * 2 )) TOCurY=$(( OCurY + 1 ))
        local colr=0 osign=0 sign=0
            
        case $Type in
        "CUR")
                case $(XYFormat $OCurX $OCurY) in
                F)        colr=$PURPLE;osign=$FLAG;;
                N)        colr=$NULL;osign=$NUL;;
                [1-8])        colr=$ORANGE;osign=$(XYFormat $OCurX $OCurY);;
                [SM])        colr=$SBLUE;osign=$SHADOW;;
                esac
                case $(XYFormat $CurX $CurY) in
                F)      sign=$FLAG;;
                N)      sign=$NUL;;
                [1-8])        sign=$(XYFormat $CurX $CurY);;
                [SM])     sign=$SHADOW;;
                esac
                $ECHO "${ESC}${colr}m${ESC}${TOCurY};${TOCurX}H${osign}${ESC}${NULL}m"
                $ECHO "${ESC}${REV};${FLASH};${ORANGE}m${ESC}${TCurY};${TCurX}H${sign}${ESC}${NULL}m"
        ;;
        "SHADOW")
                $ECHO "${ESC}${SBLUE}m${ESC}${TCurY};${TCurX}H${SHADOW}${ESC}${NULL}m"
        ;;
        "MINE")
                $ECHO "${ESC}${REV};${RED}m${ESC}${TCurY};${TCurX}H${MINE}${ESC}${NULL}m"
        ;;
        "FLAG")
                $ECHO "${ESC}${TCurY};${TCurX}H${ESC}${PURPLE}m${FLAG}${ESC}${NULL}m"
        ;;
        [1-8])
                $ECHO "${ESC}${TCurY};${TCurX}H${ESC}${ORANGE}m${Type}${ESC}${NULL}m"
        ;;
        "NUL")
                $ECHO "${ESC}${TCurY};${TCurX}H${NUL}"
        esac       
        return $OK
}
#check xy
function Loop ()
{
        local XYTmp="$1 $2"
        for (( i=0; i<MXYp; i++ ))
        do
                if [[ "$XYTmp" == "${MXY[i]}" ]]
                then $ECHO 1
                fi
        done
        return $OK
}
#count around mine
#A B C
#D X E
#F G H
#return mine's number
function CountM ()
{
        local Xmin=1 Ymin=1 Xmax=$X Ymax=$Y minecount=0 n=0
#A
        if [[ ( $CurX -gt $Xmin ) && ( $CurY -gt $Ymin ) ]]
        then
                n=$( Loop $((CurX-1)) $((CurY-1)) )
                (( minecount += n ))
                n=0
        fi
#B
        if [[ $CurY -gt $Ymin ]]
        then
                n=$( Loop $CurX $((CurY-1)) )
                (( minecount += n ))
                n=0
        fi
#C
        if [[ ( $CurX -lt $Xmax ) && ( $CurY -gt $Ymin ) ]]
        then
                n=$( Loop $((CurX+1)) $((CurY-1)) )
                (( minecount += n ))
                n=0
        fi
#D
        if [[ $CurX -gt $Xmin ]]
        then
                n=$( Loop $((CurX-1)) $CurY )
                (( minecount += n ))
                n=0
        fi
#E
        if [[ $CurX -lt $Xmax ]]
        then
                n=$( Loop $((CurX+1)) $CurY )
                (( minecount += n ))
                n=0
        fi
#F
        if [[ ( $CurX -gt $Xmin ) && ( $CurY -lt $Ymax ) ]]
        then
                n=$( Loop $((CurX-1)) $((CurY+1)) )
                (( minecount += n ))
                n=0
        fi
#G
        if [[ $CurY -lt $Ymax ]]
        then
                n=$( Loop $CurX $((CurY+1)) )
                (( minecount += n ))
                n=0
        fi
#H
        if [[ ( $CurX -lt $Xmax ) && ( $CurY -lt $Ymax ) ]]
        then
                n=$( Loop $((CurX+1)) $((CurY+1)) )
                (( minecount += n ))
                n=0
        fi
        return $minecount
}
#dig
#if mine ,gameover
#else tip around mine's number
function Dig ()
{
        local key minenum=0
        case $(XYFormat $CurX $CurY) in
        M)
                DrawPoint $CurX $CurY MINE
                read -s -n 1 key
                GameOver "Game Over"
        ;;
        S)
                CountM
                minenum=$?
                if [[ $minenum -eq $NULL ]]
                then
                        XYFormat $CurX $CurY N
                        DrawPoint $CurX $CurY NUL
                else
                        XYFormat $CurX $CurY $minenum
                        DrawPoint $CurX $CurY $minenum
                fi
            
                (( SCount-- ))
                if [[ $SCount -eq $MCount ]]
                then GameOver "Well Done"
                fi       
        ;;
        esac
        DrawPoint $CurX $CurY CUR
        return $OK
}
#draw flag's number
function DrawFCount ()
{
        $ECHO "${ESC}22;34H${ESC};${PURPLE}mFLAG=${FCount}  ${ESC}${NULL}m"
}
#sign mine
function Flag ()
{
        local XYTmp="$CurX $CurY";stat=$FALSE
        case $(XYFormat $CurX $CurY) in
        F)
                for (( i=1; i<MXYp; i++ ))
                do
                        if [[ "${MXY[i]}" == "$XYTmp" ]]
                        then XYFormat $CurX $CurY M;stat=$OK;break
                        fi
                done
                if [[ $stat == $FALSE ]]
                then XYFormat $CurX $CurY S
                fi
                DrawPoint $CurX $CurY SHADOW
                (( FCount++ ))
                DrawFCount
        ;;
        [SM])       
                if [[ $FCount -eq $NULL ]]
                then return $FALSE
                fi
                DrawPoint $CurX $CurY FLAG
                XYFormat $CurX $CurY F
                (( FCount-- ))
                DrawFCount
        ;;
        esac
        DrawPoint $CurX $CurY CUR
        return $OK
}
function GameOver ()
{
        local key msgtitle=$1
        PMsg "$msgtitle" "Do you want replay?<y/n>" "Thank You"
        while read -s -n 1 key
        do
                case $key in
                [yY])        exec $(dirname $0)/$(basename $0);;
                [nN])        GameExit;;
                *)        continue;;
                esac
        done
        return $OK       
}
            
#main
#drawscreen and control
function Main ()
{
        local key
        XYInit
        XYRand
############################
# if you enable DEBUGPXY,
#you can know where is mine
#        DEBUGPXY  #delete this line's #
#then cat ./mine.tmp
############################       
        DrawPoint $CurX $CurY CUR
        DrawFCount       
        while read -s -n 1 key
        do
                case $key in
                [wW])        CurMov UP;;
                [sS])        CurMov DOWN;;
                [aA])        CurMov LEFT;;
                [dD])        CurMov RIGHT;;
                [jJ])        Dig;;
                [fF])        Flag;;
                [nN])        exec $(dirname $0)/$(basename $0);;
                [xX])        GameExit;;
                esac
        done
        return $OK
}
#---------------Main-----------------
SttyInit
Menu #X Y MCount FCount SCount OK!
DrawInit
Main

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