JAVA -- stateless4j StateMachine 使用浅析(二)

回顾:

在上一篇文章<JAVA -- stateless4j StateMachine 使用浅析(一)> 

http://my.oschina.net/u/3220575/blog/1595384

中,我们介绍了stateless4j statemachine的使用入门,这一篇我们介绍 Exit && Entry Action;

废话不多说,show you the code:

import com.github.oxo42.stateless4j.StateMachineConfig;

/**
 * Created by Administrator on 2017/12/26.
 *
 * state和trigger注册
 */
public class StateConver {

    public static StateMachineConfig<CurrentState,Trigger> config = new StateMachineConfig<>();

    static {
        /**
         * 最初为small状态时
         */
        config.configure(CurrentState.SMALL)
                /**
                 * 从当前状态改变时所触发的动作
                 */
                .onExit(new ExitAction())
                /**
                 * 改变到当前状态时所触发的动作
                 */
                .onEntry(new EntryAction())
                /**
                 * 遇到蘑菇触发-->big状态
                 */
                .permit(Trigger.MUSHROOM,CurrentState.BIG)
                /**
                 * 花朵触发,-->直接变为可攻击状态
                 */
                .permit(Trigger.FLOWER,CurrentState.ATTACH)
                /**
                 * 妖怪触发,死亡状态
                 */
                .permit(Trigger.MONSTER,CurrentState.DEAD);

        /**
         * 最初为big状态
          */
        config.configure(CurrentState.BIG)
                /**
                 * 蘑菇触发,状态不变,
                 * permitReentry方法state变化相同,但具体执行过程有一些区别
                 */
                .ignore(Trigger.MUSHROOM)
                .permit(Trigger.FLOWER,CurrentState.ATTACH)
                .permit(Trigger.MONSTER,CurrentState.SMALL);

        config.configure(CurrentState.ATTACH)
                .ignore(Trigger.MUSHROOM)
                .ignore(Trigger.FLOWER)
                .permit(Trigger.MONSTER,CurrentState.SMALL);

        config.configure(CurrentState.DEAD)
                .ignore(Trigger.MUSHROOM)
                .ignore(Trigger.FLOWER)
                .ignore(Trigger.MONSTER);

    }
}
import com.github.oxo42.stateless4j.delegates.Action1;
import com.github.oxo42.stateless4j.transitions.Transition;

/**
 * Created by Administrator on 2017/12/27.
 * 
 * ExitAction实现类
 */
public class ExitAction implements Action1<Transition<CurrentState,Trigger>> {
    @Override
    public void doIt(Transition<CurrentState, Trigger> arg1) {
        System.out.println("OUT FROM :" + arg1.getSource());
    }
}
import com.github.oxo42.stateless4j.delegates.Action1;
import com.github.oxo42.stateless4j.transitions.Transition;

/**
 * Created by Administrator on 2017/12/27.
 * 
 * EntryAction实现类
 */
public class EntryAction implements Action1<Transition<CurrentState,Trigger>> {
    @Override
    public void doIt(Transition<CurrentState, Trigger> arg1) {
        System.out.println("ENTRY TO : " +arg1.getDestination());
    }
}
/**
 * Created by Administrator on 2017/12/26.
 *
 * 状态机测试类
 */
public class RunStateMachine {

    private static StateMachine<CurrentState,Trigger> stateMachine = new StateMachine<CurrentState, Trigger>(CurrentState.SMALL,StateConver.config);

    @Test
    public void testStateMachine(){
        stateMachine.fire(Trigger.FLOWER);
        System.out.println("currentState-->"+stateMachine.getState());
    }
}

依旧运行这个测试类,查看输出日志为:


2017-12-27 23:30:57.469 myAppName [main] INFO  com.github.oxo42.stateless4j.StateMachine - Firing FLOWER
OUT FROM :SMALL
currentState-->ATTACH

Process finished with exit code 0

成功触发exit动作;

同样的,我们可以触发一个EntryAction动作,

  @Test
    public void testStateMachine(){
        stateMachine.fire(Trigger.FLOWER);
        System.out.println("currentState-->"+stateMachine.getState());
        stateMachine.fire(Trigger.MONSTER);
    }
2017-12-27 23:41:32.893 myAppName [main] INFO  com.github.oxo42.stateless4j.StateMachine - Firing FLOWER
OUT FROM :SMALL
currentState-->ATTACH
2017-12-27 23:41:32.896 myAppName [main] INFO  com.github.oxo42.stateless4j.StateMachine - Firing MONSTER
ENTRY TO : SMALL

Process finished with exit code 0

该包给我们提供了可以传入不同个数参数的Action及Action1,Action2... ...等接口,可以适应不同场合的需要去实现;

其中Transition对象为一个包含变化前后state和当前trigger对象,通过get方法获得;

另外还提供了Func接口和BooleanFunc接口,需要的时候可以使用;

转载于:https://my.oschina.net/JackieRiver/blog/1595876

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