Android官方开发文档Training系列课程中文版:手势处理之拖拽或缩放

原文地址:https://developer.android.com/training/gestures/scale.html

这节课主要学习如何使用触摸手势来拖动、放大屏幕上的对象。

拖动对象

如果你的重点在Android 3.0以上的版本,那么你可以使用内置的拖拽事件监听器View.OnDragListener

触摸手势最常见的操作就是使用它来拖动屏幕上的对象。下面的代码允许用户拖动屏幕上的图像。要注意以下几点:

  • 在拖动操作中,APP会一直保持手指拖动的轨迹,就算是另一只手指触到屏幕也是。举个例子,想象一根手指在拖动着一张图像,这时用户将第二根手指放置到屏幕上,如果APP只是追踪单根手指的轨迹,那么它会将第二根手指作为默认位置,并会将图像移动到这个位置。
  • 为了防止这样的事件发生,APP需要区分第一根手指与其它手指。为此,需要追踪 ACTION_POINTER_DOWNACTION_POINTER_UPACTION_POINTER_DOWNACTION_POINTER_UP在第二根手指落下或抬起的时候由onTouchEvent()方法传回。
  • ACTION_POINTER_UP的情况下,示例提取了这个事件的索引,并确保当前活动的指针不是那个已经不在屏幕上的指针。如果是那个指针的话,那么APP会选择一个不同的指针使其活动并保存它的X及Y的位置。一旦这个值被保存下来,那么APP将会使用正确指针的数据一直计算剩余移动的距离。

下面的代码允许用户在屏幕上拖动对象。它记录了当前活动指针的初始位置,计算了它所位移的距离,并将对象移动到新的位置上。

这里要注意,代码段使用了getActionMasked()方法。你应该一直使用这个方法来接收MotionEvent对象的活动。与getAction()方法不同,getActionMasked()工作于多点触控模式下。它会返回被执行的掩饰活动,不包括指针的索引比特。

// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.
    mScaleDetector.onTouchEvent(ev);

    final int action = MotionEventCompat.getActionMasked(ev); 

    switch (action) { 
    case MotionEvent.ACTION_DOWN: {
        final int pointerIndex = MotionEventCompat.getActionIndex(ev); 
        final float x = MotionEventCompat.getX(ev, pointerIndex); 
        final float y = MotionEventCompat.getY(ev, pointerIndex); 

        // Remember where we started (for dragging)
        mLastTouchX = x;
        mLastTouchY = y;
        // Save the ID of this pointer (for dragging)
        mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
        break;
    }

    case MotionEvent.ACTION_MOVE: {
        // Find the index of the active pointer and fetch its position
        final int pointerIndex = 
                MotionEventCompat.findPointerIndex(ev, mActivePointerId);  

        final float x = MotionEventCompat.getX(ev, pointerIndex);
        final float y = MotionEventCompat.getY(ev, pointerIndex);

        // Calculate the distance moved
        final float dx = x - mLastTouchX;
        final float dy = y - mLastTouchY;
        mPosX += dx;
        mPosY += dy;
        invalidate();
        // Remember this touch position for the next move event
        mLastTouchX = x;
        mLastTouchY = y;
        break;
    }

    case MotionEvent.ACTION_UP: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_CANCEL: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_POINTER_UP: {

        final int pointerIndex = MotionEventCompat.getActionIndex(ev); 
        final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); 
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex); 
            mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex); 
            mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
        }
        break;
    }
    }       
    return true;
}

平移

上面的部分展示了如何在屏幕上拖动对象。另一个通用的场景就是平移了,平移的意思是:用户的拖动动作引起的x及y轴方向上的滚动。上面的代码直接将MotionEvent拦截实现拖动。这部分的代码将会采用另一种更具有优势的方法,以便支持通用手势。它重写了GestureDetector.SimpleOnGestureListeneronScroll()方法。

只有用户在使用手指移动内容时,onScroll()才会被调用。onScroll()只有在手指按下的时候才会调用,一旦手指离开屏幕,那么平移手势也随之终止。

下面是onScroll()的使用摘要:

// The current viewport. This rectangle represents the currently visible
// chart domain and range.
private RectF mCurrentViewport =
        new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);

// The current destination rectangle (in pixel coordinates) into which the
// chart data should be drawn.
private Rect mContentRect;

private final GestureDetector.SimpleOnGestureListener mGestureListener
            = new GestureDetector.SimpleOnGestureListener() {
...

@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
            float distanceX, float distanceY) {
    // Scrolling uses math based on the viewport (as opposed to math using pixels).

    // Pixel offset is the offset in screen pixels, while viewport offset is the
    // offset within the current viewport.
    float viewportOffsetX = distanceX * mCurrentViewport.width()
            / mContentRect.width();
    float viewportOffsetY = -distanceY * mCurrentViewport.height()
            / mContentRect.height();
    ...
    // Updates the viewport, refreshes the display.
    setViewportBottomLeft(
            mCurrentViewport.left + viewportOffsetX,
            mCurrentViewport.bottom + viewportOffsetY);
    ...
    return true;
}

下面是setViewportBottomLeft()方法的实现,它主要实现了移动内容的逻辑:

/**
 * Sets the current viewport (defined by mCurrentViewport) to the given
 * X and Y positions. Note that the Y value represents the topmost pixel position,
 * and thus the bottom of the mCurrentViewport rectangle.
 */
private void setViewportBottomLeft(float x, float y) {
    /*
     * Constrains within the scroll range. The scroll range is simply the viewport
     * extremes (AXIS_X_MAX, etc.) minus the viewport size. For example, if the
     * extremes were 0 and 10, and the viewport size was 2, the scroll range would
     * be 0 to 8.
     */

    float curWidth = mCurrentViewport.width();
    float curHeight = mCurrentViewport.height();
    x = Math.max(AXIS_X_MIN, Math.min(x, AXIS_X_MAX - curWidth));
    y = Math.max(AXIS_Y_MIN + curHeight, Math.min(y, AXIS_Y_MAX));

    mCurrentViewport.set(x, y - curHeight, x + curWidth, y);

    // Invalidates the View to update the display.
    ViewCompat.postInvalidateOnAnimation(this);
}

缩放

Detecting Common Gestures中,我们讨论到GestureDetector可以帮助我们来检测比如滑动、滚动、长按等手势。而对于缩放,Android提供了ScaleGestureDetector. GestureDetector 以及 ScaleGestureDetector

为了可以反馈检测到的手势事件,手势探测器使用了监听器对象ScaleGestureDetector.OnScaleGestureListener。如果你只关心部分手势的话,Android还提供了ScaleGestureDetector.SimpleOnScaleGestureListener,你可以通过重写它的方法来使用。

缩放基础示例

下面的代码是缩放所需要的基础:

private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;

public MyCustomView(Context mContext){
    ...
    // View code goes here
    ...
    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}

@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.
    mScaleDetector.onTouchEvent(ev);
    return true;
}

@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    canvas.save();
    canvas.scale(mScaleFactor, mScaleFactor);
    ...
    // onDraw() code goes here
    ...
    canvas.restore();
}

private class ScaleListener
        extends ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));

        invalidate();
        return true;
    }
}

稍微复杂点的示例

下面是一个稍微复杂一点的示例,它摘自与这节课所提供的示例InteractiveChart(PS:示例工程请参见原网页)。InteractiveChart同时支持平移、缩放,它使用了ScaleGestureDetector的“平移”(getCurrentSpanX/Y)及“焦点” (getFocusX/Y)特性:

@Override
private RectF mCurrentViewport =
        new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {
    boolean retVal = mScaleGestureDetector.onTouchEvent(event);
    retVal = mGestureDetector.onTouchEvent(event) || retVal;
    return retVal || super.onTouchEvent(event);
}

/**
 * The scale listener, used for handling multi-finger scale gestures.
 */
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener
        = new ScaleGestureDetector.SimpleOnScaleGestureListener() {
    /**
     * This is the active focal point in terms of the viewport. Could be a local
     * variable but kept here to minimize per-frame allocations.
     */
    private PointF viewportFocus = new PointF();
    private float lastSpanX;
    private float lastSpanY;

    // Detects that new pointers are going down.
    @Override
    public boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {
        lastSpanX = ScaleGestureDetectorCompat.
                getCurrentSpanX(scaleGestureDetector);
        lastSpanY = ScaleGestureDetectorCompat.
                getCurrentSpanY(scaleGestureDetector);
        return true;
    }

    @Override
    public boolean onScale(ScaleGestureDetector scaleGestureDetector) {

        float spanX = ScaleGestureDetectorCompat.
                getCurrentSpanX(scaleGestureDetector);
        float spanY = ScaleGestureDetectorCompat.
                getCurrentSpanY(scaleGestureDetector);

        float newWidth = lastSpanX / spanX * mCurrentViewport.width();
        float newHeight = lastSpanY / spanY * mCurrentViewport.height();

        float focusX = scaleGestureDetector.getFocusX();
        float focusY = scaleGestureDetector.getFocusY();
        // Makes sure that the chart point is within the chart region.
        // See the sample for the implementation of hitTest().
        hitTest(scaleGestureDetector.getFocusX(),
                scaleGestureDetector.getFocusY(),
                viewportFocus);

        mCurrentViewport.set(
                viewportFocus.x
                        - newWidth * (focusX - mContentRect.left)
                        / mContentRect.width(),
                viewportFocus.y
                        - newHeight * (mContentRect.bottom - focusY)
                        / mContentRect.height(),
                0,
                0);
        mCurrentViewport.right = mCurrentViewport.left + newWidth;
        mCurrentViewport.bottom = mCurrentViewport.top + newHeight;
        ...
        // Invalidates the View to update the display.
        ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this);

        lastSpanX = spanX;
        lastSpanY = spanY;
        return true;
    }
};
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