HTML5 Canvas简简单单实现手机九宫格手势密码解锁

From http://www.cnblogs.com/amylis_chen/p/4142588.html#3117954



 

早上花了一个半小时写了一个基于HTML Canvas的手势解锁,主要是为了好玩,可能以后会用到。

思路:根据配置计算出九个点的位置,存入一个数组,当然存入数组的顺序的索引是:

   第一行:0   1  2    第二行:3  4  5   第三行:6  7  8

        然后就根据这个坐标数组去绘制九个点

        再则我们需要一个保存选中点的数组,每当touchmove事件就判断当前触摸点和那个点的距离小于圆的半径

    如果为真的话 那么就添加进入选中点的数组

    在绘制过程中就根据该数据去绘制线条。就这么简单 

上代码:(需要chrome浏览器或者火狐浏览器 模拟手机状态才有触摸效果)

<!DOCTYPE html>
<html>
<head lang="en">
    <meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"
          name="viewport"/>
    <meta charset="UTF-8">
    <title></title>
    <style type="text/css">
        html, body {
            margin: 0;
            padding: 0;
            width: 100%;
            height: 100%;
        }
    </style>
    <script type="text/javascript">
        var R = 26, CW = 400, CH = 320, OffsetX = 30, OffsetY = 30;
        function CaculateNinePointLotion(diffX, diffY) {
            var Re = [];
            for (var row = 0; row < 3; row++) {
                for (var col = 0; col < 3; col++) {
                    var Point = {
                        X: (OffsetX + col * diffX + ( col * 2 + 1) * R),
                        Y: (OffsetY + row * diffY + (row * 2 + 1) * R)
                    };
                    Re.push(Point);
                }
            }
            return Re;
        }
        var PointLocationArr = [];
        window.onload = function () {
            var c = document.getElementById("myCanvas");
            CW = document.body.offsetWidth;
            c.width = CW;
            c.height = CH;
            var cxt = c.getContext("2d");
            //两个圆之间的外距离 就是说两个圆心的距离去除两个半径
            var X = (CW - 2 * OffsetX - R * 2 * 3) / 2;
            var Y = (CH - 2 * OffsetY - R * 2 * 3) / 2;
            PointLocationArr = CaculateNinePointLotion(X, Y);
            InitEvent(c, cxt);
            //CW=2*offsetX+R*2*3+2*X
            Draw(cxt, PointLocationArr, [],null);
        }
        function Draw(cxt, _PointLocationArr, _LinePointArr,touchPoint) {
            if (_LinePointArr.length > 0) {
                cxt.beginPath();
                for (var i = 0; i < _LinePointArr.length; i++) {
                    var pointIndex = _LinePointArr[i];
                    cxt.lineTo(_PointLocationArr[pointIndex].X, _PointLocationArr[pointIndex].Y);
                }
                cxt.lineWidth = 10;
                cxt.strokeStyle = "#627eed";
                cxt.stroke();
                cxt.closePath();
                if(touchPoint!=null)
                {
                    var lastPointIndex=_LinePointArr[_LinePointArr.length-1];
                    var lastPoint=_PointLocationArr[lastPointIndex];
                    cxt.beginPath();
                    cxt.moveTo(lastPoint.X,lastPoint.Y);
                    cxt.lineTo(touchPoint.X,touchPoint.Y);
                    cxt.stroke();
                    cxt.closePath();
                }
            }
            for (var i = 0; i < _PointLocationArr.length; i++) {
                var Point = _PointLocationArr[i];
                cxt.fillStyle = "#627eed";
                cxt.beginPath();
                cxt.arc(Point.X, Point.Y, R, 0, Math.PI * 2, true);
                cxt.closePath();
                cxt.fill();
                cxt.fillStyle = "#ffffff";
                cxt.beginPath();
                cxt.arc(Point.X, Point.Y, R - 3, 0, Math.PI * 2, true);
                cxt.closePath();
                cxt.fill();
                if(_LinePointArr.indexOf(i)>=0)
                {
                    cxt.fillStyle = "#627eed";
                    cxt.beginPath();
                    cxt.arc(Point.X, Point.Y, R -16, 0, Math.PI * 2, true);
                    cxt.closePath();
                    cxt.fill();
                }
            }
        }
        function IsPointSelect(touches,LinePoint)
        {
            for (var i = 0; i < PointLocationArr.length; i++) {
                var currentPoint = PointLocationArr[i];
                var xdiff = Math.abs(currentPoint.X - touches.pageX);
                var ydiff = Math.abs(currentPoint.Y - touches.pageY);
                var dir = Math.pow((xdiff * xdiff + ydiff * ydiff), 0.5);
                if (dir < R ) {
                    if(LinePoint.indexOf(i) < 0){ LinePoint.push(i);}
                    break;
                }
            }
        }
        function InitEvent(canvasContainer, cxt) {
            var LinePoint = [];
            canvasContainer.addEventListener("touchstart", function (e) {
                IsPointSelect(e.touches[0],LinePoint);
            }, false);
            canvasContainer.addEventListener("touchmove", function (e) {
                e.preventDefault();
                var touches = e.touches[0];
                IsPointSelect(touches,LinePoint);
                cxt.clearRect(0,0,CW,CH);
                Draw(cxt,PointLocationArr,LinePoint,{X:touches.pageX,Y:touches.pageY});
            }, false);
            canvasContainer.addEventListener("touchend", function (e) {
                cxt.clearRect(0,0,CW,CH);
                Draw(cxt,PointLocationArr,LinePoint,null);
                alert("密码结果是:"+LinePoint.join("->"));
                LinePoint=[];
            }, false);
        }
    </script>
</head>
<body>
<canvas id="myCanvas"></canvas>
</body>
</html>

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值