搭建一个最小代价的网络,最原始的最小生成树的应用。
这里使用Union find和Kruskal算法求解.
注意:
1 给出的数据是原始的矩阵图,可是须要转化为边表示的图,方便运用Kruskal,由于须要sort
2 降低边。一个矩阵最多须要(N*N-N)>>1条边,有人讨论本题是否有向,那是无意义的。由于本题的最小生成树和方向无关。
3 使用Union find是为了推断是否有环。比原始推断快非常多。
#include <stdio.h>
#include <stdlib.h>
const int MAX_VEC = 101;
int N; //number of vertices
struct SubSet
{
int p, rank;
};
struct Edge
{
int src, des, wei;
};
struct Graph
{
int V, E;
Edge *edge;
Graph(int v, int e) : V(v), E(e)
{
edge = new Edge[E];
}
~Graph()
{
if (edge) delete[]edge; edge = NULL;
}
};
static int cmp(const void *a, const void *b)
{
Edge *a1 = (Edge *) a;
Edge *b1 = (Edge *) b;
return a1->wei - b1->wei;
}
SubSet *subs;
Edge *res;
Graph *gra;
void initResource()
{
subs = new SubSet[N];
for (int i = 0; i < N; i++)
{
subs[i].p = i;
subs[i].rank = 0;
}
res = new Edge[N-1];
}
inline void releaseResource()
{
if (subs) delete [] subs;
if (res) delete [] res;
}
int find(int node)
{
if (subs[node].p != node)
subs[node].p = find(subs[node].p);
return subs[node].p;
}
inline void unionTwo(int x, int y)
{
int xroot = find(x);
int yroot = find(y);
if (subs[xroot].rank < subs[yroot].rank) subs[xroot].p = yroot;
else if (subs[xroot].rank > subs[yroot].rank) subs[yroot].p = xroot;
else
{
subs[xroot].rank++;
subs[yroot].p = xroot;
}
}
int mst()
{
initResource();
qsort(gra->edge, gra->E, sizeof(Edge), cmp);
for (int i = 0, v = 0; i < gra->E && v < gra->V - 1; i++)
{
int xroot = find(gra->edge[i].src);
int yroot = find(gra->edge[i].des);
if (xroot != yroot)
{
unionTwo(xroot, yroot);
res[v++] = gra->edge[i];
}
}
int ans = 0;
for (int i = 0; i < N-1; i++)
{
ans += res[i].wei;
}
releaseResource();
return ans;
}
int main()
{
int w;
while (~scanf("%d", &N))
{
gra = new Graph(N, (N*N-N)>>1);
int e = 0;
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
scanf("%d", &w);
if (j <= i) continue; //下三角形的值不入边
gra->edge[e].src = i;
gra->edge[e].des = j;
gra->edge[e++].wei = w;
}
}
printf("%d\n", mst());
delete gra;
}
return 0;
}