ArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("animation/paopao/paopao.ExportJson");
amatrue = Armature::create("paopao");
amatrue->getAnimation()->playByIndex(0);//播放里面第一个动画
amatrue->setScale(-1,1);	//如果是armature翻转就得用这个来。相当于filpx()


添加帧事件

amatrue->getAnimation()->setFrameEventCallFunc(this,frameEvent_selector(CDropUnit::onFrameEvent));

void CDropUnit::onFrameEvent(Bone *bone, const string& evt, int originFrameIndex, int currentFrameIndex)
{
	char str[32];
	sprintf(str,"%s",evt);
	if(strcmp(str,"111") == 0)  
	{  
		//播放减血动画并处理相应的动作
		m_pGCell->getElementLayer()->playBossArm(m_pGCell->getElementLayer()->getCoor().m_nX,m_pGCell->getElementLayer()->getCoor().m_nY);
	}  
}