Unity3D_Util_事件管理_例子 虚拟遥感

1,创建一个位置事件参数类UIjoyEventArge

ublic class UIjoyEventArge : IEventArgs
{
    public static int UIjoyEventArgeId = 100;//不重复Id(暂时固定死)
    public int Id
    {
        get { return UIjoyEventArgeId; }
    }
    public Vector3 Data;
}
UIjoyEventArge

2、处理拖拽事件UIjoysticks

public class UIjoysticks : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
    public float r;
    public RectTransform backGroud;
    EventManager eventManager;
    UIjoyEventArge uIjoyEventArge;
    protected void Start()
    {
        r = backGroud.sizeDelta.x * 0.5f;
        eventManager = FactoryManager.CreatClass<EventManager>();
        uIjoyEventArge = FactoryManager.CreatClass<UIjoyEventArge>();
    }
    public void OnDrag(PointerEventData eventData)
    {

        Vector3 mousPos = Vector3.zero;
        if (RectTransformUtility.ScreenPointToWorldPointInRectangle(transform as RectTransform, eventData.position, eventData.enterEventCamera, out mousPos))
        {
            transform.position = mousPos;
        }
        if (transform.localPosition.magnitude > r)
        {
            transform.localPosition = Vector3.ClampMagnitude(transform.localPosition, r);
        }
    }

    public void OnBeginDrag(PointerEventData eventData)
    {
        isDrag = true;
    }
    bool isDrag = false;
    public void OnEndDrag(PointerEventData eventData)
    {
        transform.localPosition = Vector3.zero;
        isDrag = false;
    }

    void Update()
    {
        if (isDrag)
        {
            UIjoyEventArge uIjoyEventArge = FactoryManager.CreatEventClass<UIjoyEventArge>();
            uIjoyEventArge.Data = transform.localPosition.normalized * Time.deltaTime;
            eventManager.Fire(this,uIjoyEventArge);
        }
    }



}

3,接听事件

public class Cube : MonoBehaviour
{
    public float speed;
    // Start is called before the first frame update
    void Start()
    {
        EventManager eventManager =FactoryManager.CreatClass<EventManager>();
        eventManager.Subscribe(UIjoyEventArge.UIjoyEventArgeId, (obj,args) =>
         {
             UIjoyEventArge uIjoyEventArge = args as UIjoyEventArge;
             transform.Translate(uIjoyEventArge.Data * speed);
         });
    }

}
Cube

4,完成!

 

转载于:https://www.cnblogs.com/PandaHome/p/10934809.html

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