首先定义点结构如下:
以下是引用片段: /* Vertex structure */ typedef struct { double x, y; } vertex_t; |
本算法里所指的多边形,是指由一系列点序列组成的封闭简单多边形。它的首尾点可以是或不是同一个点(不强制要求首尾点是同一个点)。这样的多边形可以是任意形状的,包括多条边在一条绝对直线上。因此,定义多边形结构如下:
以下是引用片段: /* Vertex list structure – polygon */ typedef struct { int num_vertices; /* Number of vertices in list */ vertex_t *vertex; /* Vertex array pointer */ } vertexlist_t; |
为加快判别速度,首先计算多边形的外包矩形(rect_t),判断点是否落在外包矩形内,只有满足落在外包矩形内的条件的点,才进入下一步的计算。为此,引入外包矩形结构rect_t和求点集合的外包矩形内的方法vertices_get_extent,代码如下:
以下是引用片段: /* bounding rectangle type */ typedef struct { double min_x, min_y, max_x, max_y; } rect_t; /* gets extent of vertices */ void vertices_get_extent (const vertex_t* vl, int np, /* in vertices */ rect_t* rc /* out extent*/ ) { int i; if (np > 0){ rc->min_x = rc->max_x = vl[0].x; rc->min_y = rc->max_y = vl[0].y; }else{ rc->min_x = rc->min_y = rc->max_x = rc->max_y = 0; /* =0 ? no vertices at all */ } for(i=1; i { if(vl[i].x < rc->min_x) rc->min_x = vl[i].x; if(vl[i].y < rc->min_y) rc->min_y = vl[i].y; if(vl[i].x > rc->max_x) rc->max_x = vl[i].x; if(vl[i].y > rc->max_y) rc->max_y = vl[i].y; } } |
当点满足落在多边形外包矩形内的条件,要进一步判断点(v)是否在多边形(vl:np)内。本程序采用射线法,由待测试点(v)水平引出一条射线B(v,w),计算B与vl边线的交点数目,记为c,根据奇内偶外原则(c为奇数说明v在vl内,否则v不在vl内)判断点是否在多边形内。
具体原理就不多说。为计算线段间是否存在交点,引入下面的函数:
(1)is_same判断2(p、q)个点是(1)否(0)在直线l(l_start,l_end)的同侧;
(2)is_intersect用来判断2条线段(不是直线)s1、s2是(1)否(0)相交;
以下是引用片段: /* p, q is on the same of line l */ static int is_same(const vertex_t* l_start, const vertex_t* l_end, /* line l */ const vertex_t* p, const vertex_t* q) { double dx = l_end->x - l_start->x; double dy = l_end->y - l_start->y; double dx1= p->x - l_start->x; double dy1= p->y - l_start->y; double dx2= q->x - l_end->x; double dy2= q->y - l_end->y; return ((dx*dy1-dy*dx1)*(dx*dy2-dy*dx2) > 0? 1 : 0); } /* 2 line segments (s1, s2) are intersect? */ static int is_intersect(const vertex_t* s1_start, const vertex_t* s1_end, const vertex_t* s2_start, const vertex_t* s2_end) { return (is_same(s1_start, s1_end, s2_start, s2_end)==0 && is_same(s2_start, s2_end, s1_start, s1_end)==0)? 1: 0; } |
下面的函数pt_in_poly就是判断点(v)是(1)否(0)在多边形(vl:np)内的程序:
以下是引用片段: int pt_in_poly ( const vertex_t* vl, int np, /* polygon vl with np vertices */ const vertex_t* v) { int i, j, k1, k2, c; rect_t rc; vertex_t w; if (np < 3) return 0; vertices_get_extent(vl, np, &rc); if (v->x < rc.min_x || v->x > rc.max_x || v->y < rc.min_y || v->y > rc.max_y) return 0; /* Set a horizontal beam l(*v, w) from v to the ultra right */ w.x = rc.max_x + DBL_EPSILON; w.y = v->y; c = 0; /* Intersection points counter */ for(i=0; i { j = (i+1) % np; if(is_intersect(vl+i, vl+j, v, &w)) { c++; } else if(vl[i].y==w.y) { k1 = (np+i-1)%np; while(k1!=i && vl[k1].y==w.y) k1 = (np+k1-1)%np; k2 = (i+1)%np; while(k2!=i && vl[k2].y==w.y) k2 = (k2+1)%np; if(k1 != k2 && is_same(v, &w, vl+k1, vl+k2)==0) c++; if(k2 <= i) break; i = k2; } } return c%2; } |
转载于:https://blog.51cto.com/flower454/192964