Audio Attributes

Audio Attributes

Audio players support attributes that define how the audio system handles routing, volume, and focus decisions for the specified source. Applications can attach attributes to an audio playback (such as music played by a streaming service or a notification for a new email) then pass the audio source attributes to the framework, where the audio system uses the attributes to make mixing decisions and to notify applications about the state of the system.

Note: Applications can also attach attributes to an audio recording (such as audio captured in a video recording), but this functionality is not exposed in the public API.

In Android 4.4 and earlier, the framework made mixing decisions using only the audio stream type. However, basing such decisions on stream type was too limiting to produce quality output across multiple applications and devices. For example, on a mobile device, some applications (i.e. Google Maps) played driving directions on the STREAM_MUSIC stream type; however, on mobile devices in projection mode (i.e. Android Auto), applications cannot mix driving directions with other media streams.

Using the audio attribute API, applications can now provide the audio system with detailed information about a specific audio source:

  • Usage. Specifies why the source is playing and controls routing, focus, and volume decisions.
  • Content type. Specifies what the source is playing (music, movie, speech, sonification, unknown).
  • Flags. Specifies how the source should be played. Includes support for audibility enforcement (camera shutter sounds required in some countries) and hardware audio/video synchronization.

For dynamics processing, applications must distinguish between movie, music, and speech content. Information about the data itself may also matter, such as loudness and peak sample value.

Using attributes


Usage specifies the context in which the stream is used, providing information about why the sound is playing and what the sound is used for. Usage information is more expressive than a stream type and allows platforms or routing policies to refine volume or routing decisions.

Supply one of the following usage values for any instance:

  • USAGE_UNKNOWN
  • USAGE_MEDIA
  • USAGE_VOICE_COMMUNICATION
  • USAGE_VOICE_COMMUNICATION_SIGNALLING
  • USAGE_ALARM
  • USAGE_NOTIFICATION
  • USAGE_NOTIFICATION_RINGTONE
  • USAGE_NOTIFICATION_COMMUNICATION_INSTANT
  • USAGE_NOTIFICATION_COMMUNICATION_DELAYED
  • USAGE_NOTIFICATION_EVENT
  • USAGE_ASSISTANCE_ACCESSIBILITY
  • USAGE_ASSISTANCE_NAVIGATION_GUIDANCE
  • USAGE_ASSISTANCE_SONIFICATION
  • USAGE_GAME

Audio attribute usage values are mutually exclusive. For examples, refer to USAGE_MEDIA and USAGE_ALARM definitions; for exceptions, refer to the AudioAttributes.Builder definition.

Content type


Content type defines what the sound is and expresses the general category of the content such as movie, speech, or beep/ringtone. The audio framework uses content type information to selectively configure audio post-processing blocks. While supplying the content type is optional, you should include type information whenever the content type is known, such as using CONTENT_TYPE_MOVIE for a movie streaming service or CONTENT_TYPE_MUSIC for a music playback application.

Supply one of the following content type values for any instance:

  • CONTENT_TYPE_UNKNOWN (default)
  • CONTENT_TYPE_MOVIE
  • CONTENT_TYPE_MUSIC
  • CONTENT_TYPE_SONIFICATION
  • CONTENT_TYPE_SPEECH

Audio attribute content type values are mutually exclusive. For details on content types, refer to the audio attribute API.

Flags


Flags specify how the audio framework applies effects to the audio playback. Supply one or more of the following flags for an instance:

  • FLAG_AUDIBILITY_ENFORCED. Requests the system ensure the audibility of the sound. Use to address the needs of legacy STREAM_SYSTEM_ENFORCED (such as forcing camera shutter sounds).
  • HW_AV_SYNC. Requests the system select an output stream that supports hardware A/V synchronization.

Audio attribute flags are non-exclusive (can be combined). For details on these flags, refer to the audio attribute API.

Example


In this example, AudioAttributes.Builder defines the AudioAttributes to be used by a new AudioTrack instance:

AudioTrack myTrack = new AudioTrack(
  new AudioAttributes.Builder()
 .setUsage(AudioAttributes.USAGE_MEDIA)
    .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
    .build(),
  myFormat, myBuffSize, AudioTrack.MODE_STREAM, mySession);

Compatibility


Application developers should use audio attributes when creating or updating applications for Android 5.0. However, applications are not required to take advantage of attributes; they can handle legacy stream types only or remain unaware of attributes (i.e. a generic media player that doesn't know anything about the content it's playing).

In such cases, the framework maintains backwards compatibility with older devices and Android releases by automatically translating legacy audio stream types to audio attributes. However, the framework does not enforce or guarantee this mapping across devices, manufacturers, or Android releases.

Compatibility mappings:

Android 5.0Android 4.4 and earlier
CONTENT_TYPE_SPEECH
USAGE_VOICE_COMMUNICATION
STREAM_VOICE_CALL
CONTENT_TYPE_SONIFICATION
USAGE_ASSISTANCE_SONIFICATION
STREAM_SYSTEM
CONTENT_TYPE_SONIFICATION
USAGE_NOTIFICATION_RINGTONE
STREAM_RING
CONTENT_TYPE_MUSIC
USAGE_UNKNOWN
USAGE_MEDIA
USAGE_GAME
USAGE_ASSISTANCE_ACCESSIBILITY
USAGE_ASSISTANCE_NAVIGATION_GUIDANCE
STREAM_MUSIC
CONTENT_TYPE_SONIFICATION
USAGE_ALARM
STREAM_ALARM
CONTENT_TYPE_SONIFICATION
USAGE_NOTIFICATION
USAGE_NOTIFICATION_COMMUNICATION_REQUEST
USAGE_NOTIFICATION_COMMUNICATION_INSTANT
USAGE_NOTIFICATION_COMMUNICATION_DELAYED
USAGE_NOTIFICATION_EVENT
STREAM_NOTIFICATION
CONTENT_TYPE_SPEECH (@hide) STREAM_BLUETOOTH_SCO
FLAG_AUDIBILITY_ENFORCED (@hide) STREAM_SYSTEM_ENFORCED
CONTENT_TYPE_SONIFICATION
USAGE_VOICE_COMMUNICATION_SIGNALLING
(@hide) STREAM_DTMF

Note: @hide streams are used internally by the framework but are not part of the public API.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值