该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
2.接下来在你的安装目录内创建一个txt(文字文件)档,并且在里面打上下列文字
例子:[D:\HLServer\hldsupdatetool -command update -game tf -dir D:\HLServer]
之后[另存新档]->[存档类型选择 所有档案]->[名称请取成 update.bat(注意是.bat档喔)]
会下载很久喔!!!
我这边下载,要半天!!!
其二:
1.接下来请到[D:\HLServer\orangebox\tf\cfg]内创建一个txt档并且取名为[server.cfg](重要!是server.cfg档!)
2.请在[server.cfg]内打上指令(那是预设指令)(如附图,指令太多全部请到参考资料网站自己看)(指令右边都有说明该项指令的作用)(通常 xxx = 0是关闭 1是开启)
建议可以先打上(参考自己的)[快速重生,无爆击]
// Team Fortress 2 Server Configuration File, To be used with TF2 only!
// Server Name
// Rcon Cvars
rcon_password "" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications
// Server Password
sv_password "" // Password protects server
// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 0 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over
mp_decals 1
mp_defaultteam 1
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
//mp_idledealmethod 0 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
//mp_idlemaxtime 0 //Maximum time a player is allowed to be idle (in minutes)
//mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 0 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 0 //game time per map in minutes
mp_winlimit 0 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.