图像处理之边缘褪化效果

 

很多图像处理软件都提供边缘褪化效果滤镜,其实原理非常的简单,网上搜索了一把,

实现了基于Java的图像边缘褪化效果。边缘褪化效果取决于以下三个参数:

1.      设定的图像边缘宽度

2.      褪化比率– 其实质是图像融合的百分比数

3.      选择的边框颜色

 

主要原理是计算图像中的像素点到中心点的距离,对边缘像素根据褪化比率与选择的

边框颜色融合从而产生褪化效果。程序效果如下:

原图:


处理以后图像:


滤镜的完全源代码如下:

package com.process.blur.study;  import java.awt.Color; import java.awt.image.BufferedImage;  /**  * @author gloomy fish  * Vignette - a photograph whose edges shade off gradually  *   */ public class VignetteFilter extends AbstractBufferedImageOp { 		 	private int vignetteWidth; 	private int fade; 	private Color vignetteColor; 	 	public VignetteFilter() { 		vignetteWidth = 50; 		fade = 35; 		vignetteColor = Color.BLACK; 	} 	 	@Override 	public BufferedImage filter(BufferedImage src, BufferedImage dest) { 		int width = src.getWidth();         int height = src.getHeight();          if ( dest == null )         	dest = createCompatibleDestImage( src, null );          int[] inPixels = new int[width*height];         int[] outPixels = new int[width*height];         getRGB( src, 0, 0, width, height, inPixels );         int index = 0;         for(int row=0; row<height; row++) {         	int ta = 0, tr = 0, tg = 0, tb = 0;         	for(int col=0; col<width; col++) {             	                 int dX = Math.min(col, width - col);                 int dY = Math.min(row, height - row);                 index = row * width + col;         		ta = (inPixels[index] >> 24) & 0xff;                 tr = (inPixels[index] >> 16) & 0xff;                 tg = (inPixels[index] >> 8) & 0xff;                 tb = inPixels[index] & 0xff;                 if ((dY <= vignetteWidth) & (dX <= vignetteWidth))                 {                     double k = 1 - (double)(Math.min(dY, dX) - vignetteWidth + fade) / (double)fade;                     outPixels[index] = superpositionColor(ta, tr, tg, tb, k);                     continue;                 }                  if ((dX < (vignetteWidth - fade)) | (dY < (vignetteWidth - fade)))                 {                 	outPixels[index] = (ta << 24) | (vignetteColor.getRed() << 16) | (vignetteColor.getGreen() << 8) | vignetteColor.getBlue();                 }                 else                 {                     if ((dX < vignetteWidth)&(dY>vignetteWidth))                     {                         double k = 1 - (double)(dX - vignetteWidth + fade) / (double)fade;                         outPixels[index] = superpositionColor(ta, tr, tg, tb, k);                     }                     else                     {                         if ((dY < vignetteWidth)&(dX > vignetteWidth))                         {                             double k = 1 - (double)(dY - vignetteWidth + fade) / (double)fade;                             outPixels[index] = superpositionColor(ta, tr, tg, tb, k);                         }                         else                         {                         	outPixels[index] = (ta << 24) | (tr << 16) | (tg << 8) | tb;                         }                     }                 }             }         }                  setRGB( dest, 0, 0, width, height, outPixels );         return dest; 	} 	 	public int superpositionColor(int ta, int red, int green, int blue, double k) { 		red = (int)(vignetteColor.getRed() * k + red *(1.0-k)); 		green = (int)(vignetteColor.getGreen() * k + green *(1.0-k)); 		blue = (int)(vignetteColor.getBlue() * k + blue *(1.0-k)); 		int color = (ta << 24) | (clamp(red) << 16) | (clamp(green) << 8) | clamp(blue); 		return color; 	} 	 	public int clamp(int value) { 		return value > 255 ? 255 :((value < 0) ? 0 : value); 	} 	 	public int getVignetteWidth() { 		return vignetteWidth; 	}  	public void setVignetteWidth(int vignetteWidth) { 		this.vignetteWidth = vignetteWidth; 	}  	public int getFade() { 		return fade; 	}  	public void setFade(int fade) { 		this.fade = fade; 	} 	 	public Color getVignetteColor() { 		return vignetteColor; 	}  	public void setVignetteColor(Color vignetteColor) { 		this.vignetteColor = vignetteColor; 	} 	 } 

转载请务必注明出自本博客