HDOJ 1334 Perfect Cubes(暴力)

Problem Description
For hundreds of years Fermat’s Last Theorem, which stated simply that for n > 2 there exist no integers a, b, c > 1 such that a^n = b^n + c^n, has remained elusively unproven. (A recent proof is believed to be correct, though it is still undergoing scrutiny.) It is possible, however, to find integers greater than 1 that satisfy the “perfect cube” equation a^3 = b^3 + c^3 + d^3 (e.g. a quick calculation will show that the equation 12^3 = 6^3 + 8^3 + 10^3 is indeed true). This problem requires that you write a program to find all sets of numbers {a, b, c, d} which satisfy this equation for a <= 200.

Output
The output should be listed as shown below, one perfect cube per line, in non-decreasing order of a (i.e. the lines should be sorted by their a values). The values of b, c, and d should also be listed in non-decreasing order on the line itself. There do exist several values of a which can be produced from multiple distinct sets of b, c, and d triples. In these cases, the triples with the smaller b values should be listed first.

The first part of the output is shown here:

Cube = 6, Triple = (3,4,5)
Cube = 12, Triple = (6,8,10)
Cube = 18, Triple = (2,12,16)
Cube = 18, Triple = (9,12,15)
Cube = 19, Triple = (3,10,18)
Cube = 20, Triple = (7,14,17)
Cube = 24, Triple = (12,16,20)

Note: The programmer will need to be concerned with an efficient implementation. The official time limit for this problem is 2 minutes, and it is indeed possible to write a solution to this problem which executes in under 2 minutes on a 33 MHz 80386 machine. Due to the distributed nature of the contest in this region, judges have been instructed to make the official time limit at their site the greater of 2 minutes or twice the time taken by the judge’s solution on the machine being used to judge this problem.

题意:n在[2,200]的范围,都是整数
找出所有的n*n*n=a*a*a+b*b*b+c*c*c;
(<2a<=b<=c<200)
直接暴力做!
注意的只有格式:=号两边都有空格,第一个逗号后面有一个空格。

public class Main{
    public static void main(String[] args) {
        for(int m=6;m<=200;m++){

            int mt = m*m*m;
            int at;
            int bt;
            int ct;
            for(int a=2;a<m;a++){
                at=a*a*a;

                for(int b=a;b<m;b++){
                    bt = b*b*b;
                    //适当的防范一下,提高效率
                    if(at+bt>mt){
                        break;
                    }

                    for(int c=b;c<m;c++){
                        ct=c*c*c;

                        //适当的防范一下,提高效率
                        if(at+bt+ct>mt){
                            break;
                        }

                        if(mt==(at+bt+ct)){
                            System.out.println("Cube = "+m+", Triple = ("+a+","+b+","+c+")");
                        }


                    }
                }
            }
        }


    }

}
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Marching Cubes算法是一种常用的三维体数据表面重建算法。它可以将一个体数据集转化为连续的多边形网格模型。 在三维体数据中,每个体素的值表示其在某一属性上的特征,如密度、压力等。Marching Cubes算法首先将整个体数据集划分为无数个小立方体,每个小立方体包含8个顶点。然后根据每个小立方体顶点所代表的属性值与事先设定的阈值进行比较,确定该顶点是否在表面上。若在表面上,就将相应顶点连接起来组成一个面,并将该面连接到整个网格模型上。 得到的多边形网格模型可以用于可视化、仿真和分析等应用。Marching Cubes算法具有简单、高效的特点,适用于各种不规则的三维体数据集。它广泛应用于医学图像处理、地质勘探、计算机动画等领域。 然而,Marching Cubes算法也存在一些限制。首先,它在重建过程中产生的多边形可能存在不连续性和拓扑错误。为了解决这个问题,后续研究提出了一些改进算法,如Dual Marching Cubes和Extended Marching Cubes。其次,Marching Cubes算法对数据集的分辨率要求较高,对于过于细致的结构可能无法很好地重建。 总的来说,Marching Cubes算法在三维体数据表面重建领域具有重要的应用价值,其简单、高效的特点使其成为一种常用的算法。随着相关技术的不断发展,对Marching Cubes算法的改进和优化将进一步推动其在各个领域的应用。

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