在WPF中自定义你的绘制(二)

                                                    在WPF中自定义你的绘制(二)
                                                                   周银辉

1,绘制几何图形
也许你在使用WPF进行开发的时候已经注意到一个很有意思的现象,要在屏幕上显示一个圆形(椭圆),你可以使用Ellipse对象,如下面的代码所示:
None.gif < Grid >
None.gif          
< Ellipse  Fill ="#FFFFFFFF"  Stroke ="#FF000000"  Margin ="61,36,100,0"  VerticalAlignment ="Top"  Height ="33" />        
None.gif    
</ Grid >
而另外一个名为EllipseGeometry的对象同样可以做到:
None.gif < GeometryDrawing   Brush ="Blue" >
None.gif         
< GeometryDrawing .Geometry >
None.gif                    
< EllipseGeometry  Center ="50,50"  RadiusX ="20"  RadiusY ="45"   />
None.gif         
</ GeometryDrawing.Geometry >             
None.gif         
< GeometryDrawing .Pen >
None.gif                      
< Pen  Thickness ="1"  Brush ="Black"   />
None.gif         
</ GeometryDrawing.Pen >
None.gif
</ GeometryDrawing >
向后者这样由几何图形名称加Geometry后缀的,就是今天我们要讨论的几何图形.
我们可以发现, Ellipse继承于Shape类,EllipseGemotry继承于Geometry类,虽然我们利用它们都可以绘制圆形,但EllipseGeometry比Ellipse是更轻量级的类,我们使用它可以获得更好的性能效益,但EllipseGeometry不支持WPF布局系统(Layout)、输入和焦点。这也是Shape与Geometry的区别。
我们也可以使用C#代码像传统的绘制(OnPaint)一样来自定义我们的绘制:
None.gif protected   override   void  OnRender(DrawingContext dc)
ExpandedBlockStart.gifContractedBlock.gif        
dot.gif {
InBlock.gif            
base.OnRender(dc);
InBlock.gif
InBlock.gif            Geometry ellipse 
= new EllipseGeometry(new Point(10070), 10050);
InBlock.gif            GeometryDrawing drawing 
= new GeometryDrawing(Brushes.LightBlue, new Pen(Brushes.Green,1), ellipse);
InBlock.gif
InBlock.gif            dc.DrawDrawing(drawing);
ExpandedBlockEnd.gif        }

效果如下图:
customPaint2.png
其他基本几何图形(如RectangleGeometry,LineGeometry等)与此类似。

2, 绘制图片
最简单的使用图片的方式当然是利用Image控件,就像以前我们使用PictureBox一样,但更多的我们是使用自定义方式来绘制,ImageDrawing 对象为我们绘制图片提供了方便。

None.gif   protected   override   void  OnRender(DrawingContext dc)
ExpandedBlockStart.gifContractedBlock.gif        
dot.gif {
InBlock.gif            
base.OnRender(dc);
InBlock.gif            BitmapImage bmp 
= new BitmapImage(new Uri("https://images.cnblogs.com/logo.gif", UriKind.Absolute));
InBlock.gif            ImageDrawing drawing 
= new ImageDrawing(bmp, new Rect(101032643));
InBlock.gif            dc.DrawDrawing(drawing);
ExpandedBlockEnd.gif        }
效果如下:
customPaint3.png

3,绘制文本
在WPF中我们可以高度定制文本的绘制,这需要了解GlyphRunDrawing类以及GlyphRun对象,其实在我们使用TextBlock时经常使用GlyphRun对象,它包含了文本字体的很多细节属性,请参见SDK的GlyphRun类。
None.gif < Page
None.gif    
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
None.gif    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
None.gif    xmlns:PresentationOptions
="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
None.gif    xmlns:mc
="http://schemas.openxmlformats.org/markup-compatibility/2006"
None.gif    mc:Ignorable
="PresentationOptions"
None.gif    Margin
="20"  Background ="White" >
None.gif    
None.gif    
<!--  The example shows how to use different property settings of Glyphs objects.  -->
None.gif    
< Canvas
None.gif        
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
None.gif        xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
None.gif        Background
="PowderBlue"
None.gif    
>
None.gif        
None.gif        
< Glyphs
None.gif            
FontUri              = "C:\WINDOWS\Fonts\ARIAL.TTF"
None.gif            FontRenderingEmSize 
= "36"
None.gif            StyleSimulations    
= "ItalicSimulation"
None.gif            UnicodeString       
= "Hello World!"
None.gif            Fill                
= "SteelBlue"
None.gif            OriginX             
= "50"
None.gif            OriginY             
= "75"
None.gif        
/>
None.gif        
None.gif        
<!--  "Hello World!" with default kerning  -->
None.gif        
< Glyphs
None.gif            
FontUri              = "C:\WINDOWS\Fonts\ARIAL.TTF"
None.gif            FontRenderingEmSize 
= "36"
None.gif            UnicodeString       
= "Hello World!"
None.gif            Fill                
= "Maroon"
None.gif            OriginX             
= "50"
None.gif            OriginY             
= "150"
None.gif        
/>
None.gif        
None.gif        
<!--  "Hello World!" with explicit character widths for proportional font  -->
None.gif        
< Glyphs
None.gif            
FontUri              = "C:\WINDOWS\Fonts\ARIAL.TTF"
None.gif            FontRenderingEmSize 
= "36"
None.gif            UnicodeString       
= "Hello World!"
None.gif            Indices             
= ",80;,80;,80;,80;,80;,80;,80;,80;,80;,80;,80"
None.gif            Fill                
= "Maroon"
None.gif            OriginX             
= "50"
None.gif            OriginY             
= "225"
None.gif        
/>
None.gif        
None.gif        
<!--  "Hello World!" with fixed-width font  -->
None.gif        
< Glyphs
None.gif            
FontUri              = "C:\WINDOWS\Fonts\COUR.TTF"
None.gif            FontRenderingEmSize 
= "36"
None.gif            StyleSimulations    
= "BoldSimulation"
None.gif            UnicodeString       
= "Hello World!"
None.gif            Fill                
= "Maroon"
None.gif            OriginX             
= "50"
None.gif            OriginY             
= "300"
None.gif        
/>
None.gif        
None.gif        
<!--  "Open file" without "fi" ligature  -->
None.gif        
< Glyphs
None.gif            
FontUri              = "C:\WINDOWS\Fonts\TIMES.TTF"
None.gif            FontRenderingEmSize 
= "36"
None.gif            StyleSimulations    
= "BoldSimulation"
None.gif            UnicodeString       
= "Open file"
None.gif            Fill                
= "SlateGray"
None.gif            OriginX             
= "400"
None.gif            OriginY             
= "75"
None.gif        
/>
None.gif        
None.gif        
<!--  "Open file" with "fi" ligature  -->
None.gif        
< Glyphs
None.gif            
FontUri              = "C:\WINDOWS\Fonts\TIMES.TTF"
None.gif            FontRenderingEmSize 
= "36"
None.gif            StyleSimulations    
= "BoldSimulation"
None.gif            UnicodeString       
= "Open file"
None.gif            Indices             
= ";;;;;(2:1)191"
None.gif            Fill                
= "SlateGray"
None.gif            OriginX             
= "400"
None.gif            OriginY             
= "150"
None.gif        
/>
None.gif    
None.gif    
</ Canvas >
None.gif
None.gif
None.gif
</ Page >
None.gif
None.gif
customPaint4.png


在《在WPF中自定义你的绘制(三)》中我们会继续讨论自定义绘制中更深入的话题:合并绘制、利用路径绘制图形、将我们的绘制转变为画刷,谢谢!



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