java使用BufferedImage和Graphics2D制作背景透明的水印
做小程序的同事让给做个水印图片的接口,以前没做过,百度了下,还挺多,不过做出来的要么图片不透明,要么水印透明度没法控制。改了半天终于做好了,下面上代码:
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
public String makewatermark(String mark){
Font font=new Font("微软雅黑", Font.PLAIN, 22);
Integer width=300;
Integer height=300;
// 创建图片
BufferedImage image = new BufferedImage(width, height,BufferedImage.TYPE_INT_BGR);
Graphics2D g2d = image.createGraphics();
//设置图片透明
image = g2d.getDeviceConfiguration().createCompatibleImage(width, height, Transparency.TRANSLUCENT);
g2d = image.createGraphics();
g2d.setColor(Color.LIGHT_GRAY);
//设置倾斜角度
g2d.rotate(Math.toRadians(-35), (double) image.getWidth() / 2, (double) image.getHeight() / 2);
g2d.setFont(font);
// 消除java.awt.Font字体的锯齿
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// 0.3f是透明系数 ,透明系数取值范围是 0 ~ 1.0
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.3f));
FontMetrics fm = g2d.getFontMetrics(font);
int markWidth = fm.stringWidth(mark);
int widthX = (width - markWidth) / 2;
//将水印绘入图片
g2d.drawString(mark,widthX,100);
g2d.dispose();
//返回图片的base64码
String base64 = null;
try {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
ImageIO.write(image, "png", stream);
base64 = Base64.encode(stream.toByteArray());
stream.flush();
stream.close();
}catch (IOException e){
e.printStackTrace();
}
return base64;
}
得到base64字符串后,再浏览器地址栏输入data:image/png;base64,${imagebase64}
(${imagebase64}是得到的base64字符串)查看效果如下:
这样看不出效果来,把它放到其它图片上是这样的:
下面是alpha=0.1f
和alpha=1.0f
的对比效果:
给小程序拿去平铺就好了。