本文实例为大家分享了java版数独游戏界面实现的具体代码,供大家参考,具体内容如下
实现效果图:
这里写图片描述
主函数用于启动程序:
package hlc.shudu.app;
import hlc.shudu.src.ShuduHelper;
import hlc.shudu.ui.ShuduMainFrame;
public class AppStart {
public static void main(String[] args) {
ShuduMainFrame mainFrame = new ShuduMainFrame();
mainFrame.setVisible(true);
}
}
主窗体类(包含消息区,时间区,游戏区):
package hlc.shudu.ui;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.sql.Time;
import java.text.SimpleDateFormat;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.Timer;
import javax.swing.border.TitledBorder;
/*
* 数独主窗体
*/
public class ShuduMainFrame extends JFrame {
public static int pass = 1; // 关卡
public static JLabel lbPass; // 显示关卡的lable
public static long usedTime = 0; // 玩家用时
private ShuduCanvers panelCanvers; // 主游戏区
public static Timer userTimeAction;
/*
* 默认构造函数
*/
public ShuduMainFrame() {
// 初始化方法
init();
// 添加组件
addComponent();
// 添加主游戏区
addCanvers();
}
/*
* 添加主游戏区
*/
private void addCanvers() {
panelCanvers = new ShuduCanvers();
panelCanvers.setBorder(new TitledBorder("游戏区"));
// 将主游戏区添加到窗体中
this.add(panelCanvers, BorderLayout.CENTER);
}
/*
* 添加组件区
*/
private void addComponent() {
JPanel panelComponent = new JPanel();
// 添加消息区
addPanelMsg(panelComponent);
// 添加时间区
addPanelTime(panelComponent);
// 将组件添加到窗体顶部
this.add(panelComponent, BorderLayout.NORTH);
}
private void addPanelTime(JPanel panelComponent) {
JPanel panelTime = new JPanel();
panelTime.setBorder(new TitledBorder("时间"));
panelTime.setLayout(new GridLayout(2, 1));
final JLabel lbSysTime = new JLabel();
final JLabel lbUserTime = new JLabel();
panelTime.add(lbSysTime, BorderLayout.NORTH);
panelTime.add(lbUserTime, BorderLayout.SOUTH);
// 设置系统时间定时器
Timer sysTimeAction = new Timer(500, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
long timeMillis = System.currentTimeMillis();
SimpleDateFormat df = new SimpleDateFormat(
"yyyy-MM-dd HH:mm:ss");
lbSysTime.setText(" 系统时间: " + df.format(timeMillis));
}
});
sysTimeAction.start();
userTimeAction = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
lbUserTime.setText(" 您已用时: " + (++usedTime)+ " sec.");
}
});
userTimeAction.start();
panelComponent.add(panelTime, BorderLayout.EAST);
}
/*
* 添加消息区
*/
private void addPanelMsg(JPanel panelComponent) {
// panelComponent.setBorder(new TitledBorder("消息区"));
panelComponent.setLayout(new GridLayout(1, 3));
Font font14 = new Font("", 4, 14);
Font font28 = new Font("", 2, 28);
JPanel panelMsg = new JPanel();
panelMsg.setBorder(new TitledBorder("消息区"));
JLabel lbPass1 = new JLabel("关卡:第");
lbPass1.setFont(font14);
panelMsg.add(lbPass1);
// 显示关卡数
lbPass = new JLabel("" + pass);
lbPass.setForeground(Color.RED);
lbPass.setFont(font28);
panelMsg.add(lbPass);
JLabel lbPass2 = new JLabel("关/总共10关");
lbPass2.setFont(font14);
panelMsg.add(lbPass2);
panelComponent.add(panelMsg, BorderLayout.CENTER);
}
/*
* 界面初始化
*/
private void init() {
ImageIcon image = new ImageIcon("icon/icon.png");
this.setIconImage(image.getImage());
// 设置窗口初始大小
this.setSize(515, 600);
// 设置窗口初始位置
this.setLocation(500, 50);
// 设置窗口标题
this.setTitle("数独游戏(By:侯龙超)");
// 设置窗体不允许改变大小
this.setResizable(false);
// 设置默认关闭操作
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
游戏区画布:
package hlc.shudu.ui;
import hlc.shudu.src.ShuduHelper;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dialog.ModalExclusionType;
import java.awt.event.InputEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JDialog;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.border.Border;
import javax.swing.border.TitledBorder;
public class ShuduCanvers extends JPanel implements MouseListener {
ShuduCell[][] cells;
// 得到数独数组
int[][] maps = new int[9][9];
private SelectNumFrame selectNum;
/*
* 默认构造函数
*/
public ShuduCanvers() {
ShuduMainFrame.usedTime = 0;
maps = ShuduHelper.getMap();
// 加载数独区
this.setLayout(null);
cells = new ShuduCell[9][9];
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
// this.remove(cells[i][j]);
// 创建单元格
cells[i][j] = new ShuduCell();
// 设置位置
cells[i][j].setLocation(20 + i * 50 + (i / 3) * 5, 20 + j * 50
+ (j / 3) * 5);
if (passRole(ShuduMainFrame.pass)) {
cells[i][j].setText("" + maps[i][j]);
// 设置背景颜色
cells[i][j].setBackground(getColor(maps[i][j]));
cells[i][j].setEnabled(false);
cells[i][j].setForeground(Color.gray);
} else {
cells[i][j].addMouseListener(this);
}
this.add(cells[i][j]);
}
}
checkFinish();
// reLoadCanvers();
}
/*
* 检查是否完成
*/
private void checkFinish() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (!check(i, j)) {
return;
}
}
}
// 停止用户用时计时器
ShuduMainFrame.userTimeAction.stop();
// 清除所有cell监听
clearAllListener();
// 闯关数加一
ShuduMainFrame.pass += 1;
if (ShuduMainFrame.pass > 10) {
int o = JOptionPane
.showConfirmDialog(this, "您已经通关了,是否重头开始?", "", 0);
if (o == 1) {
System.exit(0);
} else {
ShuduMainFrame.pass = 1;
}
} else {
JOptionPane.showMessageDialog(this, "恭喜你通过本关!用时:"
+ ShuduMainFrame.usedTime + "秒\n即将进入下一关!");
}
// 更新关卡提示
ShuduMainFrame.lbPass.setText("" + ShuduMainFrame.pass);
// 开始新的关卡
reLoadCanvers();
// 打开用户用时计时器
ShuduMainFrame.userTimeAction.start();
}
/*
* 检查指定坐标处的单元格
*/
private boolean check(int i, int j) {
if (cells[i][j].getText().isEmpty()) {
return false;
}
for (int k = 0; k < 9; k++) {
if (cells[i][j].getText().trim().equals(cells[i][k].getText().trim()) && j!=k) {
return false;
}
if (cells[i][j].getText().trim().equals(cells[k][j].getText().trim()) && i != k) {
return false;
}
int ii = (i / 3) * 3 + k / 3;
int jj = (j / 3) * 3 + k % 3;
if (cells[i][j].getText().trim().equals(cells[ii][jj].getText().trim()) &&!(i == ii && j == jj)) {
return false;
}
}
return true;
}
/*
* 重新加载数独区
*/
public void reLoadCanvers() {
ShuduMainFrame.usedTime = 0;
maps = ShuduHelper.getMap();
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
this.remove(cells[i][j]);
// 创建单元格
cells[i][j] = new ShuduCell();
// 设置位置
cells[i][j].setLocation(20 + i * 50 + (i / 3) * 5, 20 + j * 50
+ (j / 3) * 5);
if (passRole(ShuduMainFrame.pass)) {
cells[i][j].setText("" + maps[i][j]);
// 设置背景颜色
cells[i][j].setBackground(getColor(maps[i][j]));
cells[i][j].setEnabled(false);
cells[i][j].setForeground(Color.gray);
} else {
cells[i][j].addMouseListener(this);
}
this.add(cells[i][j]);
}
}
this.repaint();
checkFinish();
}
/*
* 根据关卡随机产生该位置是否显示数字
*/
private boolean passRole(int pass) {
// TODO Auto-generated method stub
return Math.random() * 11 > pass;
}
/*
* 根据数字获得颜色
*/
private Color getColor(int i) {
Color color = Color.pink;
switch (i) {
case 1:
color = new Color(255, 255, 204);
break;
case 2:
color = new Color(204, 255, 255);
break;
case 3:
color = new Color(255, 204, 204);
break;
case 4:
color = new Color(255, 204, 153);
break;
case 5:
color = new Color(204, 255, 153);
break;
case 6:
color = new Color(204, 204, 204);
break;
case 7:
color = new Color(255, 204, 204);
break;
case 8:
color = new Color(255, 255, 255);
break;
case 9:
color = new Color(153, 255, 153);
break;
default:
break;
}
return color;
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent e) {
int modes = e.getModifiers();
if ((modes & InputEvent.BUTTON3_MASK) != 0) {// 点击鼠标右键
// 清空点击单元格上的内容
((ShuduCell) e.getSource()).setText("");
} else if ((modes & InputEvent.BUTTON1_MASK) != 0) {// 点击鼠标左键
// 如果选择数字窗口存在则销毁
if (selectNum != null) {
selectNum.dispose();
}
// 新建一个选择窗口
selectNum = new SelectNumFrame();
// 设置成模态窗口
selectNum.setModal(true);
// 设置选择窗口在显示器上的位置
selectNum.setLocation(e.getLocationOnScreen().x,
e.getLocationOnScreen().y);
// 将点击的单元格传递给数字选择窗口
selectNum.setCell((ShuduCell) e.getSource());
// 显示数字选择窗口
selectNum.setVisible(true);
}
checkFinish();
}
/*
* 清除所有cell的点击监听
*/
private void clearAllListener() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
cells[i][j].removeMouseListener(this);
}
}
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
数独单元格:
package hlc.shudu.ui;
import java.awt.Color;
import java.awt.Font;
import javax.swing.JButton;
public class ShuduCell extends JButton {
public ShuduCell(){
this.setSize(50,50);
Font font = new Font("",2,24);
this.setFont(font);
this.setBackground(new Color(255,153,102));
this.setForeground(Color.BLUE);
}
}
数字选择框:
package hlc.shudu.ui;
import java.awt.Color;
import java.awt.Window;
import java.awt.event.InputEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
public class SelectNumFrame extends JDialog implements MouseListener {
private ShuduCell cell;
public void setCell(ShuduCell cell) {
this.cell = cell;
}
public SelectNumFrame(){
//隐藏界面上面的工具栏
this.setUndecorated(true);
this.setSize(150, 150);
this.setBackground(new Color(255,204,153, 123));
this.setLayout(null);
addNum();
}
//添加数字1~9
private void addNum() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
JButton btn = new JButton();
btn.setSize(50, 50);
btn.setLocation(i*50,j*50);
btn.setText(""+(j*3+i+1));
btn.addMouseListener(this);
this.add(btn);
}
}
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent e) {
int modes = e.getModifiers();
if ((modes & InputEvent.BUTTON1_MASK) != 0) {
JButton btn = (JButton) e.getSource();
cell.setText(btn.getText());
}
this.dispose();
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。