android用手指移动动画里的照片,Android手势缩放图片以及图片黏贴在手指随手势移动...

一个Android手势缩放图片的工具类;同时,此类还实现另外一个功能:当手指按在触屏上移动时候,图片“黏贴”在手指上随手指移动而整体移动。

具体使用方法可以是这样:先new一个此类的实例,然后在ImageView的方法setOnTouchListener(new ImageViewOnMultiTouchListener());

例如:

ImageViewOnMultiTouchListener listener=new ImageViewOnMultiTouchListener();

ImageView mImageView=(ImageView)findViewById(R.id.imageView);

mImageView.setOnTouchListener(listener);

ImageViewOnMultiTouchListener.java全部源代码:

public class ImageViewOnMultiTouchListener implements View.OnTouchListener {

private final int NONE = 0;

private final int MOVE = 1;

private final int ZOOM = 2;

private final int DRAG = 3;

private int mode = NONE;

private Matrix matrix = new Matrix();

private Matrix savedMatrix = new Matrix();

private PointF start = new PointF();

private PointF mid = new PointF();

private float oldDistance = 0;

@Override

public boolean onTouch(View v, MotionEvent event) {

ImageView view = (ImageView) v;

switch (event.getAction() & MotionEvent.ACTION_MASK) {

case MotionEvent.ACTION_DOWN:

matrix.set(view.getImageMatrix());

savedMatrix.set(matrix);

start.set(event.getX(), event.getY());

mode = DRAG;

break;

case MotionEvent.ACTION_POINTER_DOWN:

oldDistance = spacing(event);

if (oldDistance > 5f) {

savedMatrix.set(matrix);

midPoint(mid, event);

mode = ZOOM;

}

break;

case MotionEvent.ACTION_UP:

case MotionEvent.ACTION_POINTER_UP:

mode = NONE;

break;

case MotionEvent.ACTION_MOVE:

if (mode == DRAG) {

matrix.set(savedMatrix);

matrix.postTranslate(event.getX() - start.x, event.getY()

- start.y);

} else if (mode == ZOOM) {

float newDist = spacing(event);

if (newDist > 5f) {

matrix.set(savedMatrix);

float scale = newDist / oldDistance;

matrix.postScale(scale, scale, mid.x, mid.y);

}

}

break;

}

view.setImageMatrix(matrix);

view.setScaleType(ImageView.ScaleType.MATRIX);

view.setPadding(3, 5, 3, 5);

return true;

}

private float spacing(MotionEvent event) {

float x = event.getX(0) - event.getX(1);

float y = event.getY(0) - event.getY(1);

return FloatMath.sqrt(x * x + y * y);

}

private void midPoint(PointF point, MotionEvent event) {

float x = event.getX(0) + event.getX(1);

float y = event.getY(0) + event.getY(1);

point.set(x / 2, y / 2);

}

}



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