控制台游戏C语言,C语言控制台版2048小游戏

效果不好,见谅,没事就写了一个!!!

/**

* @author Routh

* @main.c

* @date 2014, 4, 26

*/

#include

#include

#include

#include

// console width

#define CONSOLE_WIDTH 80

#define BOX_WIDTH 10

int BOX[4][4] = {

{0, 0, 0, 0},

{0, 0, 0, 0},

{0, 0, 0, 0},

{0, 0, 0, 0}};

// the console output handle

HANDLE c_handle;

void setCursorPosition(short x, short y) {

static COORD c;

c.X = x;

c.Y = y;

SetConsoleCursorPosition(c_handle, c);

}

void drawTheGameBox() {

printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");

}

/**

* get a random position: R

* the x : 0xff & (R >> 4)

* the y : 0x0f & R

*/

int random() {

int i = 0, j = 0, _index = 0, rrr = 0;

int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};

srand((unsigned)time(NULL));

// rand()

for(i = 0; i < 4; i ++) {

for(j = 0; j < 4; j ++) {

if(BOX[i][j] == 0) {

rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);

}

}

}

if(_index == 0) {

return -1;

}

return rand_arr[rand() % _index];

}

/** the clean array.**/

int* alogs(int item[]) {

int i = 0, j = 0;

int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};

for(i = 0; i < 4; i ++) {

if(item[i] != 0) {

tep[j ++] = item[i];

}

}

for(i = 0; i < 3; i ++) {

if(tep[0] == 0) break;

if(tep[i] == tep[i + 1]) {

tep[i] *= 2;

tep[i + 1] = 0;

}

}

j = 0;

for(i = 0; i < 4; i ++) {

if(tep[i] != 0) {

tmp[j ++] = tep[i];

}

}

return (int *)(&tmp);

}

/** BOX can move.*/

int validate(int item[]) {

int i = 0;

for(i = 0; i < 3; i ++) {

if(item[i] != 0 && item[i] == item[i + 1]) return 1;

if(item[i] == 0 && item[i + 1] != 0) return 1;

}

return 0;

}

int keydownControlx(int key) {

int i = 0, j = 0;

int *p;

int tp[4] = {0, 0, 0, 0};

switch(key) {

case 72: // up

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[0][i];

tp[1] = BOX[1][i];

tp[2] = BOX[2][i];

tp[3] = BOX[3][i];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[0][i] = p[0];

BOX[1][i] = p[1];

BOX[2][i] = p[2];

BOX[3][i] = p[3];

}

return j != 4;

case 80: // down

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[3][i];

tp[1] = BOX[2][i];

tp[2] = BOX[1][i];

tp[3] = BOX[0][i];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[3][i] = p[0];

BOX[2][i] = p[1];

BOX[1][i] = p[2];

BOX[0][i] = p[3];

}

return j != 4;

case 75: // left

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[i][0];

tp[1] = BOX[i][1];

tp[2] = BOX[i][2];

tp[3] = BOX[i][3];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[i][0] = p[0];

BOX[i][1] = p[1];

BOX[i][2] = p[2];

BOX[i][3] = p[3];

}

return j != 4;

case 77: // right

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[i][3];

tp[1] = BOX[i][2];

tp[2] = BOX[i][1];

tp[3] = BOX[i][0];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[i][3] = p[0];

BOX[i][2] = p[1];

BOX[i][1] = p[2];

BOX[i][0] = p[3];

}

return j != 4;

default: return 0;

}

return 0;

}

int main() {

int i = 0, j = 0, r = 0;

/** set the cursor, visible or invisible.*/

CONSOLE_CURSOR_INFO cci = {1, 0};

/** get the console output handle.*/

c_handle = GetStdHandle(STD_OUTPUT_HANDLE);

// hide the cursor.

SetConsoleCursorInfo(c_handle, &cci);

//

SetConsoleTextAttribute(c_handle, 0x3);

//system("color 30");

drawTheGameBox();

r = random();

if(rand() % 2 == 0) {

BOX[0xff & ( r >> 4)][0xf & r] = 2;

} else {

BOX[0xff & ( r >> 4)][0xf & r] = 4;

}

for(i = 0; i < 4; i ++) {

for(j = 0; j < 4; j ++) {

if(BOX[i][j] == 0) continue;

setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));

//SetConsoleTextAttribute(c_handle, BOX[i][j]);

printf("%d", BOX[i][j]);

}

}

// begin

while(1) {

Sleep(100);

// key down.

while (_kbhit())

{

// the key down fun.

if(!keydownControlx(_getch())) continue;

// clear the console and redraw.

system("cls");

SetConsoleTextAttribute(c_handle, 0x3);

drawTheGameBox();

for(i = 0; i < 4; i ++) {

for(j = 0; j < 4; j ++) {

if(BOX[i][j] == 0) continue;

setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));

//SetConsoleTextAttribute(c_handle, BOX[i][j]);

printf("%d", BOX[i][j]);

}

}

r = random();

if( r == -1 ) { // game over

//SetConsoleTextAttribute(c_handle, 0xff0000);

setCursorPosition(27, 10);

printf("GAME ORVER!!!!!!!");

}

if(rand() % 2 == 0) {

BOX[0xff & ( r >> 4)][0xf & r] = 2;

} else {

BOX[0xff & ( r >> 4)][0xf & r] = 4;

}

Sleep(100);

setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));

//SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);

printf("%d", BOX[0xff & ( r >> 4)][0xf & r]);

}

}

return 0;

}

附上另外一个小伙伴的代码

/*

* Copyright (C) Judge Young

* E-mail: yjjtc@126.com

* Version: 1.0

*/

#include

#include /* 包含设定随机数种子所需要的time()函数 */

#include /* 包含Windows平台上完成输入字符不带回显和回车确认的getch()函数 */

#include /* 包含Windows平台上完成设定输出光标位置达到清屏功能的函数 */

void start_game(); /* 开始游戏 */

void reset_game(); /* 重置游戏 */

/* 往左右上下四个方向移动 */

void move_left();

void move_right();

void move_up();

void move_down();

void refresh_show(); /* 刷新界面显示 */

void add_rand_num(); /* 生成随机数,本程序中仅生成2或4,概率之比设为2:1 */

void check_game_over(); /* 检测是否输掉游戏,设定游戏结束标志 */

int get_null_count(); /* 获取游戏面板上空位置数量 */

int board[4][4]; /* 游戏数字面板,抽象为二维数组 */

int score; /* 游戏的分 */

int best; /* 游戏最高分 */

int if_need_add_num; /* 是否需要生成随机数标志,1表示需要,0表示不需要 */

int if_game_over; /* 是否游戏结束标志,1表示游戏结束,0表示正常 */

/* main函数 函数定义 */

int main()

{

start_game();

}

/* 开始游戏 函数定义 */

void start_game()

{

reset_game();

char cmd;

while (1)

{

cmd = getch(); /* 接收标准输入流字符命令 */

if (if_game_over) /* 判断是否需已经输掉游戏 */

{

if (cmd == 'y' || cmd == 'Y') /* 重玩游戏 */

{

reset_game();

continue;

}

else if (cmd == 'n' || cmd == 'N') /* 退出 */

{

return;

}

else

{

continue;

}

}

if_need_add_num = 0; /* 先设定不默认需要生成随机数,需要时再设定为1 */

switch (cmd) /* 命令解析,w,s,a,d字符代表上下左右命令 */

{

case 'a':

case 'A':

case 75 :

move_left();

break;

case 's':

case 'S':

case 80 :

move_down();

break;

case 'w':

case 'W':

case 72 :

move_up();

break;

case 'd':

case 'D':

case 77 :

move_right();

break;

}

score > best ? best = score : 1; /* 打破得分纪录 */

if (if_need_add_num) /* 默认为需要生成随机数时也同时需要刷新显示,反之亦然 */

{

add_rand_num();

refresh_show();

}

}

}

/* 重置游戏 函数定义 */

void reset_game()

{

score = 0;

if_need_add_num = 1;

if_game_over = 0;

/* 了解到游戏初始化时出现的两个数一定会有个2,所以先随机生成一个2,其他均为0 */

int n = rand() % 16;

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 4; j++)

{

board[i][j] = (n-- == 0 ? 2 : 0);

}

}

/* 前面已经生成了一个2,这里再生成一个随机的2或者4,且设定生成2的概率是4的两倍 */

add_rand_num();

/* 在这里刷新界面并显示的时候,界面上已经默认出现了两个数字,其他的都为空(值为0) */

system("cls");

refresh_show();

}

/* 生成随机数 函数定义 */

void add_rand_num()

{

srand(time(0));

int n = rand() % get_null_count();/* 确定在何处空位置生成随机数 */

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 4; j++)

{

if (board[i][j] == 0 && n-- == 0) /* 定位待生成的位置 */

{

board[i][j] = (rand() % 3 ? 2 : 4);/* 确定生成何值,设定生成2的概率是4的概率的两倍 */

return;

}

}

}

}

/* 获取空位置数量 函数定义 */

int get_null_count()

{

int n = 0;

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 4; j++)

{

board[i][j] == 0 ? n++ : 1;

}

}

return n;

}

/* 检查游戏是否结束 函数定义 */

void check_game_over()

{

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 3; j++)

{

/* 横向和纵向比较挨着的两个元素是否相等,若有相等则游戏不结束 */

if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])

{

if_game_over = 0;

return;

}

}

}

if_game_over = 1;

}

/*

* 如下四个函数,实现上下左右移动时数字面板的变化算法

* 左和右移动的本质一样,区别仅仅是列项的遍历方向相反

* 上和下移动的本质一样,区别仅仅是行项的遍历方向相反

* 左和上移动的本质也一样,区别仅仅是遍历时行和列互换

*/

/* 左移 函数定义 */

void move_left()

{

/* 变量i用来遍历行项的下标,并且在移动时所有行相互独立,互不影响 */

for (int i = 0; i < 4; i++)

{

/* 变量j为列下标,变量k为待比较(合并)项的下标,循环进入时k

for (int j = 1, k = 0; j < 4; j++)

{

if (board[i][j] > 0) /* 找出k后面第一个不为空的项,下标为j,之后分三种情况 */

{

if (board[i][k] == board[i][j]) /* 情况1:k项和j项相等,此时合并方块并计分 */

{

score += board[i][k++] <<= 1;

board[i][j] = 0;

if_need_add_num = 1; /* 需要生成随机数和刷新界面 */

}

else if (board[i][k] == 0) /* 情况2:k项为空,则把j项赋值给k项,相当于j方块移动到k方块 */

{

board[i][k] = board[i][j];

board[i][j] = 0;

if_need_add_num = 1;

}

else /* 情况3:k项不为空,且和j项不相等,此时把j项赋值给k+1项,相当于移动到k+1的位置 */

{

board[i][++k] = board[i][j];

if (j != k) /* 判断j项和k项是否原先就挨在一起,若不是则把j项赋值为空(值为0) */

{

board[i][j] = 0;

if_need_add_num = 1;

}

}

}

}

}

}

/* 右移 函数定义 */

void move_right()

{

/* 仿照左移操作,区别仅仅是j和k都反向遍历 */

for (int i = 0; i < 4; i++)

{

for (int j = 2, k = 3; j >= 0; j--)

{

if (board[i][j] > 0)

{

if (board[i][k] == board[i][j])

{

score += board[i][k--] <<= 1;

board[i][j] = 0;

if_need_add_num = 1;

}

else if (board[i][k] == 0)

{

board[i][k] = board[i][j];

board[i][j] = 0;

if_need_add_num = 1;

}

else

{

board[i][--k] = board[i][j];

if (j != k)

{

board[i][j] = 0;

if_need_add_num = 1;

}

}

}

}

}

}

/* 上移 函数定义 */

void move_up()

{

/* 仿照左移操作,区别仅仅是行列互换后遍历 */

for (int i = 0; i < 4; i++)

{

for (int j = 1, k = 0; j < 4; j++)

{

if (board[j][i] > 0)

{

if (board[k][i] == board[j][i])

{

score += board[k++][i] <<= 1;

board[j][i] = 0;

if_need_add_num = 1;

}

else if (board[k][i] == 0)

{

board[k][i] = board[j][i];

board[j][i] = 0;

if_need_add_num = 1;

}

else

{

board[++k][i] = board[j][i];

if (j != k)

{

board[j][i] = 0;

if_need_add_num = 1;

}

}

}

}

}

}

/* 下移 函数定义 */

void move_down()

{

/* 仿照左移操作,区别仅仅是行列互换后遍历,且j和k都反向遍历 */

for (int i = 0; i < 4; i++)

{

for (int j = 2, k = 3; j >= 0; j--)

{

if (board[j][i] > 0)

{

if (board[k][i] == board[j][i])

{

score += board[k--][i] <<= 1;

board[j][i] = 0;

if_need_add_num = 1;

}

else if (board[k][i] == 0)

{

board[k][i] = board[j][i];

board[j][i] = 0;

if_need_add_num = 1;

}

else

{

board[--k][i] = board[j][i];

if (j != k)

{

board[j][i] = 0;

if_need_add_num = 1;

}

}

}

}

}

}

/* 刷新界面 函数定义 */

void refresh_show()

{

/* 重设光标输出位置方式清屏可以减少闪烁,system("cls")为备用清屏命令,均为Windows平台相关*/

COORD pos = {0, 0};

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

printf("\n\n\n\n");

printf(" GAME: 2048 SCORE: %06d BEST: %06d\n", score, best);

printf(" --------------------------------------------------\n\n");

/* 绘制表格和数字 */

printf(" ┌──┬──┬──┬──┐\n");

for (int i = 0; i < 4; i++)

{

printf(" │");

for (int j = 0; j < 4; j++)

{

if (board[i][j] != 0)

{

if (board[i][j] < 10)

{

printf(" %d │", board[i][j]);

}

else if (board[i][j] < 100)

{

printf(" %d │", board[i][j]);

}

else if (board[i][j] < 1000)

{

printf(" %d│", board[i][j]);

}

else if (board[i][j] < 10000)

{

printf("%4d│", board[i][j]);

}

else

{

int n = board[i][j];

for (int k = 1; k < 20; k++)

{

n >>= 1;

if (n == 1)

{

printf("2^%02d│", k); /* 超过四位的数字用2的幂形式表示,如2^13形式 */

break;

}

}

}

}

else printf(" │");

}

if (i < 3)

{

printf("\n ├──┼──┼──┼──┤\n");

}

else

{

printf("\n └──┴──┴──┴──┘\n");

}

}

printf("\n");

printf(" --------------------------------------------------\n");

printf(" W↑ A← →D ↓S");

if (get_null_count() == 0)

{

check_game_over();

if (if_game_over) /* 判断是否输掉游戏 */

{

printf("\r GAME OVER! TRY THE GAME AGAIN? [Y/N]");

}

}

}

以上所述就是本文的全部内容了,希望大家能够喜欢。

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