染色问题java_java地图路径染色寻找算法

该博客展示了如何使用Java解决地图路径染色问题,通过一个Maze类实现从起点到终点的染色搜索。代码中定义了Cell类表示地图上的单元格,并提供了colorCell方法来递归染色,直到找到解决方案或确定无解。最终,通过resolve方法展示染色过程。
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java地图路径染色寻找

废话不多说,直接上代码:

package lanqiaobei;

import java.util.HashSet;

import java.util.Iterator;

import java.util.Set;

public class Maze

{

class Cell

{

private int row;

private int col;

private Cell from;

public Cell(int row, int col, Cell from)

{

this.row = row;

this.col = col;

this.from = from;

}

}

char[][] maze =

{{'#','#','#','#','B','#','#','#','#','#','#','#'},

{'#','#','#','#','.','.','.','.','#','#','#','#'},

{'#','#','#','#','.','#','#','#','#','.','.','#'},

{'#','.','.','.','.','#','#','#','#','#','.','#'},

{'#','.','#','#','#','#','#','.','#','#','.','#'},

{'#','.','#','#','#','#','#','.','#','#','.','#'},

{'#','.','#','#','.','.','.','.','.','.','.','#'},

{'#','.','#','#','.','#','#','#','.','#','.','#'},

{'#','.','.','.','.','#','#','#','.','#','.','#'},

{'#','#','.','#','.','#','#','#','.','#','.','A'},

{'#','#','.','#','#','#','.','.','.','#','#','#'},

{'#','#','#','#','#','#','#','#','#','#','#','#'}};

public void show()

{

for(int i=0; i

{

for(int j=0; j

System.out.print(" " + maze[i][j]);

System.out.println();

}

}

//把与from集合中相邻的可染色节点染色,被染色节点记入 dest

//一旦发现出口将被染色,则返回当前的“传播源”节点

public Cell colorCell(Set from, Set dest)

{

Iterator it = from.iterator();

while(it.hasNext())

{

Cell a = it.next();

Cell[] c = new Cell[4];

c[0] = new Cell(a.row-1, a.col, a);

c[1] = new Cell(a.row, a.col-1, a);

c[2] = new Cell(a.row+1, a.col, a);

c[3] = new Cell(a.row, a.col+1, a);;//填空

for(int i=0; i<4; i++)

{

//越出地图就跳过

if(c[i].row < 0 || c[i].row >= maze.length) continue;

if(c[i].col < 0 || c[i].col >= maze[0].length) continue;

char x = maze[c[i].row][c[i].col];

if(x=='B') return a;

if(x=='.')

{

maze[c[i].row][c[i].col] = '?';

dest.add(c[i]);

}

}

}

return null;

}

public void resolve()

{

Set set = new HashSet();

set.add(new Cell(9,11,null));

for(;;)

{

Set set1 = new HashSet();

Cell a = colorCell(set, set1);

if(a!=null)

{

System.out.println("找到解!");

while(a!=null)

{

maze[a.row][a.col] = '+';

a = a.from ;

}

break;

}

if(set1.isEmpty())

{

System.out.println("无解!");

break;

}

set = set1;

}

}

public static void main(String[] args)

{

Maze m = new Maze();

m.show();

m.resolve();

m.show();

}

}

输出内容:

-----------------------------------------------------

# # # # B # # # # # # #

# # # # . . . . # # # #

# # # # . # # # # . . #

# . . . . # # # # # . #

# . # # # # # . # # . #

# . # # # # # . # # . #

# . # # . . . . . . . #

# . # # . # # # . # . #

# . . . . # # # . # . #

# # . # . # # # . # . A

# # . # # # . . . # # #

# # # # # # # # # # # #

找到解!

# # # # B # # # # # # #

# # # # + . . . # # # #

# # # # + # # # # ? ? #

# + + + + # # # # # ? #

# + # # # # # ? # # ? #

# + # # # # # ? # # ? #

# + # # + + + + + + + #

# + # # + # # # ? # + #

# + + + + # # # ? # + #

# # ? # ? # # # ? # + +

# # ? # # # ? ? ? # # #

# # # # # # # # # # # #

小树技术博客 http://www.qiushurong.cn

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