我的世界服务器显示can,1.8纯净端 不停的提示can‘t keep up 求破

该博客内容涉及一个Minecraft服务器在稳定运行一周后出现的性能问题,表现为频繁提示'Can't keep up!'并跳过游戏ticks。问题主要集中在4G内存配置的E5-2620服务器上,且似乎与某些盗版客户端有关,玩家会瞬间登录两次并在游戏中看到自己的复制品,随后掉线。目前正版客户端未报告类似问题。服务器配置包括Java参数设置、世界生成设置等,但详细问题原因和解决方案尚未明确。
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帮朋友问的  她租的服务器配置  E5-2620  4G内存

官方服务端  没有任何MOD和插件  玩家人数一直在10人之内

启动参数设置的  java -Xmx3072M -Xms2048M -jar minecraft_server.1.8.exe nogui

服务端参数设置的

#Minecraft server properties

#Sat Sep 20 11:29:04 CST 2014

spawn-protection=16

max-tick-time=60000

generator-settings={"coordinateScale"\:684.412,"heightScale"\:684.412,"lowerLimitScale"\:64.0,"upperLimitScale"\:2.0,"depthNoiseScaleX"\:200.0,"depthNoiseScaleZ"\:200.0,"depthNoiseScaleExponent"\:0.5,"mainNoiseScaleX"\:80.0,"mainNoiseScaleY"\:160.0,"mainNoiseScaleZ"\:80.0,"baseSize"\:8.5,"stretchY"\:12.0,"biomeDepthWeight"\:1.0,"biomeDepthOffset"\:0.0,"biomeScaleWeight"\:1.0,"biomeScaleOffset"\:0.0,"seaLevel"\:6,"useCaves"\:true,"useDungeons"\:true,"dungeonChance"\:8,"useStrongholds"\:true,"useVillages"\:true,"useMineShafts"\:true,"useTemples"\:true,"useRavines"\:true,"useWaterLakes"\:true,"waterLakeChance"\:4,"useLavaLakes"\:true,"lavaLakeChance"\:80,"useLavaOceans"\:false,"fixedBiome"\:-1,"biomeSize"\:4,"riverSize"\:4,"dirtSize"\:33,"dirtCount"\:10,"dirtMinHeight"\:0,"dirtMaxHeight"\:256,"gravelSize"\:33,"gravelCount"\:8,"gravelMinHeight"\:0,"gravelMaxHeight"\:256,"graniteSize"\:33,"graniteCount"\:10,"graniteMinHeight"\:0,"graniteMaxHeight"\:80,"dioriteSize"\:33,"dioriteCount"\:10,"dioriteMinHeight"\:0,"dioriteMaxHeight"\:80,"andesiteSize"\:33,"andesiteCount"\:10,"andesiteMinHeight"\:0,"andesiteMaxHeight"\:80,"coalSize"\:17,"coalCount"\:20,"coalMinHeight"\:0,"coalMaxHeight"\:128,"ironSize"\:15,"ironCount"\:30,"ironMinHeight"\:0,"ironMaxHeight"\:64,"goldSize"\:9,"goldCount"\:2,"goldMinHeight"\:0,"goldMaxHeight"\:32,"redstoneSize"\:8,"redstoneCount"\:8,"redstoneMinHeight"\:0,"redstoneMaxHeight"\:16,"diamondSize"\:10,"diamondCount"\:8,"diamondMinHeight"\:0,"diamondMaxHeight"\:16,"lapisSize"\:7,"lapisCount"\:5,"lapisCenterHeight"\:16,"lapisSpread"\:16}

force-gamemode=false

allow-nether=true

gamemode=0

enable-query=false

player-idle-timeout=0

difficulty=3

spawn-monsters=true

op-permission-level=4

resource-pack-hash=

announce-player-achievements=true

pvp=true

snooper-enabled=true

level-type=Customize

hardcore=false

enable-command-block=false

max-players=20

network-compression-threshold=256

max-world-size=800

server-port=25565

server-ip=

spawn-npcs=true

allow-flight=false

level-name=world

view-distance=10

resource-pack=

spawn-animals=true

white-list=false

generate-structures=true

online-mode=false

max-build-height=256

level-seed=

motd=A Minecraft Server

enable-rcon=false

稳定运行一周之后开始经常提示 Can't keep up! Did the system time change, or is the server overloaded? Running 2205ms behind, skipping 44 tick(s)

并且经常有玩家反映(目前只有使用盗版客户端的玩家有反映这个问题  正版客户端的玩家反映一切正常)

[21:14:11] [Server thread/INFO]: baka_9[/xxx.xxx.xxx.xxx:3162] logged in with entity id 538 at (17.0, 57.00999999046324, 281.0)

[21:14:11] [Server thread/INFO]: baka_9 joined the game

[21:15:15] [Server thread/INFO]: baka_9[/xxx.xxx.xxx.xxx:3172] logged in with entity id 2694 at (27.81758017675506, 60.0, 258.4593920064375)

[21:15:15] [Server thread/INFO]: baka_9 joined the game

(上面的IP是我改过的  不要在意细节)

这种同一玩家一瞬间登陆两次的情况  而且能在游戏里面看到另外一个自己 但是另外一个自己不会动

过一段时间就会显示这个玩家掉线 信息如下

[21:15:21] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2205ms behind, skipping 44 tick(s)

[21:15:23] [Server thread/INFO]: baka_9 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}

[21:15:23] [Server thread/INFO]: baka_9 left the game

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