介绍
Java 6的并发编程包中的SynchronousQueue是一个没有数据缓冲的BlockingQueue,生产者线程对其的插入操作put必须等待消费者的移除操作take,反过来也一样。
不像ArrayBlockingQueue或LinkedListBlockingQueue,SynchronousQueue内部并没有数据缓存空间,你不能调用peek()方法来看队列中是否有数据元素,因为数据元素只有当你试着取走的时候才可能存在,不取走而只想偷窥一下是不行的,当然遍历这个队列的操作也是不允许的。队列头元素是第一个排队要插入数据的线程,而不是要交换的数据。数据是在配对的生产者和消费者线程之间直接传递的,并不会将数据缓冲数据到队列中。可以这样来理解:生产者和消费者互相等待对方,握手,然后一起离开。
SynchronousQueue的一个使用场景是在线程池里。Executors.newCachedThreadPool()就使用了SynchronousQueue,这个线程池根据需要(新任务到来时)创建新的线程,如果有空闲线程则会重复使用,线程空闲了60秒后会被回收。
实现原理
阻塞队列的实现方法有许多:
阻塞算法实现
阻塞算法实现通常在内部采用一个锁来保证多个线程中的put()和take()方法是串行执行的。采用锁的开销是比较大的,还会存在一种情况是线程A持有线程B需要的锁,B必须一直等待A释放锁,即使A可能一段时间内因为B的优先级比较高而得不到时间片运行。所以在高性能的应用中我们常常希望规避锁的使用。
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public class NativeSynchronousQueue {
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boolean putting = false;
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E item = null;
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public synchronized E take() throws InterruptedException {
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while (item == null)
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wait();
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E e = item;
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item = null;
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notifyAll();
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return e;
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}
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public synchronized void put(E e) throws InterruptedException {
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if (e==null) return;
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while (putting)
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wait();
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putting = true;
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item = e;
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notifyAll();
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while (item!=null)
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wait();
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putting = false;
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notifyAll();
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}
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}
信号量实现
经典同步队列实现采用了三个信号量,代码很简单,比较容易理解:
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public class SemaphoreSynchronousQueue {
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E item =null;
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Semaphore sync =new Semaphore(0);
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Semaphore send =new Semaphore(1);
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Semaphore recv =new Semaphore(0);
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public E take()throws InterruptedException {
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recv.acquire();
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E x = item;
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sync.release();
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send.release();
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return x;
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}
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public void put (E x)throws InterruptedException{
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send.acquire();
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item = x;
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recv.release();
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sync.acquire();
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}
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}
在多核机器上,上面方法的同步代价仍然较高,操作系统调度器需要上千个时间片来阻塞或唤醒线程,而上面的实现即使在生产者put()时已经有一个消费者在等待的情况下,阻塞和唤醒的调用仍然需要。
Java 5实现
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public class Java5SynchronousQueue {
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ReentrantLock qlock =new ReentrantLock();
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Queue waitingProducers =new Queue();
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Queue waitingConsumers =new Queue();
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static class Nodeextends AbstractQueuedSynchronizer {
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E item;
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Node next;
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Node(Object x) { item = x; }
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void waitForTake() {/* (uses AQS) */ }
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E waitForPut() { /* (uses AQS) */ }
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}
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public E take() {
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Node node;
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boolean mustWait;
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qlock.lock();
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node = waitingProducers.pop();
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if(mustWait = (node ==null))
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node = waitingConsumers.push(null);
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qlock.unlock();
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if (mustWait)
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return node.waitForPut();
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else
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return node.item;
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}
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public void put(E e) {
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Node node;
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boolean mustWait;
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qlock.lock();
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node = waitingConsumers.pop();
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if (mustWait = (node ==null))
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node = waitingProducers.push(e);
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qlock.unlock();
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if (mustWait)
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node.waitForTake();
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else
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node.item = e;
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}
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}
Java 5的实现相对来说做了一些优化,只使用了一个锁,使用队列代替信号量也可以允许发布者直接发布数据,而不是要首先从阻塞在信号量处被唤醒。
Java6实现
Java 6的SynchronousQueue的实现采用了一种性能更好的无锁算法 — 扩展的“Dual stack and Dual queue”算法。性能比Java5的实现有较大提升。竞争机制支持公平和非公平两种:非公平竞争模式使用的数据结构是后进先出栈(Lifo Stack);公平竞争模式则使用先进先出队列(Fifo Queue),性能上两者是相当的,一般情况下,Fifo通常可以支持更大的吞吐量,但Lifo可以更大程度的保持线程的本地化。
代码实现里的Dual Queue或Stack内部是用链表(LinkedList)来实现的,其节点状态为以下三种情况:
持有数据 – put()方法的元素
持有请求 – take()方法
空
这个算法的特点就是任何操作都可以根据节点的状态判断执行,而不需要用到锁。
其核心接口是Transfer,生产者的put或消费者的take都使用这个接口,根据第一个参数来区别是入列(栈)还是出列(栈)。
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/**
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* Shared internal API for dual stacks and queues.
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*/
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static abstract class Transferer {
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/**
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* Performs a put or take.
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*
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* @param e if non-null, the item to be handed to a consumer;
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* if null, requests that transfer return an item
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* offered by producer.
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* @param timed if this operation should timeout
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* @param nanos the timeout, in nanoseconds
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* @return if non-null, the item provided or received; if null,
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* the operation failed due to timeout or interrupt --
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* the caller can distinguish which of these occurred
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* by checking Thread.interrupted.
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*/
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abstract Object transfer(Object e,boolean timed,long nanos);
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}
TransferQueue实现如下(摘自Java 6源代码),入列和出列都基于Spin和CAS方法:
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/**
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* Puts or takes an item.
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*/
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Object transfer(Object e,boolean timed,long nanos) {
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/* Basic algorithm is to loop trying to take either of
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* two actions:
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*
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* 1. If queue apparently empty or holding same-mode nodes,
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* try to add node to queue of waiters, wait to be
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* fulfilled (or cancelled) and return matching item.
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*
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* 2. If queue apparently contains waiting items, and this
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* call is of complementary mode, try to fulfill by CAS'ing
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* item field of waiting node and dequeuing it, and then
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* returning matching item.
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*
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* In each case, along the way, check for and try to help
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* advance head and tail on behalf of other stalled/slow
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* threads.
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*
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* The loop starts off with a null check guarding against
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* seeing uninitialized head or tail values. This never
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* happens in current SynchronousQueue, but could if
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* callers held non-volatile/final ref to the
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* transferer. The check is here anyway because it places
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* null checks at top of loop, which is usually faster
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* than having them implicitly interspersed.
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*/
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QNode s =null;// constructed/reused as needed
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boolean isData = (e !=null);
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for (;;) {
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QNode t = tail;
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QNode h = head;
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if (t ==null || h ==null)// saw uninitialized value
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continue;// spin
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if (h == t || t.isData == isData) {// empty or same-mode
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QNode tn = t.next;
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if (t != tail)// inconsistent read
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continue;
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if (tn !=null) {// lagging tail
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advanceTail(t, tn);
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continue;
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}
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if (timed && nanos <=0)// can't wait
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return null;
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if (s ==null)
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s =new QNode(e, isData);
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if (!t.casNext(null, s))// failed to link in
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continue;
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advanceTail(t, s);// swing tail and wait
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Object x = awaitFulfill(s, e, timed, nanos);
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if (x == s) {// wait was cancelled
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clean(t, s);
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return null;
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}
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if (!s.isOffList()) {// not already unlinked
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advanceHead(t, s);// unlink if head
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if (x !=null)// and forget fields
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s.item = s;
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s.waiter =null;
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}
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return (x !=null)? x : e;
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}else {// complementary-mode
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QNode m = h.next;// node to fulfill
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if (t != tail || m ==null || h != head)
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continue;// inconsistent read
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Object x = m.item;
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if (isData == (x !=null) ||// m already fulfilled
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x == m ||// m cancelled
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!m.casItem(x, e)) {// lost CAS
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advanceHead(h, m);// dequeue and retry
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continue;
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}
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advanceHead(h, m);// successfully fulfilled
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LockSupport.unpark(m.waiter);
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return (x !=null)? x : e;
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}
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}
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}