交大计算机软件学院,上海交通大学软件学院

研究方向

虚拟现实(VR/AR/MR)、计算机图形学、人机交互

教育背景

1995年-1998年 浙江大学计算机系CAD&CG国家重点实验室,博士

1992年-1995年 浙江大学计算机系CAD&CG国家重点实验室,硕士

1988年-1992年 国防科技大学计算机系,本科

工作经验

2003年-至今,上海交通大学电子信息与电气工程学院-软件学院

2012年-2013年,美国北卡大学教堂山分校计算机系增强现实组,访问教授

2001年-2003年,新加坡国立大学计算机与工程系混合现实实验室,研究职位

1998年-2001年,德国Fraunhofer研究所媒体通讯所虚拟现实系,博士后

开设课程

1.  游戏设计与开发(本科生)

2.  VR/AR设计与开发实践(本科生)

3.  计算机动画原理与技术(硕士生)

4.  沉浸式计算(博士生)

代表性论著

1.      Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu,

and Xubo Yang. “An Adaptive Staggered-Tilted Grid for Incompressible Flow

Simulation”. ACM Transactions on Graphics

(SIGGRAPH Asia 2020).

2.Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu.

“Codimensional Surface Tension Flow Using Moving-Least-Squares Particles”. ACM Transactions on Graphics (SIGGRAPH

2020).

3.      Xiangyun Xiao, Yanqing Zhou, Hui Wang, and

Xubo Yang. “A Novel CNN-based Poisson Solver for Fluid Simulation.” IEEE

transactions on visualization and computer graphics. Volume:

26 ,

4.      Jerome Wan, Guillaume Mougeot, and Xubo

Yang. “Dense feature pyramid network for cartoon dog parsing.” The Visual Computer (Special Issue of CGI

2020) (2020): 1-13.

5.      Xiangyun Xiao, Hui Wang, and Xubo Yang. “A

CNN‐based Flow Correction Method for Fast

Preview.” In Computer Graphics Forum (Special Issue of Eurographics

2019), vol. 38, no. 2, pp. 431-440. 2019.

6.      Nianchen Deng, Yanqing Zhou, Jiannan Ye,

and Xubo Yang. “A Calibration Method for On-Vehicle AR-HUD System Using Mixed

Reality Glasses.” In 2018 IEEE Conference on Virtual Reality and 3D

User Interfaces (VR), pp. 541-542. IEEE, 2018.

7.      Jieyu Chu, Nafees Bin Zafar, Xubo

Yang. A Schur Complement Preconditioner for Scalable Parallel Fluid

Simulation.ACM Transactions on

Graphics (on SIGGRAPH 2017).

8.      Lele Feng, Xubo Yang, Shuangjiu

Xiao. MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile

AR.Proceedings of the IEEE Virtual

Reality, March 17-22, Los Angeles, USA, 2017.

9.      Xiangyun Xiao*, Shuai Zhang*, Xubo

Yang. Real-time high-quality surface rendering for large scale

particle-based fluids. In Proceedings of the 21st ACM SIGGRAPH

Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed

authors)

10.   Yang Yang, Xubo Yang, Shuangcai

Yang. A Fast Iterated Orthogonal Projection Framework for Smoke

Simulation. In IEEE Transactions on

Visualization and Computer Graphics, 2016;22(5):1492-1502.

11. Cheng Yang, Xubo Yang, Xiangyun

Xiao.Data-driven

Projection Method in Fluid Simulation. Computer

Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the

29th International Conference on Computer Animation and Social

Agents, CASA 2016).

12.   Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo

Liu. Position-based Fluid control.  ACM SIGGRAPH Symposium on Interactive

3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).

13.   Mao Ye, Huamin Wang, Nianchen Deng, Xubo

Yang and Ruigang Yang. Real-time Human Pose and Shape Estimation for Virtual

Try-On Using a Single Commodity Depth Camera. InIEEE Transactions on Visualization and Computer Graphics (IEEE

Virtual Reality 2014), 2014 Apr;20(4):550-559

14.   Xiaoyue Wu, Xubo Yang, Yang Yang. A Novel

Projection Technique with Detail Capture and Shape Correction for Smoke

Simulation.  Eurographics 2013 (Girona, Spain, May 6-10, 2013).

15.   Maimone, A., Yang, X., Dierk, N., State,

A., Dou, M., and Fuchs, H. “General-Purpose Telepresence with Head-Worn Optical

See-Through Displays and Projector-Based Lighting.”IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013).

(Best Short Paper Award)

16.   Jiaotuan Wang, Xubo Yang, Wenlong

Lu. FFT-Upsampling for Fluid Animation.ACM/Eurographics Symposium on Computer Animation, 2011. (Best

Poster Award)

17.   Jie Tan, XuBo Yang, Xin Zhao, ZhanXin

Yang: A multi-layer grid approach for fluid animation. SCIENCE CHINA

Information Sciences (CHINAF) 54(11):2269-2278 (2011).

18.   Bo Zhu, Xubo Yang, Ye Fan. Creating and

Preserving Vortical Details in SPH Fluid. Computer

Graphics Forum (Special Issue of Pacific Graphics 2010),Volume 29,Number 7,2010.

19.   Bo Zhu, Xubo Yang. Animating Sand as a

Surface Flow. Eurographics’2010 (short paper), Norrk?ping, Sweden, May,

2010.

20.   Xubo Yang, Milo Yip, Xiaoyue Xu. Special

Effects in Computer Games. IEEE Computer, July, 2009.

21.   Jie Tan, Xubo Yang. Physically based Fluid

Animation: A Survey. Science in China, F Series, Mar, 2009.

22.   Weibin Sun, Xubo Yang, Shuangjiu Xiao,

Wencong Hu. Robust Checkerboard Recognition for Efficient Nonplanar Geometry

Registration in Projector-camera Systems. IEEE/ACM International Workshop on

ProCams, 2008.

23.   Xinli Chen, Xubo Yang, Shuangjiu Xiao,

Meng Li. Color Mixing Property of a Projector-Camera System. IEEE International

Workshop on ProCams, 2008.

科研项目

1.    “Mixed Reality Laboratory Simulation for

K-12 Education”, National Key Research & Development Project of China, May

2018-April 2021 (PI).

2.    “3D Digital Twins based on Learning and Mapping

from Automobile Videos”, 2020-2021. (PI)

3.    “Augmented Reality Head-Up Display

Systems”, SAIC Motor Co. Ltd., 2016-2019. (PI)

4.    “Data-Driven Computational Model and

Approaches for Fluid Simulation”, National Science Foundation of China (NSFC),

2018-2021 (PI).

5.    “Shape Preserving Theory and Approach for

Fluid Animation”, NSFC, 2014- 2017 (PI).

6.    “Compressed Sampling for Large-scale Fluid

Animation”, NSFC, 2012- 2015 (PI).

7.    “Detail Simulation for High Resolution

Fluid Animation”, NSFC, 2010- 2012 (PI).

8.    “Key Technologies of Projector-based

Spatial Augmented Reality,” National High Technology R&D Program of China,

2006- 2009 (PI).

9.    “Image based relighting and novel view

synthesis,” Omron Research Grants, 2006-2008 (PI).

10.  “Augmented Reality Techniques for

Unprepared Environment,” China Ministry of Education Fund, 2005- 2007 (PI).

11.  “Remote Rendering System for Digital Media

Applications,” National High Technology R&D Program of China, 2005-2006.

学术兼职

Presence: Virtual and Augmented Reality,

MIT Press, Associate Editor (2019-)

Frontiers in Virtual Reality (Technologies

for VR Section), Associate Editor (2019-)

IEEE Virtual Reality Conference, Journal

Program Chair (2021)

IEEE Virtual Reality Conference,

Conference Program Chair (2020)

IEEE Virtual Reality Conference, Poster

Chair (2018-2019)

IEEE Virtual Reality Conference, Program

Committee (2016-2019)

IEEE ISMAR (Int’l Symposium on Mixed and

Augmented Reality), Workshops/Tutorials Chair (2019)

ACM VRST (Virtual Reality and Software

Technology), Program Committee (2017-2020)

ACM SIGGRAPH VRCAI, Program Chair (2014,

2018)

ChinaVR, Program co-Chair (2020)

ICVRV, Program co-Chair (2018)

CASA (Computer Animation and Social

Agents), Program Committee (2018)

ACM SIGGRAPH Asia Education Symposium,

Program Committee (2017)

Guest Editor, The International Journal of

Virtual Reality

Guest Editor, Transactions on Edutainment

Vice Director, Computer Graphics

Committee, China Graph Society

Committee Member, Virtual Reality

Committee, China Computer Federation

Committee Member, Virtual Reality Committee,

China Images and Graphics Society

Council member, Shanghai Graphics Society

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