freeswitch 按键采集_freeswitch esl outbound中如何放音采集按键?

本文介绍了如何在FreeSwitch ESL Outbound中进行按键采集。通过订阅DTMF事件并在事件回调中获取按键值,使用playAndGetDigits方法进行放音采集,并在回调中处理用户输入,包括超时和错误输入的判断。
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正确姿势:必须在事件订阅的回调里,才能拿到用户按键值

示例代码:

package org.freeswitch.esl.client;

import org.freeswitch.esl.client.dptools.Execute;

import org.freeswitch.esl.client.dptools.ExecuteException;

import org.freeswitch.esl.client.internal.Context;

import org.freeswitch.esl.client.outbound.IClientHandler;

import org.freeswitch.esl.client.outbound.IClientHandlerFactory;

import org.freeswitch.esl.client.outbound.SocketClient;

import org.freeswitch.esl.client.transport.event.EslEvent;

import org.freeswitch.esl.client.transport.message.EslHeaders.Name;

import org.freeswitch.esl.client.transport.message.EslMessage;

import org.slf4j.Logger;

import org.slf4j.LoggerFactory;

import java.net.InetSocketAddress;

import java.util.regex.Pattern;

import static com.google.common.base.Throwables.throwIfUnchecked;

public class OutboundDTMFTest {

private static Logger logger = LoggerFactory.getLogger(OutboundDTMFTest.class);

private static String sb = "/usr/local/freeswitch/sounds/en/us/callie/ivr/8000/";

String prompt = sb + "ivr-please_enter_extension_followed_by_pound.wav";

String failed = sb + "ivr-that_was_an_invalid_entry.wav";

public static void main(String[] args) {

new OutboundDTMFTest();

}

public OutboundDTMFTest() {

try {

//outbound test

final SocketClient outboundServer = new SocketClient(

new InetSocketAddress("localhost", 8086),

new OutboundHandlerFactory());

outboundServer.startAsync();

} catch (Throwable t) {

throwIfUnchecked(t);

}

}

public class OutboundHandlerFactory implements IClientHandlerFactory {

@Override

public IClientHandler createClientHandler() {

//just for sample , recommend use singleton pattern, to avoid new too many instance

return new OutboundHandler();

}

}

public class OutboundHandler implements IClientHandler {

StringBuffer buffer = new StringBuffer(10);

String pattern1 = "^\\d+";

String pattern2 = "^\\d+#$";

@Override

public void onConnect(Context context, EslEvent eslEvent) {

try {

Execute exe = new Execute(context, "");

//订阅DTMF事件

EslMessage eslMessage = context.sendCommand("event plain DTMF");

if (eslMessage.getHeaderValue(Name.REPLY_TEXT).startsWith("+OK")) {

logger.info("subscribe event success!");

}

exe.answer();

int timeOutSeconds = 30;

//放音采集

exe.playAndGetDigits(1,

1, 10, timeOutSeconds * 1000, "#", prompt,

failed, pattern1, timeOutSeconds * 1000);

//等待用户输入按键

long start = System.currentTimeMillis();

while (true) {

if (System.currentTimeMillis() - start > timeOutSeconds * 1000) {

break;

}

if (buffer.length() > 0 && Pattern.matches(pattern2, buffer.toString())) {

break;

}

Thread.sleep(50);

}

System.out.println("you pressed:" + buffer.toString());

} catch (ExecuteException | InterruptedException e) {

logger.error("Could not prompt for digits", e);

} finally {

context.closeChannel();

}

}

@Override

public void onEslEvent(Context ctx, EslEvent event) {

// System.out.println(event.getEventName());

if (event.getEventName().equalsIgnoreCase("DTMF")) {

String key = event.getEventHeaders().get("DTMF-Digit");

if ("#".equalsIgnoreCase(key)) {

//检查是否输入正确(如果错误,请将之前输入的清空掉)

if (!Pattern.matches(pattern1, buffer.toString())) {

buffer.setLength(0);

return;

}

}

buffer.append(key);

}

}

}

}

解释一下:

1. 首先要订阅DTMF事件,只有在事件回调里,才能拿到用户键信息

2. playAndGetDigits 在outbound async full异步模式下,这个方法的返回值,其实没啥用,永远都是__unfef__,所以要在后面循环检测结果,还要考虑用户一直不按键的情况,要有超时保底

3. 事件回调中,要考虑用户按错键的情况,比如提示用户按数字键,然后用户输入了字母或星号之类的,遇到这种,要把之前的输入结果清掉。

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