正如@Shepmaster所说:终止线程是个坏主意.
你可以做的是给线程一个Sender,如果它已成功打开一个连接(甚至可能通过发送你的句柄)它应该通知你.然后你可以让你的主线程sleep等待你想要的时间.当你的线程被唤醒时,它会从线程中检查其对应的Receiver以查找生命迹象.如果线程没有回答,只需release it into the wild by dropping the JoinHandle和接收器.它不像消耗cpu时间(它被阻止),而且它不会消耗太多内存.如果它解锁,它将检测到发送者没有连接并且可以关闭.
当然你不应该有这些开放线程的bazillions,因为它们仍然使用资源(内存和系统线程句柄),但在正常的系统上,这不是一个问题.
例:
use std::net;
use std::thread;
use std::sync::mpsc;
fn scan_port(host: &str,port: u16) -> bool {
let host = host.to_string();
let port = port;
let (sender,receiver) = mpsc::channel();
let t = thread::spawn(move || {
match sender.send(net::TcpStream::connect((host.as_str(),port))) {
Ok(()) => {},// everything good
Err(_) => {},// we have been released,don't panic
}
});
thread::sleep(std::time::Duration::new(5,0));
match receiver.try_recv() {
Ok(Ok(handle)) => true,// we have a connection
Ok(Err(_)) => false,// connecting Failed
Err(mpsc::TryRecvError::Empty) => {
drop(receiver);
drop(t);
// connecting took more than 5 seconds
false
},Err(mpsc::TryRecvError::Disconnected) => unreachable!(),}
}