一次实训作业
题目要求:设计并编写代码自动格斗类游戏。
- 角色类CRole为基类:
构造函数、析构函数;
成员变量:头像、HP(血量)、ATK(攻击力)、DEF(防御力)、Lv(等级),EXP(经验值);
成员函数:武器攻击、跳跃。
2)英雄类CHero继承于CRole类
构造函数、析构函数;
英雄类新增技能踢腿(成员函数)、抱摔(成员函数),给对方造成伤害具体值由学员自己进行设定;
3)敌人类CEnemy继承于CRole类
构造函数、析构函数;
新增技能劈掌(成员函数)、连环腿(成员函数),给对方造成伤害值由学员自己进行设定;
4)战斗类CBattle
构造函数、析构函数及其他成员函数
双方HP(血量)初始值为100,开始战斗以后,英雄和敌人轮流攻击对方,掉血量=攻击方技能伤害值+ATK(攻击方的攻击力)-DEF(防御方的防御力),当一方血量为0时,战斗结束,玩家经验值增加相应点数,当经验等级达一定时候,玩家等级提升
//头文件
#ifndef CbattleGame_h
#define CbattleGame_h
#include "stdafx.h"
#include<iostream>
#include<ctime>
using namespace std;
class CRole
{
public:
//成员变量
char *figrue;
int HP;//血量
int ATK;//攻击力
int DEF;//防御力
int Lv;//等级
int exp;//经验值
//成员函数
public:
CRole(){};
CRole(char *figure, int HP,int ATK, int DEF, int Lv, int exp);//复制构造函数
~CRole(){};
void attack(char *attackname, int attackdamgae);//武器攻击
bool jump();//跳跃
public:
char *attackname;//攻击技能
int attackdamgae;//攻击伤害
};
CRole::CRole(char *figure, int HP, int ATK, int DEF, int Lv, int exp)
{
this->figrue = figure;
this->HP = 100;
this->ATK = ATK;
this->DEF = DEF;
this->Lv = Lv;
this->exp = exp;
}
bool CRole::jump()
{
bool res = 1;
cout << "Dodge and no hurt!" << endl;//跳动不造成任何伤害
return res;
}
void CRole::attack(char *attackname, int attackdamgae)
{
cout << attackname << "attack successfully!" << endl;
this->ATK = attackdamgae + this->ATK;//攻击方的攻击力+技能伤害为总的伤害值
}
class CHero :public CRole
{
public:
CHero(){};
CHero(char *figure, int HP,int ATK, int DEF, int Lv, int exp) :CRole(figure,HP, ATK, DEF, Lv, exp){};
~CHero(){};
public:
char *kick_leg;//连环踢
char *body_slam;//抱摔
int kck_damage;//连环踢伤害值
int slam_damage;//抱摔伤害值
};
class CEnemy :public CRole
{
public:
CEnemy(){};
CEnemy(char *figure, int HP, int ATK, int DEF, int Lv, int exp) :CRole(figure, HP, ATK, DEF, Lv, exp){};
~CEnemy(){};
public:
char *Chop;//劈掌
char *double_kick;//连环腿
int double_damage;//劈掌伤害值
int chop_damage;//连环腿伤害值
};
class CBattle
{
public:
CBattle();
~CBattle(){};
void gamestart(CHero hero, CEnemy enemy);
private:
int count;
int temp;
};
CBattle::CBattle()
{
count = 1;
temp = 0;
}
void CBattle::gamestart(CHero hero, CEnemy enemy)
{
hero.kick_leg = "kick_leg";
hero.kck_damage = 5;
hero.body_slam = "body_slam ";
hero.slam_damage = 10;
//设置敌人的攻击技能和攻击力
enemy.double_kick = "double_kick";
enemy.double_damage = 10;
enemy.Chop = "Chop";
enemy.chop_damage = 5;
srand((unsigned)time(0));//生成随机种子
while (hero.HP && enemy.HP)//当有一方血量为0时,游戏结束
{
temp = rand() % 3;//生成一个随机数用于随机选择进攻方式
if (count % 2 == 0)
{
cout << "the hero is attacking " << endl;
switch (temp)
{
case 0:{hero.attack(hero.kick_leg, hero.kck_damage); break; }
case 1:{hero.attack(hero.body_slam, hero.slam_damage); break; }
case 2:{hero.jump(); break; }
default: break;
}
enemy.HP = enemy.HP - hero.ATK + enemy.DEF;//
}
else
{
cout << "the enemy is attacking !" << endl;
switch (temp)
{
case 0:{enemy.attack(enemy.Chop, enemy.chop_damage); break; }
case 1:{enemy.attack(enemy.double_kick, enemy.double_damage); break; }
case 2:{enemy.jump(); break; }
default: break;
}
hero.HP = hero.HP - hero.ATK+hero.DEF;
}
count++;
if (hero.HP <= 0)
{
cout << enemy.figrue << " is winner!" << endl;
enemy.exp = enemy.exp + enemy.HP;//胜利后的剩余血量作为累积经验
int n = enemy.exp / 100;
if (n > enemy.Lv)
enemy.Lv = n;
cout <<"the winner's experience is " << enemy.exp<<" and level is "<<enemy.Lv << endl;
break;
}
else if (enemy.HP <= 0)
{
cout << hero.figrue << " is winner!" << endl;
hero.exp = hero.exp + hero.HP;//胜利后的剩余血量作为累积经验
int n = hero.exp / 100;
if (n > hero.Lv)
hero.Lv = n;
cout << "the winner's experience is " << hero.exp << " and level is " << hero.Lv << endl;
break;
}
}
}
#endif
// CbattleGame.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include<iostream>
#include"CbattleGame.h"
#include<string>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
char Aname[] = "Arse";
char Bname[] = "Kaser";
CHero A(Aname, 100, 35, 20, 0, 0);
CEnemy B(Bname, 100, 20, 35, 0, 0);
CBattle game1;
game1.gamestart(A, B);
system("pause");
return 0;
}