简单的战斗游戏

一次实训作业

题目要求:设计并编写代码自动格斗类游戏。

  1. 角色类CRole为基类:

构造函数、析构函数;

成员变量:头像、HP(血量)、ATK(攻击力)、DEF(防御力)、Lv(等级),EXP(经验值);

成员函数:武器攻击、跳跃。

2)英雄类CHero继承于CRole类

构造函数、析构函数;

英雄类新增技能踢腿(成员函数)、抱摔(成员函数),给对方造成伤害具体值由学员自己进行设定;

3)敌人类CEnemy继承于CRole类

构造函数、析构函数;

新增技能劈掌(成员函数)、连环腿(成员函数),给对方造成伤害值由学员自己进行设定;

4)战斗类CBattle

构造函数、析构函数及其他成员函数

双方HP(血量)初始值为100,开始战斗以后,英雄和敌人轮流攻击对方,掉血量=攻击方技能伤害值+ATK(攻击方的攻击力)-DEF(防御方的防御力),当一方血量为0时,战斗结束,玩家经验值增加相应点数,当经验等级达一定时候,玩家等级提升

//头文件
#ifndef CbattleGame_h
#define CbattleGame_h
#include "stdafx.h"
#include<iostream>
#include<ctime>
using namespace std;

class CRole
{
public:
	//成员变量
	char  *figrue;
	int HP;//血量
	int ATK;//攻击力
	int DEF;//防御力
	int Lv;//等级
	int exp;//经验值
	//成员函数
public:
	CRole(){};
	CRole(char *figure, int HP,int ATK, int DEF, int Lv, int exp);//复制构造函数
	~CRole(){};
	void attack(char *attackname, int attackdamgae);//武器攻击
	bool jump();//跳跃
public:
	char *attackname;//攻击技能
	int attackdamgae;//攻击伤害
};

CRole::CRole(char  *figure, int HP, int ATK, int DEF, int Lv, int exp)
{
	this->figrue = figure;
	this->HP = 100;
	this->ATK = ATK;
	this->DEF = DEF;
	this->Lv = Lv;
	this->exp = exp;
}
bool CRole::jump()
{
	bool res = 1;
	cout << "Dodge and no hurt!" << endl;//跳动不造成任何伤害
	return res;
}

void CRole::attack(char *attackname, int attackdamgae)
{
	cout << attackname << "attack successfully!" << endl;
	this->ATK = attackdamgae + this->ATK;//攻击方的攻击力+技能伤害为总的伤害值
}
class CHero :public CRole
{
public:
	CHero(){};
	CHero(char *figure, int HP,int ATK, int DEF, int Lv, int exp) :CRole(figure,HP, ATK, DEF, Lv, exp){};
	~CHero(){};
public:
	char *kick_leg;//连环踢
	char *body_slam;//抱摔
	int kck_damage;//连环踢伤害值
	int slam_damage;//抱摔伤害值
};

class CEnemy :public CRole
{
public:
	CEnemy(){};
	CEnemy(char *figure, int HP, int ATK, int DEF, int Lv, int exp) :CRole(figure, HP, ATK, DEF, Lv, exp){};
	~CEnemy(){};
public:
	char *Chop;//劈掌
	char *double_kick;//连环腿
	int double_damage;//劈掌伤害值
	int chop_damage;//连环腿伤害值
};

class CBattle
{
public:
	CBattle();
	~CBattle(){};
	void gamestart(CHero hero, CEnemy enemy);
private:
	int count;
	int temp;
};

CBattle::CBattle()
{
	count = 1;
	temp = 0;
}

void CBattle::gamestart(CHero hero, CEnemy enemy)
{
	
	hero.kick_leg = "kick_leg";
	hero.kck_damage = 5;
	hero.body_slam = "body_slam ";
	hero.slam_damage = 10;

	//设置敌人的攻击技能和攻击力
	enemy.double_kick = "double_kick";
	enemy.double_damage = 10;
	enemy.Chop = "Chop";
	enemy.chop_damage = 5;

	srand((unsigned)time(0));//生成随机种子
	while (hero.HP && enemy.HP)//当有一方血量为0时,游戏结束
	{
		temp = rand() % 3;//生成一个随机数用于随机选择进攻方式
		if (count % 2 == 0)
		{
			cout << "the hero is attacking " << endl;
			switch (temp)
			{
				case 0:{hero.attack(hero.kick_leg, hero.kck_damage); break; }
				case 1:{hero.attack(hero.body_slam, hero.slam_damage); break; }
				case 2:{hero.jump(); break; }
				default:	break;
			}
			enemy.HP = enemy.HP - hero.ATK + enemy.DEF;//
		}
		else
		{
			cout << "the enemy is attacking !" << endl;
			switch (temp)
			{
				case 0:{enemy.attack(enemy.Chop, enemy.chop_damage); break; }
				case 1:{enemy.attack(enemy.double_kick, enemy.double_damage); break; }
				case 2:{enemy.jump(); break; }
				default:	break;
			}
			hero.HP = hero.HP - hero.ATK+hero.DEF;
		}
		count++;
		if (hero.HP <= 0)
		{
			cout << enemy.figrue << " is winner!" << endl;
			enemy.exp = enemy.exp + enemy.HP;//胜利后的剩余血量作为累积经验
			int n = enemy.exp / 100;
			if (n > enemy.Lv)
				enemy.Lv = n;
			cout <<"the winner's experience is " << enemy.exp<<" and level is "<<enemy.Lv << endl;
			break;
		}
		else if (enemy.HP <= 0)
		{
			cout << hero.figrue << " is winner!" << endl;
			hero.exp = hero.exp + hero.HP;//胜利后的剩余血量作为累积经验
			int n = hero.exp / 100;
			if (n > hero.Lv)
				hero.Lv = n;
			cout << "the winner's experience is " << hero.exp << " and level is " << hero.Lv << endl;
			break;
		}
	}
}

#endif

// CbattleGame.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include<iostream>
#include"CbattleGame.h"
#include<string>
using namespace std;

int _tmain(int argc, _TCHAR* argv[])
{
	char  Aname[] = "Arse";
	char  Bname[] = "Kaser";
	CHero A(Aname, 100, 35, 20, 0, 0);
	CEnemy  B(Bname, 100, 20, 35, 0, 0);
	CBattle game1;
	game1.gamestart(A, B);
	system("pause");
	return 0;
}

 

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