static关键字
using namespace std;
class Dog
{
public:
static int Dogs;
int num;
static int GetDOg()//**静态成员函数只能访问静态成员变量**
{
cout << Dogs << endl;
return Dogs;
}
void setDog(int Dogs)
{
this->Dogs = Dogs;
}
private:
};
int Dog::Dogs = 0;//this is very import必须赋值,build不报错,但是新建一个对象会报错
void main()
{
Dog d1, d2;
d1.GetDOg();
d1.setDog(20);
d1.GetDOg();
d2.GetDOg();
system("pause");
}
运算符重载
1.用成员函数和友元函数实现(一般<<和>>用友元,其他的最好用成员函数)
#include<iostream>
using namespace std;
class Complex
{
public:
Complex(int a, int b)
{
this->a = a;
this->b = b;
}
Complex operator+(Complex &c2)//成员函数实现
{
Complex tmp(a+c2.a,b+c2.b);
return tmp;
}
void get()
{
cout << a << "+" << b << "i" << endl;
}
friend Complex operator-(Complex &c2, Complex &c1);//友元函数实现
private:
int a;
int b;
};
Complex operator-(Complex &c2, Complex &c1)
{
Complex tmp(c2.a-c1.a,c2.b-c1.b);
return tmp;
}
void main()
{
Complex c1(1,2), c2(3,4);
Complex c3 = c1 + c2;
c3.get();
Complex c4 = c2 - c1;
c4.get();
system("pause");
}
2.“++”的前置运算符和后置运算符重载(难点)
#include<iostream>
#include<math.h>
using namespace std;
class Complex
{
public:
int a;
int b;
public:
Complex(int a,int b)
{
this->a = a;
this->b = b;
}
void get()
{
cout << "a:" << a << " " << "b:" << b << endl;
}
Complex operator++()//c1++
{
a++;
b++;
return *this;
}
friend Complex operator++(Complex &c, int);
};
Complex operator++(Complex &c, int)
{
Complex tmp=c;
++c.a;
++c.b;
return tmp;
}
void main()
{
Complex c1(1, 1), c2(2, 3);
c1.get();
Complex c3 = c1++;
c1.get();
c3.get();
Complex c4 = ++c2;
c2.get();
c4.get();
//a++ 先参与运算,再自增
//++a先自增,再参与运算
system("pause");
}
/*
a : 1 b : 1
a : 2 b : 2
a : 1 b : 1
a : 3 b : 4
a : 3 b : 4
*/
3.矩阵乘法
Matrix operator*(Matrix x, Matrix y)
{
if (x.col != y.row){ cerr << "m1 cannot * with m2" << endl; }
Matrix tmp(x.row,y.col);
for (int i = 0; i < x.row; i++)
{
for (int j = 0; j < x.col; j++)
{
tmp.matrix[i][j] = 0;
for (int k = 0; k < x.col;k++)
{
tmp.matrix[i][j] = x.matrix[i][k] * y.matrix[k][j] + tmp.matrix[i][j];
}
cout << "tmp.matrix[" << i << "][" << j << "]" << "=" << tmp.matrix[i][j] << endl;
}
}
return tmp;
}
4.虚函数的应用场景
#include<iostream>
#include<math.h>
using namespace std;
class Form
{
public:
virtual void form() = 0;//有纯虚函数,不能创建对象
virtual double area(){ return 0; }
virtual double volum(){ return 0; }
};
class Point :public Form
{
public:
Point(int x,int y)
{
this->x = x;
this->y = y;
}
virtual void form(){cout<<"Point"<<endl;}
virtual double area(){ cout << 0 << endl; return 0; }
virtual double volum(){ cout << 0 << endl; return 0; }
protected:
int x;
int y;
};
class Circle :public Point
{
public:
Circle(int x, int y, int r) :Point(x, y)
{
this->r = r;
}
virtual void form(){ cout << "Circle" << endl; }
virtual double area(){ cout << 3.14*r*r << endl; return 3.14*r*r; }
virtual double volum(){ cout << 0 << endl; return 0; }
protected:
double r;
};
class Cylinder :public Circle
{
public:
Cylinder(int x, int y, int r, int h) :Circle(x, y, r)
{
this->h = h;
}
virtual void form(){ cout << "Cylinder" << endl; }
virtual double area(){ cout << 3.14*r*r * 2 + 2 * 3.14*r*h << endl; return 3.14*r*r * 2 + 2 * 3.14*r*h; }
virtual double volum(){ cout << 3.14*r*r*h << endl; return 3.14*r*r*h; }
private:
double h;
};
void main()
{
Form *p;
Point p1(1, 2);
Circle c1(1,2,1);
Cylinder c(1, 1, 1, 2);
p = &p1;
p->form();
p->area();
p->volum();
p = &c1;
p->form();
p->area();
p->volum();
p = &c;
p->form();
p->area();
p->volum();
system("pause");
}