#include <GL/glut.h>
#include <math.h>
#define PI 3.1415926535f
#define A 0.31415926535f
#define B 0.31415926535f
// 360 days
// 30 days
static int day = 0;
static int interval = 10;
struct MyPoint
{
float x, y, z;
};
void drawBall(float R, float red, float green, float blue)
{
MyPoint pts[11][20];
for (int i = 0; i <= PI / A; ++i)
{
float y = cosf(A*i) * R;
float t = sinf(A*i) * R;
for (int j = 0; j < PI / B * 2; ++j)
{
float x = t * cosf(j*B);
float z = t * sinf(j*B);
pts[i][j].x = x;
pts[i][j].y = y;
pts[i][j].z = z;
}
}
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// glPolygonMode(GL_BACK, GL_LINE);
glPolygonMode(GL_FRONT, GL_LINE);
glBegin(GL_QUADS);
glColor3f(red, green, blue);
for (int i = 0; i < PI / A; ++i)
{
for (int j = 0; j < PI / B * 2; ++j)
{
glVertex3f(pts[i][j].x, pts[i][j].y, pts[i][j].z);
glVertex3f(pts[i + 1][j].x, pts[i + 1][j].y, pts[i + 1][j].z);
glVertex3f(pts[i + 1][(j + 1) % 20].x, pts[i + 1][(j + 1) % 20].y, pts[i + 1][(j + 1) % 20].z);
glVertex3f(pts[i][(j + 1) % 20].x, pts[i][(j + 1) % 20].y, pts[i][(j + 1) % 20].z);
}
}
glEnd();
}
// 使用OpenGL的接口,来绘制
static void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); // 初始化,清空
gluPerspective(60, 1, 0.1f, 10.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 1, 1, 0, 0, 0, 0, 1, 0);
// 绘制太阳
drawBall(0.1f, 1.0f, 0, 0);
// 绘制地球时,应该物体挪到
glRotatef(day, 0, 1, 0);
glTranslatef(0.2f, 0, 0);
// 绘制地球
drawBall(0.05f, 0, 0, 1.0f);
// day的范围是0-360, 每30天绕地球一圈
glRotatef(day % 30* 360 / 30, 0, 1, 0);
glTranslatef(0.1f, 0, 0);
// 绘制月亮
drawBall(0.025f, 1.0f, 1.0f, 0);
glFlush();
}
static void timer_func(int)
{
day++;
if (day == 360) day = 0;
glutTimerFunc(interval, timer_func, 0);
glutPostRedisplay();
}
int main(int argc, char*argv[])
{
// 初始化环境
glutInit(&argc, argv);
// 创建一个窗口, 参数的参照物是系统桌面的左上角
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("Hello OpenGL");
// 设置显示函数
glutDisplayFunc(display);
glutTimerFunc(interval, timer_func, 0);
// 进入主循环
glutMainLoop();
return 0;
}
绘制地球,月亮,太阳 之间的运动关系
最新推荐文章于 2020-09-20 16:30:32 发布