Android进阶知识(十):View的事件分发机制

Android进阶知识(十):View的事件分发机制

  这一篇章中,笔者将介绍View的事件分发机制,需要提及的是,View的事件分发机制是View事件体系中极其重要的一点。以下对View的事件分发机制的解析,都是基于源代码的基础上进行的总结与分析,若有兴趣的读者可以通过《Android开发艺术探索》一书阅读任玉刚老师是如何通过源码来解释以下内容的,笔者就不完全照搬了。

一、点击事件的传递规则

  此处以点击事件的传递规则作为View事件分发机制的介绍,点击事件的传递规则分析的对象是MotionEvent,即点击事件。所谓的点击事件的事件分发,其实就是对MotionEvent事件的分发过程,即当一个MotionEvent产生后,系统需要把这个事件传递给具体View,这个传递过程就是事件分发过程
  点击事件的分发过程由三个很重要的方法来共同完成:dispatchTouchEvent、onInterceptTouchEvent和onTouchEvent。

  1. dispatchTouchEvent(MotionEvent ev)

  用来进行事件的分发。如果事件能够传递给当前View,那么此方法一定会被调用,返回结果受当前View的onTouchEvent和下级View的dispatchTouchEvent方法的影响,表示是否消耗当前事件

  1. onInterceptTouchEvent(MotionEvent event)

  在上述方法内部调用,用来判断是否拦截某个事件,如果当前View拦截了某个事件,那么在同一个事件序列当中,此方法不会被再次调用,返回结果表示是否拦截当前事件。

  1. onTouchEvent(Motion event)

  在dispatchTouchEvent方法中调用,用来处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则在同一事件序列中,当前View无法再次接收到事件

  这三个方法的关系可以用如下的伪代码来表示。

public boolean dispatchTouchEvent(MotionEvent ev) {
    boolean consume = false;  // 事件是否被消费
    if (onInterceptTouchEvent(ev)) {
        consume = onTouchEvent(ev);  // 拦截,调用自身的onTouchEvent方法
    } else {
        consume = child.dispatchTouchEvent(ev);  // 不拦截,调用子View的dispatchTouchEvent方法
    }
    return consume;
}

  点击事件的传递规则:如果顶级ViewGroup拦截事件即onInterceptTouchEvent返回true,则事件由ViewGroup处理,这时如果ViewGroup的mOnTouchListener被设置,则onTouch会被调用,onTouch返回true则onTouchEvent不会被调用,反之则会被调用,在onTouchEvent方法中,如果设置了OnClickListener,则可以通过performClick()调用onClick;如果ViewGroup不拦截事件,则当前事件传递给其子元素,直到事件被处理
  从上述中可以看到,onTouch、onTouchEvent以及onClick的优先级关系为:onTouch>onTouchEvent>onClick。以上点击事件的传递规则用流程图可以表示为如下所示。
在这里插入图片描述
  对于上图,需要提出的一点是,当onTouchEvent或者返回false,即事件不消费时,后续的流程需要根据所处理的事件进行分类,具体情况可以参照后面的结论4和结论5。
  当一个点击事件产生之后,其传递过程遵循如下顺序:Activity->Window->View,即事件总是先传递给Activity,Activity再传递给Window,最后Window再传递给顶级View。顶级View接收到事件后,就会按照事件分发机制去分发事件

二、事件传递机制结论

  为了更好的理解整个事件分发传递机制,根据源码可以得出对于down事件,View事件分发流程如下图所示(这里不设置onTouchListener和onClickListener,仅仅以onTouchEvent来讨论)。
在这里插入图片描述

  值得一提的是,Activity的dispatchTouchEvent源码如下所示。事件一开始交给了Activity所附属的Window进行分发,返回true则事件结束,否则交给Activity的onToucEvent处理。

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

  从以上对down事件的View事件分发流程图可以得到如下结论。

  1. 同一个事件序列是指从手指接触屏幕的那一刻起,到手指离开屏幕的那一刻结束

  在手指接触到离开屏幕的这一过程中,其所产生的一系列事件序列以down事件开始,中间含有数量不定的move事件,最终以up事件结束。

  1. 正常情况下,一个事件序列只能被一个View拦截且消耗

  一旦一个元素拦截了某此事件,那么同一个事件序列内的所有事件都会直接交给它处理,因此同一事件序列中的事件不能分别由两个View同时处理。从源码上去理解的话就是,某View拦截了Down事件,那么该View的上级ViewGroup会持有指向该View的TouchTarget
在这里插入图片描述

  1. 某个View一旦决定拦截,那么这一个事件序列都只能由它来处理(如果事件序列能够传递给它的话),并且它的onInterceptTouchEvent不会再被调用

  值得一提的是,这里提到的View指的是ViewGroup,因为最底层的View是没有onInterceptTouchEvent方法的。这个结论可以从源码上去理解,如图为ViewGroup的dispatchTouchEvent的部分源码。其中,mFirstTouchTarget指向拦截事件的子元素,如果该值为null,即ViewGroup拦截事件,从中可以看出当Down事件时ViewGroup选择了拦截事件,则后续事件则不会在调用方法判断

// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
        || mFirstTouchTarget != null) {
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    // There are no touch targets and this action is not an initial down
    // so this view group continues to intercept touches.
    intercepted = true;
}
  1. 某个View一旦开始处理事件,如果它不消耗ACTION_DOWN事件,那么同一事件序列中的其他事件都不会再交给它来处理,并且事件将重新交由它的父元素去处理,即父元素的onTouchEvent会被调用

  这一结论可以参照上面提到的流程图。其原因在于由于View不消耗Down事件,因此顶层ViewGroup并不会持有指向View的TouchTarget对象。用动画表示如下。
在这里插入图片描述

  1. 如果View不消耗除ACTION_DOWN以外的其他事件,那么这个点击事件就会消失,此时父元素的onTouchEvent并不会被调用,并且当前View可以持续收到后续的事件,最终这些消失的点击事件会传递给Activity处理

  这一结论的原因在于,该View消耗了Down事件,那么该View的上级ViewGroup会持有指向该View的TouchTarget对象,因此后续事件都会直接交付给该View。但是由于后续事件不消耗,在Activity的dispatchTouchEvent则会调用Activity的onTouchEvent方法(见上方源码)。
  需要注意的是,这一结论的前提是,在ViewGroup中事件默认不拦截
在这里插入图片描述

  1. ViewGroup默认不拦截任何事件

  Android源码中ViewGroup的onInterceptTouchEvent方法默认返回false

  1. View没有onInterceptTouchEvent方法,一旦有点击事件传递给它,那么它的onTouchEvent方法就会被调用

在这里插入图片描述

  1. View的onTouchEvent默认都会消耗事件(返回true),除非它是不可点击的(clickable和longClickable同时为false)

  View的longClickable属性默认都为false,clickable属性视情况而定

  1. View的enable属性不影响onTouchEvent的默认返回值

  一个View哪怕是disable状态,只要其clickable或者longClickable有一个为true,那么它的onTouchEvent就会返回true。

  1. onClick会发生的前提是当前View是可点击的,并且它收到了down和up的事件

在这里插入图片描述

  1. 事件传递过程是由外向内,即事件总是先传递给父元素,然后再由父元素分发给子View

  这里值得一提的是,通过requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程,但是ACTION_DOWN事件除外。这也是解决滑动冲突的一种方式(具体使用方式见:Android进阶知识(十一):View的滑动冲突
)。
  之所以ACTION_DOWN事件除外,原因在于对于一个事件序列,ViewGroup在分发事件时,如果是事件的开始即ACTION_DOWN事件,那么将进行初始化,这导致了标志为FLAG_DISALLOW_INTERCEPT的重置。而requestDisallowInterceptTouchEvent方法恰恰就是对该标志位的设置。
在这里插入图片描述

  以上就是对View事件分发机制的结论,如果不是很多的读者,建议还是看看源码,毕竟源码才是王道,其他都是胡扯。
  ViewGroup中dispatchTouchEvent部分源码如下。

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    // If the event targets the accessibility focused view and this is it, start
    // normal event dispatch. Maybe a descendant is what will handle the click.
    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
        ev.setTargetAccessibilityFocus(false);
    }

    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

        // Check for interception.
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        // Check for cancelation.
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                && !isMouseEvent;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {
            // If the event is targeting accessibility focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getXDispatchLocation(actionIndex);
                    final float y = ev.getYDispatchLocation(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount;
                        }

                        if (!child.canReceivePointerEvents()
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = x;
                            mLastTouchDownY = y;
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    // Canceling motions is a special case.  We don't need to perform any transformations
    // or filtering.  The important part is the action, not the contents.
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }

    // Calculate the number of pointers to deliver.
    final int oldPointerIdBits = event.getPointerIdBits();
    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

    // If for some reason we ended up in an inconsistent state where it looks like we
    // might produce a motion event with no pointers in it, then drop the event.
    if (newPointerIdBits == 0) {
        return false;
    }

    // If the number of pointers is the same and we don't need to perform any fancy
    // irreversible transformations, then we can reuse the motion event for this
    // dispatch as long as we are careful to revert any changes we make.
    // Otherwise we need to make a copy.
    final MotionEvent transformedEvent;
    if (newPointerIdBits == oldPointerIdBits) {
        if (child == null || child.hasIdentityMatrix()) {
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                event.offsetLocation(offsetX, offsetY);

                handled = child.dispatchTouchEvent(event);

                event.offsetLocation(-offsetX, -offsetY);
            }
            return handled;
        }
        transformedEvent = MotionEvent.obtain(event);
    } else {
        transformedEvent = event.split(newPointerIdBits);
    }

    // Perform any necessary transformations and dispatch.
    if (child == null) {
        handled = super.dispatchTouchEvent(transformedEvent);
    } else {
        final float offsetX = mScrollX - child.mLeft;
        final float offsetY = mScrollY - child.mTop;
        transformedEvent.offsetLocation(offsetX, offsetY);
        if (! child.hasIdentityMatrix()) {
            transformedEvent.transform(child.getInverseMatrix());
        }

        handled = child.dispatchTouchEvent(transformedEvent);
    }

    // Done.
    transformedEvent.recycle();
    return handled;
}

参考资料:《Android开发艺术探索》

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