数学原理
相邻两边的
bool gimp_transform_polygon_is_convex(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
{
double z1, z2, z3, z4;
z1 = ((x2 - x1) * (y4 - y1
数学原理
相邻两边的
bool gimp_transform_polygon_is_convex(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
{
double z1, z2, z3, z4;
z1 = ((x2 - x1) * (y4 - y1