//by冉遗鱼…
//x轴方向四阶赛贝尔蛇形滑动
//例如 moveFun(126,1442,130,1442+random(-10,10),4000);
function moveFun(qx, qy, zx, zy, time) {
var xxy = [];
var points = [];
let offset= zx
//设置控制点极限距离
var leaveHeightLength=500
var point1 = {
"x": qx,
"y": qy
};
//根据偏差距离,应用不同的随机方式
if(Math.abs(zx-qx)>Math.abs(zy-qy)){
var my=(qy+zy)/2
var y2=my+random(0,leaveHeightLength)
var y3=my-random(0,leaveHeightLength)
var lx=(qx-zx)/3
if(lx<0){lx=-lx}
var x2=qx+lx/2+random(0,lx)
var x3=qx+lx+lx/2+random(0,lx)
}else{
var mx=(qx+zx)/2
var y2=mx+random(0,leaveHeightLength)
var y3=mx-random(0,leaveHeightLength)
var ly=(qy-zy)/3
if(ly<0){ly=-ly}
var y2=qy+ly/2+random(0,ly)
var y3=qy+ly+ly/2+random(0,ly)
}
var point2 = {
"x": x2,
"y": y2
};
var point3 = {
"x": x3,
"y": y3,
};
var point4 = {
"x": zx,
"y": zy
};
points.push(point1);
points.push(point2);
points.push(point3);
points.push(point4);
let targetP;
for (let i = 0; i < 1; i += 0.08) {
targetP=bezier_curves(points, i);
xxy.push([parseInt(targetP.x), parseInt(targetP.y)]);
}
let touch1 =[];
let _time=time/xxy.length;
touch1.push({"action": 0, "x": xxy[0][0], "y": xxy[0][1], "pointer": 1, "delay": _time})
for (let i = 1; i <xxy.length-1 ; i++) {
touch1.push({"action": 2, "x": xxy[i][0], "y": xxy[i][1], "pointer": 1, "delay": _time})
}
touch1.push({"action": 1, "x": xxy[xxy.length-1][0], "y": xxy[xxy.length-1][1], "pointer": 1, "delay": _time})
let x = multiTouch(touch1, null, null, 30000);
logd("群主鸟最大 " + x);
};