线程池(二)-submit源码分析

本文详细解读了Java线程池中`submit`方法的工作原理,涉及`AbstractExecutorService`和`FutureTask`的内部实现,包括任务提交、执行、状态控制和中断机制。重点讲解了如何使用`Unsafe`保证状态修改的原子性和不同情况下的任务完成标志处理。
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线程池submit任务

提交任务
//线程池的抽象基类
public abstract class AbstractExecutorService implements ExecutorService {
    public <T> Future<T> submit(Callable<T> task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<T> ftask = newTaskFor(task);
        execute(ftask);
        return ftask;
    }
    protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
        return new FutureTask<T>(callable);//创建一个任务,可以使用实现的Future接口方法来控制任务和获取结果
    }
}

//RunnableFuture 实现了Runnable类和Future类,可以提交任务,也可以得到执行结果
public class FutureTask<V> implements RunnableFuture<V> {
   
    private volatile int state;
    private static final int NEW          = 0;
    private static final int COMPLETING   = 1;
    private static final int NORMAL       = 2;
    private static final int EXCEPTIONAL  = 3;
    private static final int CANCELLED    = 4;
    private static final int INTERRUPTING = 5;
    private static final int INTERRUPTED  = 6;

    
    private Callable<V> callable;
    private Object outcome; // 结果
    private volatile Thread runner;
    private volatile WaitNode waiters; //等待队列

    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;
    }
    
    // Unsafe就是cas的底层实现
    private static final sun.misc.Unsafe UNSAFE;
    private static final long stateOffset;
    private static final long runnerOffset;
    private static final long waitersOffset;
    static {
        try {
            UNSAFE = sun.misc.Unsafe.getUnsafe();
            Class<?> k = FutureTask.class;
            stateOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("state"));
            runnerOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("runner"));
            waitersOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("waiters"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }
}
任务执行

Future.get() 方法等待Runnable.run()执行完成或者被Future.cancel()执行后才能继续执行
这就是场景1的情况

等待线程
public class FutureTask<V> implements RunnableFuture<V> {
    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING) //完成标志未设置
            s = awaitDone(false, 0L); 
        return report(s);
    }
    //等待工作线程结束
    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        for (;;) {
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }

            int s = state;
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (s == COMPLETING) //正在结束,这个状态设置是在设置结果之前
                Thread.yield();       //让出时间片,等待设置结果完成
            else if (q == null)
                q = new WaitNode();
            else if (!queued) //完成状态未设置 && 没有添加到等待队列
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);//这里先设置原来的等待队列头节点作为新节点的后置节点,然后在cas,这就保证了两个操作的原子性
            else if (timed) {
                nanos = deadline - System.nanoTime();
                if (nanos <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                LockSupport.parkNanos(this, nanos);
            }
            else
                LockSupport.park(this);//完成状态未设置 && 添加到等待队列
        }
    } 
    //报告结果
    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x; //1.正常结束
        if (s >= CANCELLED)
            throw new CancellationException(); //2.被取消
        throw new ExecutionException((Throwable)x); //3.任务异常
    }
}
工作线程
  1. Runnable.run()
public class FutureTask<V> implements RunnableFuture<V> {
    public void run() {
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call(); 
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);//设置异常
                }
                if (ran)
                    set(result);//设置结果
            }
        } finally {
            runner = null;
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);//处理执行cancel(true)的情况,需要等待cancel方法执行完
        }
    }
    private void handlePossibleCancellationInterrupt(int s) {
        if (s == INTERRUPTING)
            while (state == INTERRUPTING)
                Thread.yield(); //让出时间片,等待中断完成(这是是担心interupt方法调用之前线程就已经结束了)
    }

    //设置结果
    protected void set(V v) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {//cas设置状态为COMPLETING
            outcome = v;
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); //正常设置状态NORMAL,前面cas已经确保了不会被其他线程修改了,所以不需要cas了
            finishCompletion();// 清空等待队列 && 唤醒每一个线程
        }
    }

    //设置异常
    protected void setException(Throwable t) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = t;
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); //设置玩完成标志为EXCEPTIONAL
            finishCompletion();// 清空等待队列 && 唤醒每一个线程
        }
    }

    // 清空等待队列 && 唤醒每一个线程
    private void finishCompletion() {
        for (WaitNode q; (q = waiters) != null;) {
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { //清空等待队列,CAS设置链表头节点为null就行了
                for (;;) { //遍历等待队列
                    Thread t = q.thread;
                    if (t != null) {
                        q.thread = null;
                        LockSupport.unpark(t);//唤醒挂起的线程
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; 
                    q = next;
                }
                break;
            }
        }
        done();
        callable = null;  
    }
}
  1. Future.cancel()
public class FutureTask<V> implements RunnableFuture<V> {
     public boolean cancel(boolean mayInterruptIfRunning) { //参数为true,允许中断线程执行,但设计代码的时候任务代码中必须有可以支持中断的函数,否则也是白搭
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))//cas设置状态为INTERRUPTING||CANCELLED
            return false;
        try {    
            if (mayInterruptIfRunning) {
                try {
                    Thread t = runner;
                    if (t != null)
                        t.interrupt();//中断线程
                } finally { 
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);//正常设置状态INTERRUPTED,前面cas已经确保了不会被其他线程修改了,所以不需要cas了
                }
            }
        } finally {
            finishCompletion();//清空等待队列 && 唤醒每一个线程
        }
        return true;
    }
}

1和2的情况需要对完成标志的修改做访问控制
这就是场景2的类型2的情况

使用UNSAFE.compareAndSwapInt(this, stateOffset, NEW,xxx)来保证只有一个线程能够修改任务状态成功

中断发生有三种情况

  1. 使用shutdownNow关闭线程池,这个时候Future.get()返回的状态是EXCEPTIONAL
  2. 调用cancel(true)来中断线程,cancel如果发生在设置结果或者设置异常前面,Future.get()返回状态为INTERRUPTED
  3. 调用cancel(true)来中断线程,cancel如果发生在设置结果或者设置异常后面,Future.get()返回NORMAL或EXCEPTIONAL
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