这里仅仅的改动是内存分配函数和分辨率,因为我们是32位真彩,每个像素占用int类型的长度,所以描绘图层简直更快更简单。
// sheet.h
#ifndef __SHEET_H
#define __SHEET_H
/* sheet.c */
#define MAX_SHEETS 256
struct SHEET {
unsigned int *buf;
int bxsize, bysize, vx0, vy0, col_inv, height, flags;
struct SHTCTL *ctl;
};
struct SHTCTL {
unsigned int *vram, *map;
int xsize, ysize, top;
struct SHEET *sheets[MAX_SHEETS];
struct SHEET sheets0[MAX_SHEETS];
};
struct SHTCTL *shtctl_init(unsigned int *vram, int xsize, int ysize);
struct SHEET *sheet_alloc(struct SHTCTL *ctl);
void sheet_setbuf(struct SHEET *sht, unsigned int *buf, int xsize, int ysize, int col_inv);
void sheet_refreshmap(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0);
void sheet_refreshsub(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0, int h1);
void sheet_updown(struct SHEET *sht, int height);
void sheet_refresh(struct SHEET *sht, int bx0, int by0, int bx1, int by1);
void sheet_slide(struct SHEET *sht, int vx0, int vy0);
void sheet_free(struct SHEET *sht);
void* get_kernel_pages(unsigned int pg_cnt);
struct SHTCTL* shtctl;
#endif
// sheet.c
#include "global.h"
#include "sheet.h"
#define SHEET_USE 1
struct SHTCTL *shtctl_init(unsigned int *vram, int xsize, int ysize)
{
struct SHTCTL *ctl;
int i;
ctl = (struct SHTCTL *) get_kernel_pages(up_pgs(sizeof (struct SHTCTL)));
if (ctl == 0) {
goto err;
}
ctl->map = (unsigned int *) get_kernel_pages(up_pgs(1024 * (768 - 128) * 4));
if (ctl->map == 0) {
goto err1;
}
ctl->vram = vram;
ctl->xsize = xsize;
ctl->ysize = ysize;
ctl->top = -1;
for (i = 0; i < MAX_SHEETS; i++) {
ctl->sheets0[i].flags = 0;
ctl->sheets0[i].ctl = ctl;
}
err:
return ctl;
err1:
return NULL;
}
struct SHEET *sheet_alloc(struct SHTCTL *ctl)
{
struct SHEET *sht;
int i;
for (i = 0; i < MAX_SHEETS; i++) {
if (ctl->sheets0[i].flags == 0) {
sht = &ctl->sheets0[i];
sht->flags = SHEET_USE;
sht->height = -1;
return sht;
}
}
return 0;
}
void sheet_setbuf(struct SHEET *sht, unsigned int *buf, int xsize, int ysize, int col_inv)
{
sht->buf = buf;
sht->bxsize = xsize;
sht->bysize = ysize;
sht->col_inv = col_inv;
return;
}
void sheet_refreshmap(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned int *buf, sid, *map = ctl->map;
struct SHEET *sht;
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = h0; h <= ctl->top; h++) {
sht = ctl->sheets[h];
sid = sht - ctl->sheets0;
buf = sht->buf;
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++) {
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++) {
vx = sht->vx0 + bx;
if (buf[by * sht->bxsize + bx] != sht->col_inv) {
map[vy * ctl->xsize + vx] = sid;
}
}
}
}
return;
}
void sheet_refreshsub(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0, int h1)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned int *buf, *vram = ctl->vram, *map = ctl->map, sid;
struct SHEET *sht;
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = h0; h <= h1; h++) {
sht = ctl->sheets[h];
buf = sht->buf;
sid = sht - ctl->sheets0;
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++) {
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++) {
vx = sht->vx0 + bx;
if (map[vy * ctl->xsize + vx] == sid) {
vram[vy * ctl->xsize + vx] = buf[by * sht->bxsize + bx];
}
}
}
}
return;
}
void sheet_updown(struct SHEET *sht, int height)
{
struct SHTCTL *ctl = sht->ctl;
int h, old = sht->height;
if (height > ctl->top + 1) {
height = ctl->top + 1;
}
if (height < -1) {
height = -1;
}
sht->height = height;
if (old > height) {
if (height >= 0) {
for (h = old; h > height; h--) {
ctl->sheets[h] = ctl->sheets[h - 1];
ctl->sheets[h]->height = h;
}
ctl->sheets[height] = sht;
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height + 1);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height + 1, old);
} else {
if (ctl->top > old) {
for (h = old; h < ctl->top; h++) {
ctl->sheets[h] = ctl->sheets[h + 1];
ctl->sheets[h]->height = h;
}
}
ctl->top--;
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, 0);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, 0, old - 1);
}
} else if (old < height) {
if (old >= 0) {
for (h = old; h < height; h++) {
ctl->sheets[h] = ctl->sheets[h + 1];
ctl->sheets[h]->height = h;
}
ctl->sheets[height] = sht;
} else {
for (h = ctl->top; h >= height; h--) {
ctl->sheets[h + 1] = ctl->sheets[h];
ctl->sheets[h + 1]->height = h + 1;
}
ctl->sheets[height] = sht;
ctl->top++;
}
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height, height);
}
return;
}
void sheet_refresh(struct SHEET *sht, int bx0, int by0, int bx1, int by1)
{
if (sht->height >= 0) {
sheet_refreshsub(sht->ctl, sht->vx0 + bx0, sht->vy0 + by0, sht->vx0 + bx1, sht->vy0 + by1, sht->height, sht->height);
}
return;
}
void sheet_slide(struct SHEET *sht, int vx0, int vy0)
{
struct SHTCTL *ctl = sht->ctl;
int old_vx0 = sht->vx0, old_vy0 = sht->vy0;
sht->vx0 = vx0;
sht->vy0 = vy0;
if (sht->height >= 0) {
sheet_refreshmap(ctl, old_vx0, old_vy0, old_vx0 + sht->bxsize, old_vy0 + sht->bysize, 0);
sheet_refreshmap(ctl, vx0, vy0, vx0 + sht->bxsize, vy0 + sht->bysize, sht->height);
sheet_refreshsub(ctl, old_vx0, old_vy0, old_vx0 + sht->bxsize, old_vy0 + sht->bysize, 0, sht->height - 1);
sheet_refreshsub(ctl, vx0, vy0, vx0 + sht->bxsize, vy0 + sht->bysize, sht->height, sht->height);
}
return;
}
void sheet_free(struct SHEET *sht)
{
if (sht->height >= 0) {
sheet_updown(sht, -1);
}
sht->flags = 0;
return;
}