java安桌动画,Java-适用于Android的libGDX动画

如果我为桌面启动它,它运行得很好,但是为我的Android导出后,它在我启动该应用程序后立即崩溃.

所以我的问题…:

它适用于台式机而不适用于我的Android,这是什么问题?

public class Player implements Serializable{

/**

*

*/

private static final long serialVersionUID = -7913517465400462738L;

Vector2 position;

private static final int col = 4;

private static final int row = 4;

private Animation animation;

private Texture playerTexture;

private TextureRegion[] frames;

private TextureRegion currentFrame;

private float stateTime;

private int x,y, deltaX, deltaY;

public Player(Vector2 position){

this.position = position;

playerTexture = new Texture(Gdx.files.internal("Charackter/charackter_sprite.png"));

TextureRegion[][] temp = TextureRegion.split(playerTexture, playerTexture.getWidth() / col, playerTexture.getHeight() / row);

frames = new TextureRegion[col* row];

int index = 0;

for(int i = 0; i < row; i++){

for(int j = 0; j < col; j++){

frames[index++] = temp[i][j];

}

}

animation = new Animation(1, frames);

stateTime = 0;

currentFrame = animation.getKeyFrame(0);

deltaX = Gdx.graphics.getWidth();

deltaY = Gdx.graphics.getHeight();

}

public void update(){

if(stateTime < 4){

stateTime += Gdx.graphics.getDeltaTime();

}

else{

stateTime = 0;

}

if (Gdx.input.isTouched())

{

x = Gdx.input.getX();

y = Gdx.input.getY();

if(x < deltaX * 50 / 100 && y > deltaY * 35 / 100 && y < deltaY * 65 / 100){

position.x -= 1;

currentFrame = animation.getKeyFrame(4 + stateTime);

}

if(x > deltaX * 50 / 100 && y > deltaY * 35 / 100 && y < deltaY * 65 / 100){

position.x += 1;

currentFrame = animation.getKeyFrame(8 + stateTime);

}

if(y < deltaY * 35 / 100 ){

position.y += 1;

currentFrame = animation.getKeyFrame(12 + stateTime);

}

if(y > deltaY * 65 / 100 ){

position.y -= 1;

currentFrame = animation.getKeyFrame(0 + stateTime);

}

}

}

public Vector2 getPosition() {

return position;

}

public void setPosition(Vector2 position) {

this.position = position;

}

public TextureRegion getCurrentFrame() {

return currentFrame;

}

}

.

public class PlayScreen implements Screen {

private SpriteBatch batch;

private Vector2 position;

private Game game;

private Player player;

private Texture bild;

public PlayScreen(Game game){

this.game = game;

}

@Override

public void render(float delta) {

Gdx.gl.glClearColor(1, 1, 1, 1);

Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

player.update();

batch.begin();

batch.draw(player.getCurrentFrame(), player.getPosition().x, player.getPosition().y);

batch.end();

}

@Override

public void resize(int width, int height) {

// TODO Auto-generated method stub

}

@Override

public void show() {

batch = new SpriteBatch();

position = new Vector2(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);

player = new Player(position);

bild = new Texture("spongebob.png");

}

@Override

public void hide() {

// TODO Auto-generated method stub

}

@Override

public void pause() {

// TODO Auto-generated method stub

}

@Override

public void resume() {

// TODO Auto-generated method stub

}

@Override

public void dispose() {

batch.dispose();

}

}

logcat的

11-25 11:25:20.990: D/dalvikvm(862): Trying to load lib /data/app-lib/com.mygdx.game.android-2/libgdx.so 0xb1caad50

11-25 11:25:21.040: D/dalvikvm(862): Added shared lib /data/app-lib/com.mygdx.game.android-2/libgdx.so 0xb1caad50

11-25 11:25:21.040: D/dalvikvm(862): No JNI_OnLoad found in /data/app-lib/com.mygdx.game.android-2/libgdx.so 0xb1caad50, skipping init

11-25 11:25:21.100: D/AndroidRuntime(862): Shutting down VM

11-25 11:25:21.100: W/dalvikvm(862): threadid=1: thread exiting with uncaught exception (group=0xb1a73d70)

11-25 11:25:21.110: E/AndroidRuntime(862): FATAL EXCEPTION: main

11-25 11:25:21.110: E/AndroidRuntime(862): Process: com.mygdx.game.android, PID: 862

11-25 11:25:21.110: E/AndroidRuntime(862): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.mygdx.game.android/com.mygdx.game.android.AndroidLauncher}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2197)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2258)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.access$800(ActivityThread.java:138)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1209)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.os.Handler.dispatchMessage(Handler.java:102)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.os.Looper.loop(Looper.java:136)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.main(ActivityThread.java:5026)

11-25 11:25:21.110: E/AndroidRuntime(862): at java.lang.reflect.Method.invokeNative(Native Method)

11-25 11:25:21.110: E/AndroidRuntime(862): at java.lang.reflect.Method.invoke(Method.java:515)

11-25 11:25:21.110: E/AndroidRuntime(862): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:777)

11-25 11:25:21.110: E/AndroidRuntime(862): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:602)

11-25 11:25:21.110: E/AndroidRuntime(862): at dalvik.system.NativeStart.main(Native Method)

11-25 11:25:21.110: E/AndroidRuntime(862): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0

11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:122)

11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidGraphics.(AndroidGraphics.java:102)

11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidGraphics.(AndroidGraphics.java:95)

11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:133)

11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:99)

11-25 11:25:21.110: E/AndroidRuntime(862): at com.mygdx.game.android.AndroidLauncher.onCreate(AndroidLauncher.java:14)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.Activity.performCreate(Activity.java:5242)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)

11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2161)

11-25 11:25:21.110: E/AndroidRuntime(862): ... 11 more

我对Java很陌生

所以我希望这是正确的部分:x

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