using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GuiMen : MonoBehaviour {
public GameObject LeftShoubing;
private Vector3 GuiMenMuBiao;
// Use this for initialization
void Start () {
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "ZuoShou")
{
if (LeftShoubing.GetComponent<ShouBingKongZhiQi>().BanJiAnXia == true)
{
GuiMenMuBiao = new Vector3(LeftShoubing.transform.position.x, this.gameObject.transform.position.y,LeftShoubing.transform.position.z);
this.transform.LookAt(GuiMenMuBiao);
}
}
}
// Update is called once per frame
void Update () {
if (this.gameObject.transform.localEulerAngles.y <= 270 && this.gameObject.transform.localEulerAngles.y > 180)
{
this.gameObject.transform.localEulerAngles = new Vector3(0, 270, 0);
}
if (this.gameObject.transform.localEulerAngles.y >= 20 && this.gameObject.transform.localEulerAngles.y < 180)
{
this.gameObject.transform.localEulerAngles = new Vector3(0, 20, 0);
}
}
}