All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.阿诺德相机(透视,orthographic,球形,鱼眼)与景深和先进的快门控制。
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.自定义阿诺德材质网络背景下的综合列表106着色器和公用节点。
Atmospheric and background effects.大气和背景效果
Volume rendering with support for OpenVDB and particles体积渲染支持OpenVDB和粒子.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.渲染到AOVs,单个或者分离成多个文件
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.交互式渲染(IPR)允许快速预览参数变化而不中断你的工作。
Instancing实例化.
Multi-camera renders多摄像机渲染.
DeepEXR support支持DeepEXR.