/* Process every pending time event, then every pending file event* (that may be registered by time event callbacks just processed).* Without special flags the function sleeps until some file event* fires, or when the next time event occurs (if any).** If flags is 0, the function does nothing and returns.* if flags has AE_ALL_EVENTS set, all the kind of events are processed.* if flags has AE_FILE_EVENTS set, file events are processed.* if flags has AE_TIME_EVENTS set, time events are processed.* if flags has AE_DONT_WAIT set the function returns ASAP until all* the events that's possible to process without to wait are processed.** The function returns the number of events processed. */
int aeProcessEvents(aeEventLoop *eventLoop, int flags)
{
int processed = 0, numevents;
/* Nothing to do? return ASAP */
if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;
/* Note that we want call select() even if there are no* file events to process as long as we want to process time* events, in order to sleep until the next time event is ready* to fire. */
if (eventLoop->maxfd != -1 ||
((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
int j;
aeTimeEvent *shortest = NULL;
struct timeval tv, *tvp;
if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
shortest = aeSearchNearestTimer(eventLoop);
if (shortest) {
long now_sec, now_ms;
/* Calculate the time missing for the nearest* timer to fire. */
aeGetTime(&now_sec, &now_ms);
tvp = &tv;
tvp->tv_sec = shortest->when_sec - now_sec;
if (shortest->when_ms < now_ms) {
tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000;
tvp->tv_sec --;
} else {
tvp->tv_usec = (shortest->when_ms - now_ms)*1000;
}
if (tvp->tv_sec < 0) tvp->tv_sec = 0;
if (tvp->tv_usec < 0) tvp->tv_usec = 0;
} else {
/* If we have to check for events but need to return* ASAP because of AE_DONT_WAIT we need to set the timeout* to zero */
if (flags & AE_DONT_WAIT) {
tv.tv_sec = tv.tv_usec = 0;
tvp = &tv;
} else {
/* Otherwise we can block */
tvp = NULL; /* wait forever */
}
}
numevents = aeApiPoll(eventLoop, tvp);
for (j = 0; j < numevents; j++) {
aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
int mask = eventLoop->fired[j].mask;
int fd = eventLoop->fired[j].fd;
int rfired = 0;
/* note the fe->mask & mask & ... code: maybe an already processed* event removed an element that fired and we still didn't* processed, so we check if the event is still valid. */
if (fe->mask & mask & AE_READABLE) {
rfired = 1;
fe->rfileProc(eventLoop,fd,fe->clientData,mask);
}
if (fe->mask & mask & AE_WRITABLE) {
if (!rfired || fe->wfileProc != fe->rfileProc)
fe->wfileProc(eventLoop,fd,fe->clientData,mask);
}
processed++;
}
}
/* Check time events */
if (flags & AE_TIME_EVENTS)
processed += processTimeEvents(eventLoop);
return processed; /* return the number of processed file/time events */
}