README for libsocket
BUILDING libsocket
If you want to install both libsocket and libsocket++, simply use this command:
$ mkdir build && cd build
$ cmake ..
$ make # or make install
This installs the SOs libsocket.so and libsocket++.so to /usr/lib/ and the header files to
/usr/include/libsocket. You may change these paths in the CMakeLists.txt file in the project root.
Note the changed library name on SunOS, where it is called libsocket_hl (for "high level").
CMake is required to support object libraries, which is the case in versions higher than or equal to
2.8.
WHAT IS libsocket AND WHY SHOULD I USE IT?
libsocket is a library with a C part and a C++ part making sockets usage easy and clean.
Link against libsocket.so
Functions combining more than one operation on sockets (e.g. create and connect TCP socket)
Main principle: "One function to connect a socket, one to close it."
Link against libsocket++.so
Classes representing the different socket types, e.g. TCP client sockets, UNIX DGRAM "server"
sockets.
Complex (almost complicated...) class hierarchy (doc/libsocket++/classes.svg) reducing
duplication.
C++ish implementation (features include overloaded stream (<>) operators, functions
accepting std::string objects and more-or-less STL use), so -> good integration in other
applications or libraries.
Using C++11 features: The copy constructor of the socket base class is deleted; this enables the
destructor to safely close the socket when it leaves the visible scope. Some functions are
internally using unique_ptrs to enable safe deallocation.
FEATURES AND ADVANTAGES
The libsocket library has the following features:
IPv4 (client, server)
IPv6 (client, server; if your machine supports it)
TCP (client, server)
UDP (client, server -- the difference is that client sockets may be connected to an endpoint)
UNIX Domain Sockets (DGRAM/STREAM server/client)
IPv4/IPv6 multicast (only in C)
Abstraction classes for select(2) and epoll(7) (C++)
Easy use (one function call to get a socket up and running, another one to close it)
RAII, no-copy classes -- resource leaks are hard to do.
Proper error processing (using errno, gai_strerror() etc.) and C++ exceptions.
One of the main advantages of libsocket is that you don't have to write the complex and error-prone
procedures for connecting a socket, checking it for errors etc. yourself. Your networked programs
become shorter and better readable.
libsocket supports the important socket types: INET/INET6 with TCP and UDP; and UNIX DGRAM/STREAM.
Almost every function working with sockets is wrapped by libsocket, e.g.:
sendto
recvfrom
accept
socket/connect - one function
socket/bind - one function
libsocket is designed to not use a "proprietary" socket format (as libc does with its FILE type)
giving you the possibility to operate on the raw file descriptor with functions other than those
provided by libsocket.
PLATFORMS
Please let me know if a platform is not supported as well as it should, or if you managed to port
libsocket to a new platform.
GNU/Linux
Libsocket works best on modern linux systems (sorry!). It needs a C++11 compiler like g++ or
clang++. Override the default compiler using the flag -DCMAKE_CXX_COMPILER= or
-DCMAKE_C_COMPILER=.
FreeBSD
Other than on Linux systems libsocket is known to work as well (although not really thoroughly
tested) on FreeBSD systems with working C++11 stack. The library has been tested on a
FreeBSD 10.0-RC4 amd64 system using the shipped compilers (which is clang 3.3).
SunOS: OpenIndiana, (Solaris?)
The library part written in C works (partly) also on OpenIndiana; this has been verified using
SunOS openindiana 5.11 oi_151a8.
Because a modern C++ compiler was not available at the time of testing, the C++ library part is not
built on SunOS systems.
Another hurdle is that Solaris already ships with a libsocket containing the standard socket
functions. The C library is thus renamed to libsocket_hl on SunOS. You have to link your programs
using the flag -lsocket_hl, not -lsocket.
SunOS limitations
The UDP server example (examples/echo_dgram_server.c) refuses to create a socket. The error is
"Operation not supported on transport endpoint".
The TCP server example (examples/transmission_server.c) also fails when trying to create the
socket. Here, the error displayed is "Invalid argument". I'm quite sure that these issues can be
fixed with a little investigation and knowledge of SunOS.
OpenBSD
libsocket does not work on OpenBSD yet because there are some more fundamental source
level incompatibilities than those between Linux and FreeBSD/OpenIndiana-SunOS.
Other OSs
If you're using libsocket successfully on other platforms (or even ported it), please
let me know.
How to use libsocket: static vs. dynamic
Linking statically
It's possible to link libsocket statically into your program (by placing the .c[pp] and .h[pp] files
in your source tree or linking against a .a file). You don't have to mind legal issues
because libsocket is licensed by a slightly modified 2-clause BSD license which permits any use, as
long as you include the license text in your product (so it's clear that libsocket is licensed by
this License) and the notice that we wrote libsocket (as described in the license). It's
ok to mention libsocket in your product's Readme or advertisements anyway.
Linking statically in CMake Projects
It is possible to produce static libraries for linking by setting the cmake configuration option
BUILD_STATIC_LIBS=ON. This can be done from command line or in your CMakeLists.txt.
SET(BUILD_SHARED_LIBS ON) add_subdirectory(libsocket)
target_link_libraries(MyProject libsocket_int) # C linking target_link_libraries(MyProject
libsocket++_int) # C++ linking
Please note the cmake targets for static libraries are _int, but the produced libraries
will have the expected libsocket(++).a name on disk.
Linking dynamically
The recommended method to use libsocket is to link your program against the libsocket SO (DLL).
Using this method is quite easy; you have to compile the dynamic libraries (libsocket and
libsocket++) using the Makefile (see section "BUILDING")
Linking your programs against the library is also simple: if $OBJECTS are your object files, then
link them together using one of these commands:
$ gcc -o yourprog -lsocket $OBJECTS
# or for C++
$ g++ -o yourprog -lsocket++ $OBJECTS
You only need to link against one library, even when using C++, because libsocket++ is already
linked against libsocket.
If you distribute your program in binary form, it's possible to distribute the library binaries
along with your program and install them along your program.
EXAMPLES
You may test libsocket and make some experiences by playing with the examples provided in the
standard libsocket distribution in examples/ and examples++. More detailed descriptions can be found
in the source files. The collection of examples contain (among others):
(C)
http.c: A simple http client
echo_dgram_server.c, echo_dgram_client.c, echo_dgram_connect_client.c: Shows how to use UDP
sockets, both in connected and unconnected mode.
unix_stream_client.c, unix_stream_server.c: Demonstrating UNIX STREAM sockets as echo
server/client
unix_dgram_client.c, unix_dgram_server.c: Demonstrating UNIX DGRAM sockets as simple
server/client transmitting text.
multicast-listen.c: Demonstrating how to use libinetsocket for multicast networking.
Build these with gcc -o -lsocket .
(C++)
http.cpp, http_2.cpp: Two simple HTTP clients using slightly different approaches
server.cpp, client.cpp: TCP client and server
unix_client_dgram.cpp: Writes a message to the syslog using UNIX DGRAM sockets
echo_server.cpp, echo_client_conn.cpp, echo_client_sndto.cpp: UDP client/server (two clients:
One using sendto(), another using connected datagram sockets)
unix_client_stream.cpp, unix_server_stream.cpp: Client/Server using UNIX STREAM sockets.
Build these with [clan]g++ -std=c++11 -lsocket++ -o .
You should have a look at the length of the code; while http.c is complete with 24 sloc (source
lines of code) - the quite similar client simple-http
(https://github.com/dermesser/Simple-HTTP-client) uses almost 70 lines of code.
TODO
Currently nothing! libsocket is not actively developed, as it is mostly feature complete, but it
is actively maintained.