I want to malloc large number of objects in to memory.(about 100 million objects) because the gc of golang is not effective enough,so i need to use c/c++ to malloc memory and use std::vector to hold objects.
this is my code,i want use std container in cgo:
package main
import (
"fmt"
)
/*
#include
#include
#include
#include
using namespace std;
void dosome(){
vector ivec; // empty vector
for (vector::size_type ix = 0; ix != 10; ++ix)
ivec[ix] = ix; // disaster: ivec has no elements
}
*/
// #cgo LDFLAGS: -lstdc++
import "C"
//import "fmt"
func main() {
C.dosome()
var input string
fmt.Scanln(&input)
}
and have error message below:
go run stddemo.go
# command-line-arguments
./stddemo.go:13:10: fatal error: 'vector' file not found
#include
^
1 error generated.
how can i set the include path or is there another idea?
解决方案
While you can use C++ with CGo, you can't embed that code inside the .go file, since it ultimately gets built with a C compiler.
Instead, place your dosome function in a separate .cpp file in the same directory as the .go file, and declare your function to use C linkage. For example:
extern "C" {
void dosome() {
vector ivec;
...
}
}
If you include a prototype for the function in the CGo comment in the .go file so you can call it from Go.
Since you have multiple files now, you can't use the go run foo.go shorthand any more (since it only compiles a single file). Instead, you will need to use go run package or go build package, where your code is located at $GOPATH/src/package.