用python画猫和老鼠_一个Python游戏:猫和老鼠

本文介绍了如何使用Python编程创建一个猫和老鼠的游戏。玩家通过方向键控制老鼠避开由计算机控制的猫,维持时间越长得分越高。游戏包括设置边界、监听键盘事件、难度调整等功能,并展示了完整的代码实现。
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写出一个猫和老鼠的游戏。游戏者使用方向键来控制老鼠,使其保持在猫的前方(由计算机控制猫)。保持时间越长,得分越高。

import turtle

import time

boxsize = 200

caught = False

score = 0

# functions that are called on keypresses

def up():

mouse.forward(10)

checkbound()

def left():

mouse.left(45)

def right():

mouse.right(45)

def back():

mouse.backward(10)

checkbound()

def quitTurtles():

window.bye()

# stop the mouse from leaving the square set by box size

def checkbound():

global boxsize

if mouse.xcor() > boxsize:

mouse.goto(boxsize, mouse.ycor())

if mouse.xcor() < -boxsize:

mouse.goto(-boxsize, mouse.ycor())

if mouse.ycor() > boxsize:

mouse.goto(mouse.xcor(), boxsize)

if mouse.ycor() < boxsize:

mouse.goto(mouse.xcor(), -boxsize)

# set up screen

window = turtle.Screen()

mouse = turtle.Turtle()

cat = turtle.Turtle()

mouse.penup()

mouse.penup()

mouse.goto(100, 100)

# add key listeners

window.onkeypress(up, 'Up')

window.onkeypress(left, 'Left')

window.onkeypress(right, 'Right')

window.onkeypress(back, 'Down')

window.onkeypress(quitTurtles, 'Escape')

difficulty = window.numinput('Difficulty',

'Enter a difficulty from easy (1), for hard(5)',

minval=1, maxval=5)

window.listen()

# main loop

# note how it changes with difficulty

while not caught:

cat.setheading(cat.towards(mouse))

cat.forward(8 + difficulty)

score = score + 1

if cat.distance(mouse) < 5:

caught = True

time.sleep(0.2 - (0.01 * difficulty))

window.textinput('Game Over',

'Well done. You scored: ' +

str(score * difficulty))

window.bye()

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