如果我理解正确,您希望将游戏逻辑建立在时间增量上.
尝试在每个帧之间获得时间增量,然后让对象相对于该时间增量移动.
import time
while True:
# dt is the time delta in seconds (float).
currentTime = time.time()
dt = currentTime - lastFrameTime
lastFrameTime = currentTime
game_logic(dt)
def game_logic(dt):
# Where speed might be a vector. E.g speed.x = 1 means
# you will move by 1 unit per second on x's direction.
plane.position += speed * dt;
如果您还希望每秒限制帧数,那么在每次更新后,一种简单的方法就是在适当的时间内休眠.
FPS = 60
while True:
sleepTime = 1./FPS - (currentTime - lastFrameTime)
if sleepTime > 0:
time.sleep(sleepTime)
请注意,只有当您的硬件对游戏来说足够快时才会有效.有关游戏循环的更多信息,请查看this.
PS)抱歉Javaish变量名称……刚从Java编码中休息了一下.