java 弹幕游戏_java弹幕小游戏1.0版本

本文介绍了一个使用Java编写的简单弹幕小游戏。游戏包括了飞机、弹幕、爆炸等基本元素,通过键盘控制飞机移动,同时有炮弹从屏幕边缘以随机角度飞行,与飞机碰撞后产生爆炸效果。代码中包含GameObject、Shell、Plane和Explode等类的设计,以及游戏主类PlayGameFrame的实现,包括重绘、键盘监听和多线程功能。虽然代码还有改进空间,但对于初学者来说是一个不错的实践项目。
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java 弹幕小游戏的最初版本,供大家参考,具体内容如下

最近在学习javaSE,根据b站视频老师的讲解,也参考了他的代码,做了一个弹幕小游戏,也增添了一些自己的代码进去,因为只是最简单的游戏体,以后会慢慢做完整,所以如果有错误,或者代码不够整洁的话,可以帮我改正,谢谢啦。

父类

import java.awt.*;

public class GameObject {

//游戏物体的父类

Image img;

double x,y;

int speed = 3;

int width,height;

public void drawSelf(Graphics g){

g.drawImage(img,(int)x,(int)y,null);

}

public GameObject(Image img, double x, double y, int X_speed,int Y_speed, int width, int height) {

this.img = img;

this.x = x;

this.y = y;

this.speed = speed;

this.width = width;

this.height = height;

}

public GameObject(Image img, double x, double y) {

this.img = img;

this.x = x;

this.y = y;

}

public GameObject(){ }

//返回物体所在的矩形,便于后续的碰撞检测

public Rectangle getRect(){

return new Rectangle((int)x,(int)y,width,height);

}

}

弹幕类

import com.sun.xml.internal.ws.model.wsdl.WSDLPortProperties;

import java.awt.*;

public class Shell extends GameObject {

double degree;

public Shell() {

x = 200;

y = 200;

width = 10;

height = 10;

speed = 2;

speed = 2;

//弧度

degree = Math.random()*Math.PI*2;

}

public void draw(Graphics g){

Color c = g.getColor();

g.setColor(Color.YELLOW);

g.fillOval((int)x,(int)y,width,height);

//炮弹沿着任意角度去飞

x+=speed*Math.cos(degree);

y+=speed*Math.sin(degree);

if(x<0 || x> Constant.GAME_WIDTH-width){

degree = Math.PI - degree;

}

if(y<40 || y> Constant.GAME_HEIGHT-height){

degree = -degree;

}

g.setColor(c);

}

}

飞机类

import java.awt.*;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

public class Plane extends GameObject{

boolean left,right,up,down;

boolean live = true; //飞机是否活着

boolean leftflag,rightflag,upflag,downflag;//这些布尔值判断当碰到上下左右的边框时的状态

//如果活着画出来

public void drawSelf(Graphics g){

if(live) {

g.drawImage(img, (int) x, (int) y, null);

//根据方向进行不同的移动

if (left) {

x -= speed;

}

if (right) {

x += speed;

}

if (up) {

y -= speed;

}

if (down) {

y += speed;

}

}

}

public Plane(Image img,double x,double y) {

this.img = img;

this.x = x;

this.y = y;

this.speed = 3;

this.width = img.getWidth(null);

this.height = img.getHeight(null);

}

//按下某个键,增加相应的方向

public void addDirection(KeyEvent e) {

switch (e.getKeyCode()) {

case KeyEvent.VK_LEFT:

left = true;

break;

case KeyEvent.VK_UP:

up = true;

break;

case KeyEvent.VK_RIGHT:

right = true;

break;

case KeyEvent.VK_DOWN:

down = true;

break;

}

}

//按下某个键,取消相应的方向

public void minusDirection(KeyEvent e) {

switch (e.getKeyCode()) {

case KeyEvent.VK_LEFT:

left = false;

break;

case KeyEvent.VK_UP:

up = false;

break;

case KeyEvent.VK_RIGHT:

right = false;

break;

case KeyEvent.VK_DOWN:

down = false;

break;

}

}

}

爆炸类

import java.awt.*;

//爆炸类

public class Explode {

double x,y; //爆炸的位置

static Image[] imgs = new Image[16];

static {

for(int i=0;i<16;i++){

imgs[i] = PlayGameFrame.GameUtil.getImage("image/explode/e"+(i+1)+".gif");

imgs[i].getWidth(null);

}

}

int count;

public void draw(Graphics g){

if(count <= 15){

g.drawImage(imgs[count],(int)x,(int)y,null);

count++;

}

}

public Explode(double x,double y){

this.x = x;

this.y = y;

}

}

常量类

public class Constant {

public static final int GAME_WIDTH = 500;

public static final int GAME_HEIGHT = 500;

}

主类

import jdk.internal.cmm.SystemResourcePressureImpl;

import javax.imageio.ImageIO;

import javax.swing.*;

import java.awt.*;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

import java.awt.image.BufferedImage;

import java.io.IOException;

import java.net.URL;

import java.awt.Rectangle;

import java.util.Date;

/**

*飞机游戏的主窗口

*/

class PlayGameFrame extends Frame {

Image planeImg= GameUtil.getImage("image/plane.png");

Image nightsky = GameUtil.getImage("image/nightsky.jpg");

//定义飞机的坐标

Plane plane = new Plane(planeImg,250,250);

//定义炮弹

Shell[] shells = new Shell[50];

Explode boom;

Date startTime = new Date();

Date endTime;

int period;//游戏持续的时间

/**

*画图

*/

@Override

public void paint(Graphics g) { //自动被调用,g这个变量相当于一个画笔

Color c = g.getColor();

super.paint(g);//防止黑屏

g.drawImage(nightsky,0,0,null);

plane.drawSelf(g);//画飞机

if(plane.x <= Constant.GAME_WIDTH-plane.width && plane.x >= 30 && plane.y <= Constant.GAME_HEIGHT-30 && plane.y >= 0) plane.speed = 10;

else plane.speed = -plane.speed;

//画出所有的炮弹

for(int i=0;i

shells[i].draw(g);

//检测炮弹是否和飞机相撞

boolean peng = shells[i].getRect().intersects(plane.getRect());

if(peng){

plane.live = false;

if(boom == null) { //如果不加这个if,飞机在碰到炮弹的时候会不停地生成爆炸类

boom = new Explode(plane.x, plane.y);

endTime = new Date();

period = (int)((endTime.getTime() - startTime.getTime())/1000);

}

boom.draw(g);

}

//计时功能

if(!plane.live) {

g.setColor(Color.red);

Font f = new Font("宋体",Font.BOLD,50);

g.setFont(f);

g.drawString("时间:" + period + "秒", (int) plane.x, (int) plane.y);

}

}

g.setColor(c);

/*Color c=g.getColor(); //保存先颜色,等使用完之后要复原为最初的颜色

g.setColor(Color.BLUE);

g.drawLine(100,100,300,300);//直线

g.drawRect(100 ,100 ,300 ,300);//矩形

g.drawOval(100,100,300,300);//椭圆

g.fillRect(100,100,40,40);//填充矩形

g.drawString("Ning",100 ,200);//写字符串

g.drawImage(ball,250,250,null);

g.setColor(c);

随堂练习用,建立图片!!

*/

}

//多线程,帮助我们反复的重画窗口

class PaintThread extends Thread{

@Override

public void run() {

while(true){

repaint(); //重画窗口

try {

Thread.sleep(40);//重画次数

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

//定义键盘监听的内部类

class KeyMonitor extends KeyAdapter{

@Override

public void keyPressed(KeyEvent e) { plane.addDirection(e); }

@Override

public void keyReleased(KeyEvent e) {

plane.minusDirection(e);

}

}

/**

*初始化窗口

*/

public void launchFrame() {

this.setTitle("拉 拉 人");/*给自己的窗口起个标题*/

this.setVisible(true);/*默认窗口可见*/

this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);/*给窗口设定大小*/

this.setLocation(300,300);/*定义窗口的位置*/

/**

*关闭动作

*/

this.addWindowListener(new WindowAdapter() {

@Override

public void windowClosing(WindowEvent e) {

System.exit(0);/*表示正常结束*/

}

});

//启动重画窗口的线程

new PaintThread().start();

//给窗口增加键盘的监听

addKeyListener(new KeyMonitor());

//初始化50个炮弹

for(int i=0;i

shells[i] = new Shell();

}

}

public static class GameUtil {

// 工具类最好将构造器私有化。

private GameUtil() { }

public static Image getImage(String path) {

BufferedImage bi = null;

try {

URL u = GameUtil.class.getClassLoader().getResource(path);

bi = ImageIO.read(u);

} catch (IOException e) {

e.printStackTrace();

}

return bi;

}

}

public static void main(String[] args){

PlayGameFrame f = new PlayGameFrame();

f.launchFrame();

}

//添加双缓冲技术

private Image offScreenImage = null;

public void update(Graphics g) {

if (offScreenImage == null)

offScreenImage = this.createImage(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度

Graphics gOff = offScreenImage.getGraphics();

paint(gOff);

g.drawImage(offScreenImage, 0, 0, null);

}

}

因为是初学,还有很多地方都不会,代码也写得不到位,我会慢慢学习并改正。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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