java99游戏_java实现扫雷小游戏

本文实例为大家分享了java实现扫雷小游戏的具体代码,供大家参考,具体内容如下

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代码:

package GUI;

import java.util.Random;

import java.io.File;

import java.io.FileInputStream;

import java.io.FileOutputStream;

import java.io.IOException;

import java.awt.BorderLayout;

import java.awt.GridLayout;

import java.awt.Font;

import java.awt.Color;

import java.awt.EventQueue;

import java.awt.event.InputEvent;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

import javax.swing.JButton;

import javax.swing.JTextField;

import javax.swing.JMenuBar;

import javax.swing.JMenu;

import javax.swing.JMenuItem;

import javax.swing.JOptionPane;

import javax.swing.UIManager;

import javax.swing.ImageIcon;

import javax.swing.BorderFactory;

import javax.swing.border.EmptyBorder;

public class MineSweeperFrame extends JFrame {

// 游戏模式编号

public static final int Custom_Mode = 0;

public static final int Elementary_Mode = 1;

public static final int Intermediate_Mode = 2;

public static final int Advanced_Mode = 3;

// 游戏模式参数

public static final int[] Elementary = {9, 9, 10, Elementary_Mode};

public static final int[] Intermediate = {16, 16, 40, Intermediate_Mode};

public static final int[] Advanced = {16, 30, 99, Advanced_Mode};

// 游戏字体、图片、文字颜色

private static final Font FontC = new Font("Consolas", Font.PLAIN, 22);

private static final Font FontD = new Font("等线", Font.PLAIN, 20);

private static final ImageIcon imgicon = new ImageIcon(

MineSweeperFrame.class.getResource("/Images/icon.jpg"));

private static final ImageIcon imgflag = new ImageIcon(

MineSweeperFrame.class.getResource("/Images/flag.png"));

private static final ImageIcon imgbomb = new ImageIcon(

MineSweeperFrame.class.getResource("/Images/bomb.png"));

private static final Color[] NumberColor = {Color.blue,

Color.green, Color.orange, Color.magenta,

Color.red, Color.cyan, Color.black, Color.gray};

// 数据文件及高分记录

private static File file = new File("MineSweeper.txt");

private static int HighScore_Elementary;

private static int HighScore_Intermediate;

private static int HighScore_Advanced;

private int gamemode;

private int row;

private int column;

private int area;

private int minecount;

private int flagcount;

private int enablecount;

private boolean[][] minearea;

private boolean[][] flagmark;

private boolean isGameOver;

private boolean isFirstClick;

private TimeThread timeThread;

private JPanel contentPane;

private JMenuBar menuBar;

private JPanel pnlCount;

private JPanel pnlMine;

private MineButton[][] btnMine;

private JTextField txtTime;

private JTextField txtCount;

/**

* Launch the application.

*/

public static void main(String[] args) {

int[] i = getDataFromFile();

EventQueue.invokeLater(new Runnable() {

public void run() {

try {

new MineSweeperFrame(i[0], i[1], i[2], i[3]);

} catch (Exception e) {

e.printStackTrace();

}

}

});

}

/**

* Create the frame.

*/

public MineSweeperFrame(int row, int column, int minecount, int mode) {

// 设置各组件的默认字体

UIManager.put("Menu.font", FontD);

UIManager.put("Label.font", FontD);

UIManager.put("Button.font", FontD);

UIManager.put("MenuBar.font", FontD);

UIManager.put("MenuItem.font", FontD);

UIManager.put("TextField.font", FontD);

UIManager.put("OptionPane.buttonFont", FontD);

UIManager.put("OptionPane.messageFont", FontD);

setTitle("扫雷");

setResizable(false); // 设置窗口不可改变大小

setVisible(true); // 设置窗口初始可见

setIconImage(imgicon.getImage()); // 设置窗体的icon

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

// 注册监听器,响应窗口关闭事件

addWindowListener(new WindowAdapter() {

public void windowClosing(WindowEvent e){

saveDataToFile();

}

});

menuBar = new JMenuBar();

setJMenuBar(menuBar);

JMenu mGame = new JMenu("游戏");

menuBar.add(mGame);

JMenu mRestart = new JMenu("重新开始");

mGame.add(mRestart);

JMenuItem mitRestart = new JMenuItem("重新开始本局");

mitRestart.addActionListener(new RestartListener());

mRestart.add(mitRestart);

JMenuItem mitReset = new JMenuItem("开始新的游戏");

mitReset.addActionListener(new ResetMineListener());

mRestart.add(mitReset);

JMenu mDifficulty = new JMenu("难度设置");

mGame.add(mDifficulty);

JMenuItem mitElementary = new JMenuItem("初级");

mitElementary.addActionListener(new ResetModeListener(Elementary));

mDifficulty.add(mitElementary);

JMenuItem mitIntermediate = new JMenuItem("中级");

mitIntermediate.addActionListener(new ResetModeListener(Intermediate));

mDifficulty.add(mitIntermediate);

JMenuItem mitAdvanced = new JMenuItem("高级");

mitAdvanced.addActionListener(new ResetModeListener(Advanced));

mDifficulty.add(mitAdvanced);

JMenuItem mitCustom = new JMenuItem("自定义");

mitCustom.addActionListener(new CustomSizeFrameListener());

mDifficulty.add(mitCustom);

JMenuItem mitHighScore = new JMenuItem("高分榜");

mitHighScore.addActionListener(new HighScoreListener());

mGame.add(mitHighScore);

mGame.addSeparator();

JMenuItem mitExit = new JMenuItem("退出");

// 注册监听器,监听“退出”菜单项

mitExit.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {

saveDataToFile();

System.exit(0);

}

});

mGame.add(mitExit);

JMenu mHelp = new JMenu("帮助");

mHelp.add(new JMenuItem("http://www.baidu.com/"));

menuBar.add(mHelp);

contentPane = new JPanel();

contentPane.setBorder(new EmptyBorder(10, 10, 10, 10));

contentPane.setLayout(new BorderLayout(0, 0));

setContentPane(contentPane);

pnlCount = new JPanel();

contentPane.add(pnlCount, BorderLayout.NORTH);

JLabel lblTime = new JLabel("时间");

pnlCount.add(lblTime);

txtTime = new JTextField("0", 3);

txtTime.setEditable(false);

pnlCount.add(txtTime);

JLabel lblCount = new JLabel("计数");

pnlCount.add(lblCount);

txtCount = new JTextField("0/" + minecount, 5);

txtCount.setEditable(false);

pnlCount.add(txtCount);

pnlMine = new JPanel();

contentPane.add(pnlMine, BorderLayout.CENTER);

gamemode = mode;

setMineArea(row, column, minecount);

setMinePosition();

setMineButton();

UIManager.put("Label.font", FontC);

}

// 从文件中读取数据

public static int[] getDataFromFile() {

try {

FileInputStream fis = new FileInputStream(file);

byte[] buffer = new byte[256];

int size = fis.read(buffer);

fis.close();

String[] s = new String(buffer, 0, size).split(" ");

HighScore_Elementary = Integer.parseInt(s[0]);

HighScore_Intermediate = Integer.parseInt(s[1]);

HighScore_Advanced = Integer.parseInt(s[2]);

int[] i = {Integer.parseInt(s[3]), Integer.parseInt(s[4]),

Integer.parseInt(s[5]), Integer.parseInt(s[6])};

return i;

} catch (Exception e) {

HighScore_Elementary = Integer.MAX_VALUE;

HighScore_Intermediate = Integer.MAX_VALUE;

HighScore_Advanced = Integer.MAX_VALUE;

return Elementary;

}

}

// 保存数据到文件

public void saveDataToFile() {

try {

String s = HighScore_Elementary + " " + HighScore_Intermediate + " "

+ HighScore_Advanced + " " + row + " " + column + " "

+ minecount + " " + gamemode;

FileOutputStream fos = new FileOutputStream(file);

fos.write(s.getBytes());

fos.close();

} catch (IOException e) {

e.printStackTrace();

}

}

// 初始化面板的各项参数

private void setMineArea(int row, int column, int minecount) {

setSize(30 * column + 20, 30 * row + 120);

// 设置窗口在屏幕的正中心

setLocationRelativeTo(null);

this.row = row;

this.column = column;

this.minecount = minecount;

area = row * column;

flagcount = 0;

enablecount = area;

minearea = new boolean[row][column];

flagmark = new boolean[row][column];

isGameOver = false;

isFirstClick = true;

}

// 随机生成地雷的位置

private void setMinePosition(){

// 生成minecount个不重复的随机数

int[] pos = new int[area];

for (int i = 0; i < area; i++) {

pos[i] = i;

}

Random rand = new Random();

for (int i = 0; i < minecount; i++) {

int n = rand.nextInt(area - i);

minearea[pos[n] / column][pos[n] % column] = true;

pos[n] = pos[area - i - 1];

}

}

// 向地雷面板上添加按钮

private void setMineButton() {

pnlMine.setLayout(new GridLayout(row, column));

btnMine = new MineButton[row][column];

for (int i = 0; i < row; i++) {

for (int j = 0; j < column; j++) {

btnMine[i][j] = new MineButton(i, j);

pnlMine.add(btnMine[i][j]);

}

}

}

// “重新开始本局”菜单项监听类

private class RestartListener implements ActionListener {

public void actionPerformed(ActionEvent e) {

new MenuFunction().Restart();

}

}

// “开始新的的游戏”菜单项监听类

private class ResetMineListener implements ActionListener {

public void actionPerformed(ActionEvent e) {

new MenuFunction().ResetMine();

}

}

// “游戏模式设置”菜单项监听类

private class ResetModeListener implements ActionListener {

private int[] mode;

public ResetModeListener(int[] mode) {

this.mode = mode;

}

public void actionPerformed(ActionEvent e) {

if (gamemode == mode[3]) {

new MenuFunction().ResetMine();

} else {

new MenuFunction().ResetSize(mode[0], mode[1], mode[2]);

gamemode = mode[3];

}

}

}

// “自定义”菜单项监听类,JFrame窗口的子类

private class CustomSizeFrameListener extends JFrame implements ActionListener {

public CustomSizeFrameListener() {

setTitle("自定义");

setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);

setSize(320, 220);

setLocationRelativeTo(null); // 设置窗口在屏幕的正中心

setResizable(false); // 设置窗体不可改变大小

JPanel contentPane = new JPanel();

contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));

contentPane.setLayout(new GridLayout(4, 0));

setContentPane(contentPane);

JPanel pnlRow = new JPanel();

contentPane.add(pnlRow);

pnlRow.add(new JLabel("行数:"));

JTextField txtRow = new JTextField(10);

pnlRow.add(txtRow);

JPanel pnlColumn = new JPanel();

contentPane.add(pnlColumn);

pnlColumn.add(new JLabel("列数:"));

JTextField txtColumn = new JTextField(10);

pnlColumn.add(txtColumn);

JPanel pnlMineCount = new JPanel();

contentPane.add(pnlMineCount);

pnlMineCount.add(new JLabel("雷数:"));

JTextField txtMineCount = new JTextField(10);

pnlMineCount.add(txtMineCount);

JPanel pnlButton = new JPanel();

contentPane.add(pnlButton);

JButton btnOK = new JButton("确定");

btnOK.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {

try {

int r = Integer.parseInt(txtRow.getText().trim());

int c = Integer.parseInt(txtColumn.getText().trim());

int count = Integer.parseInt(txtMineCount.getText().trim());

if (r <= 0 || c <= 0 || r > 24 || c > 30) {

JOptionPane.showMessageDialog(null, "限制行数:1~24\n限制列数:1~30",

"警告", JOptionPane.WARNING_MESSAGE);

return;

}

if (count <= 0 || count > r * c) {

JOptionPane.showMessageDialog(null, "限制雷数:1~" + (r * c),

"警告", JOptionPane.WARNING_MESSAGE);

return;

}

new MenuFunction().ResetSize(r, c, count);

gamemode = Custom_Mode;

setVisible(false);

} catch (NumberFormatException ex) {

JOptionPane.showMessageDialog(null, "无效输入!",

"错误", JOptionPane.ERROR_MESSAGE);

}

}

});

pnlButton.add(btnOK);

}

public void actionPerformed(ActionEvent e) {

setVisible(true);

}

}

// “高分榜”菜单项监听类

private class HighScoreListener implements ActionListener {

public void actionPerformed(ActionEvent e) {

JOptionPane.showMessageDialog(null, "初级:" + HighScore_Elementary

+ "秒\n中级:" + HighScore_Intermediate

+ "秒\n高级:" + HighScore_Advanced + "秒",

"高分榜", JOptionPane.INFORMATION_MESSAGE);

}

}

// 菜单栏事件监听函数类

private class MenuFunction {

// “重新开始本局”函数

public void Restart() {

flagcount = 0;

enablecount = area;

if (!isFirstClick) {

timeThread.interrupt();

isFirstClick = true;

txtTime.setText("0");

}

txtCount.setText("0/" + minecount);

for (int i = 0; i < row; i++) {

for (int j = 0; j < column; j++) {

flagmark[i][j] = false;

btnMine[i][j].removeLabel();

btnMine[i][j].setIcon(null);

btnMine[i][j].setOriginalStyle();

btnMine[i][j].setEnabled(true);

}

}

if (isGameOver) {

for (int i = 0; i < row; i++) {

for (int j = 0; j < column; j++) {

btnMine[i][j].setMineListener();

}

}

isGameOver = false;

}

}

// “开始新的游戏”函数

public void ResetMine() {

minearea = new boolean[row][column];

setMinePosition();

Restart();

}

// “游戏模式设置”函数

public void ResetSize(int r, int c, int count) {

Restart();

txtCount.setText("0/" + count);

pnlMine.removeAll();

setMineArea(r, c, count);

setMinePosition();

setMineButton();

}

}

// 地雷区按钮监听类

private class MineListener extends MouseAdapter {

private int r;

private int c;

private boolean bothpress;

private MouseFunction mousefunction;

public MineListener(int r, int c) {

this.r = r;

this.c = c;

mousefunction = new MouseFunction(r, c);

}

// 鼠标点击时触发

public void mousePressed(MouseEvent e) {

// 判断是否为左右双键同时点击

int d = e.getModifiersEx();

if (d == InputEvent.BUTTON1_DOWN_MASK + InputEvent.BUTTON3_DOWN_MASK) {

bothpress = true;

} else {

bothpress = false;

}

if (bothpress) {

mousefunction.bothPressed();

}

}

// 鼠标释放时触发

public void mouseReleased(MouseEvent e) {

if (bothpress) {

mousefunction.bothReleased();

} else if (e.getButton() == MouseEvent.BUTTON1) {

mousefunction.leftReleased(r, c);

} else if (e.getButton() == MouseEvent.BUTTON3 && !bothpress) {

mousefunction.rightReleased();

}

if (minecount == enablecount) {

mousefunction.Success();

}

}

}

// 地雷区鼠标点击事件监听函数类

private class MouseFunction {

private int r;

private int c;

private boolean[] bool;

public MouseFunction(int r, int c) {

this.r = r;

this.c = c;

bool = surroundingButtons(r, c);

}

// 判断被点击按钮周边3*3范围内有无其它按钮

private boolean[] surroundingButtons(int r, int c) {

boolean[] bool = {true, true, true, true, true, true, true, true, true};

if (r == 0) {bool[0] = bool[1] = bool[2] = false;}

if (r == row - 1) {bool[6] = bool[7] = bool[8] = false;}

if (c == 0) {bool[0] = bool[3] = bool[6] = false;}

if (c == column - 1) {bool[2] = bool[5] = bool[8] = false;}

return bool;

}

// 左键释放函数

public void leftReleased(int r, int c) {

if (isFirstClick) {

timeThread = new TimeThread();

timeThread.start();

isFirstClick = false;

}

if (flagmark[r][c] || !btnMine[r][c].isEnabled()) {return;}

if (minearea[r][c]) {GameOver(r, c); return;}

boolean[] bool = surroundingButtons(r, c);

int i = 0;

if (bool[0] && minearea[r - 1][c - 1]) {i++;}

if (bool[1] && minearea[r - 1][c]) {i++;}

if (bool[2] && minearea[r - 1][c + 1]) {i++;}

if (bool[3] && minearea[r][c - 1]) {i++;}

if (bool[5] && minearea[r][c + 1]) {i++;}

if (bool[6] && minearea[r + 1][c - 1]) {i++;}

if (bool[7] && minearea[r + 1][c]) {i++;}

if (bool[8] && minearea[r + 1][c + 1]) {i++;}

btnMine[r][c].setDisabledStyle();

btnMine[r][c].setEnabled(false);

enablecount--;

if (i != 0) {

btnMine[r][c].setLabel(i);

} else {

if (bool[0]) {leftReleased(r - 1, c - 1);}

if (bool[1]) {leftReleased(r - 1, c);}

if (bool[2]) {leftReleased(r - 1, c + 1);}

if (bool[3]) {leftReleased(r, c - 1);}

if (bool[5]) {leftReleased(r, c + 1);}

if (bool[6]) {leftReleased(r + 1, c - 1);}

if (bool[7]) {leftReleased(r + 1, c);}

if (bool[8]) {leftReleased(r + 1, c + 1);}

}

}

// 右键释放函数

public void rightReleased() {

if (flagmark[r][c]) {

btnMine[r][c].setIcon(null);

flagmark[r][c] = false;

flagcount--;

txtCount.setText(flagcount + "/" + minecount);

} else {

if (btnMine[r][c].isEnabled()) {

btnMine[r][c].setIcon(imgflag);

flagmark[r][c] = true;

flagcount++;

txtCount.setText(flagcount + "/" + minecount);

}

}

}

// 双键点击函数

public void bothPressed() {

if (flagmark[r][c]) {return;}

int k = 0;

for (int i = -1; i <= 1; i++) {

for (int j = -1; j <= 1; j++) {

if (bool[k++] && btnMine[r + i][c + j].isEnabled() && !flagmark[r + i][c + j]) {

btnMine[r + i][c + j].setClickedStyle();

}

}

}

}

// 双键释放函数

public void bothReleased() {

if (flagmark[r][c]) {return;}

int k = 0, m = 0, n = 0;

for (int i = -1; i <= 1; i++) {

for (int j = -1; j <= 1; j++) {

if (bool[k++]) {

if (btnMine[r + i][c + j].isEnabled() && !flagmark[r + i][c + j]) {

btnMine[r + i][c + j].setOriginalStyle();

}

if (minearea[r + i][c + j]) {

m++;

}

if (flagmark[r + i][c + j]) {

n++;

}

}

}

}

if (btnMine[r][c].isEnabled()) {return;}

if (m == n) {

if (bool[0] && !flagmark[r - 1][c - 1]) {leftReleased(r - 1, c - 1);}

if (bool[1] && !flagmark[r - 1][c]) {leftReleased(r - 1, c);}

if (bool[2] && !flagmark[r - 1][c + 1]) {leftReleased(r - 1, c + 1);}

if (bool[3] && !flagmark[r][c - 1]) {leftReleased(r, c - 1);}

if (bool[5] && !flagmark[r][c + 1]) {leftReleased(r, c + 1);}

if (bool[6] && !flagmark[r + 1][c - 1]) {leftReleased(r + 1, c - 1);}

if (bool[7] && !flagmark[r + 1][c]) {leftReleased(r + 1, c);}

if (bool[8] && !flagmark[r + 1][c + 1]) {leftReleased(r + 1, c + 1);}

}

}

// 游戏结束函数

public void GameOver(int r, int c) {

btnMine[r][c].setBackground(Color.red);

for (int i = 0; i < row; i++) {

for (int j = 0; j < column; j++) {

if (minearea[i][j]) {

btnMine[i][j].setIcon(imgbomb);

}

btnMine[i][j].removeMineListener();

}

}

timeThread.interrupt();

JOptionPane.showMessageDialog(null, "Game Over",

"提示", JOptionPane.INFORMATION_MESSAGE);

isGameOver = true;

}

// 游戏胜利函数

public void Success() {

txtCount.setText(minecount + "/" + minecount);

for (int i = 0; i < row; i++) {

for (int j = 0; j < column; j++) {

if (minearea[i][j]) {

btnMine[i][j].setIcon(imgflag);

}

btnMine[i][j].removeMineListener();

}

}

if (timeThread != null) {

timeThread.interrupt();

}

String s = "You Win!";

int time = Integer.parseInt(txtTime.getText());

switch (gamemode) {

case Elementary_Mode:

if (time < HighScore_Elementary) {

HighScore_Elementary = time;

s = "New Record!";

}

break;

case Intermediate_Mode:

if (time < HighScore_Intermediate) {

HighScore_Intermediate = time;

s = "New Record!";

}

break;

case Advanced_Mode:

if (time < HighScore_Advanced) {

HighScore_Advanced = time;

s = "New Record!";

}

}

JOptionPane.showMessageDialog(null, s + "\n用时:" + time + "秒",

"提示", JOptionPane.INFORMATION_MESSAGE);

isGameOver = true;

}

}

// 地雷区按钮类,JButton按钮的子类

private class MineButton extends JButton {

private MineListener mineListener;

private JLabel lbl;

private MineButton() {

super(null, null);

setBackground(Color.lightGray);

// 设置凸起来的按钮

setBorder(BorderFactory.createRaisedBevelBorder());

}

public MineButton(int r, int c) {

this();

mineListener = new MineListener(r, c);

addMouseListener(mineListener);

}

public void setMineListener() {

addMouseListener(mineListener);

}

public void removeMineListener() {

removeMouseListener(mineListener);

}

public void setOriginalStyle() {

setBackground(Color.lightGray);

// 设置凸起来的按钮

setBorder(BorderFactory.createRaisedBevelBorder());

}

public void setDisabledStyle() {

setBackground(null);

// 设置按钮边框线条

setBorder(BorderFactory.createLineBorder(Color.lightGray));

}

public void setClickedStyle() {

setBackground(Color.lightGray);

// 设置凹下去的按钮

setBorder(BorderFactory.createLoweredBevelBorder());

}

public void setLabel(int i) {

lbl = new JLabel(String.valueOf(i));

lbl.setHorizontalAlignment(JLabel.CENTER);

lbl.setVerticalAlignment(JLabel.CENTER);

lbl.setForeground(NumberColor[i - 1]);

setLayout(new BorderLayout(0, 0));

add(lbl, BorderLayout.CENTER);

}

public void removeLabel() {

if (lbl != null) {

remove(lbl);

lbl = null;

}

}

}

// 线程类,游戏开始后每隔一秒刷新txtTime文本框里显示的时间

private class TimeThread extends Thread {

// 重写run()方法

public void run() {

// 获取当前系统时间

long startTime = System.currentTimeMillis();

// 非阻塞过程中通过判断中断标志来退出

while (!isInterrupted()) {

// 获取当前的系统时间,与初始时间相减就是程序运行的毫秒数,除以1000就是秒数

long endTime = System.currentTimeMillis();

long usedTime = (endTime - startTime) / 1000;

txtTime.setText(String.valueOf(usedTime));

try {

// 线程挂起一秒钟

Thread.sleep(1000);

// 阻塞过程捕获中断异常来退出

} catch (InterruptedException e) {

e.printStackTrace();

// 捕获到异常之后,执行break跳出循环

break;

}

}

}

}

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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