堆栈感谢这个 '伟大的答案' 溢出...
客户端代码:
//The url where you have the server side upload script
std::string url = "http://XXX.XXX.XXX.XXX/upload.php";
//The basename is the whatever you use in the server side as 'file' id
//I think can be 'uploadedfile'
//or whatever as long as it'll be the same in both sides (client/server)
//in php:
//$_FILES['file']['name']
//$_FILES['file']['tmp_name']
std::string basename = "mobileFile";
//File name and full path
std::string filename = "chart.png";
std::string path = "res/" + filename;
long bufferSize = 0;
unsigned char* pBuffer = CCFileUtils::getInstance()->getFileData(path.c_str(), "r", &bufferSize);
//The same file stored as a string of "bytes" (it may contain zeroes)
std::string data = std::string((const char*)pBuffer, bufferSize);
//Create an http post request
cocos2d::network::HttpRequest *request = new cocos2d::network::HttpRequest();
request->setUrl(url.c_str());
request->setRequestType(cocos2d::network::HttpRequest::Type::POST);
//Include this boundary in the header and in the body of the request
std::string boundary = "---------------------------14737809831466499882746641449";
//The content of the request must be multipart/form-data
std::vector<:string> contentType;
contentType.push_back("Content-Type: multipart/form-data; boundary=" + boundary);
//Set the header with the previous content type
request->setHeaders(contentType);
//Build the body of the request. Include the boundary, basename and file name.
//Specify the content disposition and type
std::string body = "\r\n--" + boundary + "\r\n";
body = body + "Content-Disposition: form-data; name=\"" + basename
+ "\"; filename=\"" + filename + "\"\r\n";
body = body + "Content-Type: application/octet-stream\r\n\r\n";
//Then append the file data and again the boundary
body = body + data;
body = body + "\r\n--" + boundary + "--\r\n";
request->setRequestData(body.data(), body.size());
//Just a tag...
request->setTag("UPLOAD FILE");
//Check that everything went OK when the request response calls your app back:
request->setResponseCallback([=]
(network::HttpClient* client,
network::HttpResponse* response)
{
std::vector *buffer = response->getResponseData();
printf("Get data from server:\n");
for (unsigned int i = 0; i < buffer->size(); i++)
{ printf("%c", (*buffer)[i]); }
printf(" Response Code %li ", response->getResponseCode());
if (200 == response->getResponseCode()){ printf("OK \n"); }
else{ printf("failed \n"); }
});
//Finally send the request:
cocos2d::network::HttpClient::getInstance()->send(request);
//And then get rid of it:
request->release();
php代码:(当然这是用于测试目的)
$base = 'mobileFile';
$uploaddir = 'uploads/';
$file = basename($_FILES[$base]['name']);
$uploadfile = $uploaddir . $file;
echo "file=".$file;
if (move_uploaded_file($_FILES[$base]['tmp_name'], $uploadfile))
{
echo " uploaded: ".$file;
}
else
{
echo "error";
}
?>