PixelFlow
A Processing/Java library for high performance GPU-Computing (GLSL).
Features
+ Fluid Simulation (GLSL)
- Jos Stam, Real-Time Fluid Dynamics for Games
- Particle Sytems
- Flow Field Visualisation
- Streamlines
- ...
+ Flow Field Particles (GLSL)
- Collision Detection, Particle Particle
- Collision Detection, Particle Obstacle
- Cohesion
- Verlet Integration
- FlowField/SDF(Signed Distance Field) based
- Streamlines
- ...
+ Softbody Dynamics (CPU, GLSL is coming)
- 2D and 3D
- Collision Detection
- Cloth, Grids, Chains, Rigid Folding ...
- Particle Systems
- ...
+ Skylight Renderer (GLSL)
- Interactive/Realtime Viewport Renderer
- Ambient Occlusion
- Diffuse Shading
- ShadowMapping
- ...
+ PostProcessing Filters (GLSL)
- Box Blur
- Binomial Blur
- Gauss Blur
- Gauss Blur Pyramid
- Median
- Bilateral Filter
- Custom Convolution Kernel
- DoG (Difference of Gaussian)
- BackgroundSubtraction
- Difference
- Laplace
- Sobel
- Gamma Correction
- Luminace
- Thresholding
- Harris Corner Detection
- Optical Flow
- Bloom
- Depth of Field (DoF)
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