processing java 2d_用于高性能GPU计算(GLSL)的Processing/ Java库

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PixelFlow

A Processing/Java library for high performance GPU-Computing (GLSL).

Features

+ Fluid Simulation (GLSL)

- Jos Stam, Real-Time Fluid Dynamics for Games

- Particle Sytems

- Flow Field Visualisation

- Streamlines

- ...

+ Flow Field Particles (GLSL)

- Collision Detection, Particle Particle

- Collision Detection, Particle Obstacle

- Cohesion

- Verlet Integration

- FlowField/SDF(Signed Distance Field) based

- Streamlines

- ...

+ Softbody Dynamics (CPU, GLSL is coming)

- 2D and 3D

- Collision Detection

- Cloth, Grids, Chains, Rigid Folding ...

- Particle Systems

- ...

+ Skylight Renderer (GLSL)

- Interactive/Realtime Viewport Renderer

- Ambient Occlusion

- Diffuse Shading

- ShadowMapping

- ...

+ PostProcessing Filters (GLSL)

- Box Blur

- Binomial Blur

- Gauss Blur

- Gauss Blur Pyramid

- Median

- Bilateral Filter

- Custom Convolution Kernel

- DoG (Difference of Gaussian)

- BackgroundSubtraction

- Difference

- Laplace

- Sobel

- Gamma Correction

- Luminace

- Thresholding

- Harris Corner Detection

- Optical Flow

- Bloom

- Depth of Field (DoF)

-

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