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In this assignment you will implement, in Python, the N-Gram approach to action

prediction. The outline of the class definition(s) mirror those given in the textbook.

NGrams.zip contains a stub of your code that you must base your solution on. The

contents of NGrams.zip:

 hierarchicalOfflineNGram.py - you need to fill this in

 hierarchicalOnlineNGram.py - you need to fill this in

 match.py - a simple game that the computer tries to predict the key that human

typed - A or B. This code uses hierarchicalOnlineNGram.py to do its prediction. This

file is provided to see how well your code can predict your choices. I found it difficult

to beat the N-Gram predictor (i.e., beat is > 50%) for games that are at least 150

moves.

The specific problems that you are to solve:

1. (70 pts) Complete class definition: hierarchicalOfflineNGram. Read the

documentation for a description of the methods. Look at the main procedure in this

file to see how the code is to be used.

2. (30 pts) Complete class definition: hierarchicalOnlineNGram. Read the

documentation for a description of the methods. Look at the main procedure in this

file to see how the code is to be used.

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