Game视图
Hierarchy视图
在开发中遇到省市选择器,再次提供一个思路。
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class Test : MonoBehaviour
{
public Dropdown dropList1;
public Dropdown dropList2;
public List<string[]> listArray;
void Start()
{
Test1(dropList1, dropList2); //初始化
dropList1.onValueChanged.AddListener(ListenValueChanged); //第一个drop添加事件
}
/// <summary>
/// 选择第一个drop后第二个drop初始化
/// </summary>
/// <param name="index">Index.</param>
public void ListenValueChanged(int index)
{
string[] array1 = new string[] { "河北", "北京", "海南省" };
dropList2.options.Clear();
for (int i = 0; i < listArray[index].Length; i++)
{
Dropdown.OptionData o1 = new Dropdown.OptionData();
o1.text = listArray[index][i];
dropList2.options.Add(o1);
}
dropList1.captionText.text = array1[index];
dropList2.captionText.text = listArray[index][0];
}
/// <summary>
/// 第一个初始化
/// </summary>
/// <returns>The test1.</returns>
/// <param name="d1">D1.</param>
/// <param name="d2">D2.</param>
private void Test1(Dropdown d1, Dropdown d2)
{
d1.options.Clear();
d2.options.Clear();
string[] array1 = new string[] { "河北", "北京", "海南省" };
for (int i = 0; i < array1.Length; i++)
{
Dropdown.OptionData o1 = new Dropdown.OptionData();
o1.text = array1[i];
dropList1.options.Add(o1);
}
string[] arrayOne = new string[] { "石家庄", "唐山", "保定", "秦皇岛", "沧州", "承德", "邯郸", "衡水", "廊坊", "邢台", "张家口" };
string[] arrayTwo = new string[] { "东城", "西城", "东城", "海淀", "朝阳", "丰台", "门头沟", "石景山", "房山", "通州", "顺义", "昌平", "大兴", "怀柔", "平谷", "延庆", "密云" };
string[] arrayThree = new string[] { "海口市", "三亚市", "三沙市", "儋州市" };
listArray = new List<string[]>();
listArray.Add(arrayOne);
listArray.Add(arrayTwo);
listArray.Add(arrayThree);
for (int i = 0; i < listArray[0].Length; i++)
{
Dropdown.OptionData o1 = new Dropdown.OptionData();
o1.text = listArray[0][i];
dropList2.options.Add(o1);
}
dropList1.captionText.text = array1[0];
dropList2.captionText.text = listArray[0][0];
}
}