调整GUI大小时,尝试调整GUI中的组件大小时遇到??麻烦.现在,当我调整GUI的大小时,组件的大小没有改变,它们保持为设置的静态大小.当我调整GUI大小并通过显示它们所需的最小尺寸时,它们将不再显示.我希望它们在调整GUI大小时调整大小并保持宽高比.
这是我用于GUI的代码:
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
import java.io.*;
import java.net.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.border.Border;
import javax.swing.text.*;
import javax.swing.text.html.*;
public class DraftGUI implements MouseListener {
private JPanel jpPack;
private JPanel jpCards;
private JPanel jpInfo;
private JPanel jpChat;
private TextField tf;
private StyledDocument doc;
private JTextPane tp;
private JScrollPane sp;
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
e.getComponent().setVisible(false);
}
private Client client;
public GUI(Client client) throws IOException {
JFrame frame = new JFrame("Draft");
//set the size to fullscreen to start
frame.setSize(Toolkit.getDefaultToolkit().getScreenSize().width, Toolkit.getDefaultToolkit().getScreenSize().height);
//set the content pane, we'll add everything to it and then add it to the frame
JPanel contentPane = new JPanel();
contentPane.setSize(Toolkit.getDefaultToolkit().getScreenSize().width, Toolkit.getDefaultToolkit().getScreenSize().height);
contentPane.setLayout(new GridBagLayout());
//creates some panels with some default values for now
JPanel jpCards = new JPanel(new BorderLayout());
jpCards.setOpaque(true); //ensures it paints every pixel
jpCards.setBackground(Color.BLUE);
JPanel jpInfo = new JPanel();
jpInfo.setOpaque(true);
jpInfo.setBackground(Color.GREEN);
JPanel jpPack = new JPanel(new GridBagLayout());
jpPack.setOpaque(true);
jpPack.setBackground(Color.RED);
//grab some info to make the JTextPane and make it scroll
this.client = client;
tf = new TextField();
doc = new DefaultStyledDocument();
tp = new JTextPane(doc);
tp.setEditable(false);
tf.addActionListener(this.client);
sp = new JScrollPane(tp);
//adding the quantities to the chat panel
JPanel jpChat = new JPanel();
jpChat.setLayout(new BorderLayout());
jpChat.add("North", tf);
jpChat.add("Center", sp);
//a new GridBagConstraints used to set the properties/location of the panels
GridBagConstraints c = new GridBagConstraints();
//adding some panels to the content pane
//set it to start from the top left of the quadrant if it's too small
c.anchor = GridBagConstraints.FIRST_LINE_START;
c.fill = GridBagConstraints.BOTH; //set it to fill both vertically and horizontally
c.gridx = 0; //set it to quadrant x=0 and
c.gridy = 0; //set it to quadrant y=0
c.weightx = 0.7;
c.weighty = 0.3;
contentPane.add(jpCards, c);
c.gridx = 1;
c.gridy = 0;
c.weightx = 0.3;
c.weighty = 0.3;
contentPane.add(jpInfo, c);
c.gridx = 0;
c.gridy = 1;
c.weightx = 0.7;
c.weighty = 0.7;
contentPane.add(jpPack, c);
c.gridx = 1;
c.gridy = 1;
c.weightx = 0.3;
c.weighty = 0.7;
contentPane.add(jpChat, c);
//set some necessary values
frame.setContentPane(contentPane);
frame.setLocationByPlatform(true);
frame.setVisible(true);
//This code works for adding an Image
//need to learn how to specify a path not dependent on the specific users's machine
//this is not a high priority for now though
GridBagConstraints d = new GridBagConstraints();
d.gridx = 0;
d.gridy = 0;
ImageLabel imageLabel1 = new ImageLabel("path-to-file");
imageLabel1.setPreferredSize(new Dimension(223, 310));
jpPack.add(imageLabel1, d);
ImageLabel imageLabel2 = new ImageLabel("path-to-file");
imageLabel2.setPreferredSize(new Dimension(223, 310));
ImageLabel imageLabel3 = new ImageLabel("path-to-file");
imageLabel3.setPreferredSize(new Dimension(223, 310));
d.gridx = 1;
jpPack.add(imageLabel2, d);
d.gridy = 1;
jpPack.add(imageLabel3, d);
imageLabel1.addMouseListener(this);
imageLabel2.addMouseListener(this);
imageLabel3.addMouseListener(this);
//223, 310 are the aspect values for a card image, width, height
//these need to be maintained as the GUI size changes
}
}
class ImageLabel extends JLabel {
Image image;
ImageObserver imageObserver;
// constructor with filename
ImageLabel(String filename) {
ImageIcon icon = new ImageIcon(filename);
image = icon.getImage();
imageObserver = icon.getImageObserver();
}
// constructor with icon
ImageLabel(ImageIcon icon) {
image = icon.getImage();
imageObserver = icon.getImageObserver();
}
// overload setIcon method
void setIcon(ImageIcon icon) {
image = icon.getImage();
imageObserver = icon.getImageObserver();
}
// overload paint()
public void paint( Graphics g ) {
super.paint( g );
g.drawImage(image, 0 , 0 , getWidth() , getHeight() , imageObserver);
}
}
由于某种原因,框架的组件没有默认的调整大小属性,因此,当框架调整大小时,组件不会执行任何操作.我不确定自己做错了什么或错过了什么,但显然我遗漏了一些东西.
另外,如果有人知道,ImageLabel会占用它们周围的额外空间.默认情况下,padding设置为0,所以我不确定为什么在边框周围创建边框.
谢谢.
编辑纪尧姆:
我知道一个主程序是必需的,如果我想将其作为一个独立的程序运行,它目前是另一个应用程序的一部分,并且可以从其中单独调用.没有完整的主体发布它可能不是最好的决定,但是无论如何,这不是一个大问题.
您的代码删除了实际显示图片的部分.应该将“文件路径”替换为实际的图像文件路径,以便显示图像.当其中只是文本时,很难真正看到手头的问题.
当正确显示图像并尝试调整整个GUI的大小时,您会注意到该图像不会缩小.它保持其首选大小,并且变得比其小时会出现问题.在我的代码中,当无法显示至少所需的尺寸时,它将完全不显示图片.在您的代码中,缩小时会切掉部分图片.
我想要的是实际调整包含图片的JLabel的大小,以便在GUI调整大小的同时,图像也要调整大小.对于我的程序,图像必须相应缩小.用户最终将具有基于单击图像的功能,因此仅显示某些图像或其中的一部分根本不会.
请重试您的代码/我的代码,并重现我遇到的问题,并用图片进行测试,以便我们找到正确的解决方案.谢谢.