python中font_Python基于pygame实现的font游戏字体(附源码)

#python font

import os, pygame

from pygame.locals import *

from sys import exit

__author__ = {'name' : 'Hongten',

'mail' : 'hongtenzone@foxmail.com',

'Version' : '1.0'}

if not pygame.font: print('Warning, fonts disabled')

pygame.init()

SCREEN_DEFAULT_SIZE = (500, 500)

BG_IMAGE_NAME = 'bg.gif'

FROG_IMAGE_NAME = 'frog.gif'

TORK_FONT_NAME = 'TORK____.ttf'

bg_image_path = os.path.join('data\\image', BG_IMAGE_NAME)

frog_image_path = os.path.join('data\\image', FROG_IMAGE_NAME)

tork_font_path = os.path.join('data\\font', TORK_FONT_NAME)

if not os.path.exists(bg_image_path):

print('Can\'t found the background image:', bg_image_path)

if not os.path.exists(frog_image_path):

print('Can\'t fount the frog image:', frog_image_path)

if not os.path.exists(tork_font_path):

print('Can\'t fount the font:', tork_font_path)

screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)

bg = pygame.image.load(bg_image_path).convert()

frog = pygame.image.load(frog_image_path).convert_alpha()

tork_font = pygame.font.Font(tork_font_path, 20)

frog_x, frog_y = 0, 0

frog_move_x, frog_move_y = 0, 0

while 1:

for event in pygame.event.get():

if event.type == QUIT:

exit()

elif event.type == KEYDOWN:

if event.key == K_LEFT:

frog_move_x = -1

elif event.key == K_UP:

frog_move_y = -1

elif event.key == K_RIGHT:

frog_move_x = 1

elif event.key == K_DOWN:

frog_move_y = 1

elif event.type == KEYUP:

frog_move_x = 0

frog_move_y = 0

frog_x += frog_move_x

frog_y += frog_move_y

#print(frog_x, frog_y)

screen.blit(bg, (0, 0))

position_str = 'Position:' + str(frog_x) + ',' + str(frog_y)

position = tork_font.render(position_str, True, (255, 255,255), (23, 43,234))

screen.blit(position, (0, 480))

screen.blit(frog, (frog_x, frog_y))

pygame.display.update()

完整实例代码代码点击此处本站下载。

希望本文所述对大家Python程序设计有所帮助。

本文原创发布php中文网,转载请注明出处,感谢您的尊重!

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