本文整理汇总了Python中tkinter.END属性的典型用法代码示例。如果您正苦于以下问题:Python tkinter.END属性的具体用法?Python tkinter.END怎么用?Python tkinter.END使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在模块tkinter的用法示例。
在下文中一共展示了tkinter.END属性的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: find
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# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import END [as 别名]
def find(self, text_to_find):
length = tk.IntVar()
idx = self.search(text_to_find, self.find_search_starting_index, stopindex=tk.END, count=length)
if idx:
self.tag_remove('find_match', 1.0, tk.END)
end = f'{idx}+{length.get()}c'
self.tag_add('find_match', idx, end)
self.see(idx)
self.find_search_starting_index = end
self.find_match_index = idx
else:
if self.find_match_index != 1.0:
if msg.askyesno("No more results", "No further matches. Repeat from the beginning?"):
self.find_search_starting_index = 1.0
self.find_match_index = None
return self.find(text_to_find)
else:
msg.showinfo("No Matches", "No matching text found")
开发者ID:PacktPublishing,项目名称:Tkinter-GUI-Programming-by-Example,代码行数:23,
示例2: receive_message
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# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import END [as 别名]
def receive_message(self, message, smilies):
"""
Writes message into messages_area
:param message: message text
:param smilies: list of tuples of (char_index, smilie_file), where char_index is the x index of the smilie's location
and smilie_file is the file name only (no path)
:return: None
"""
self.messages_area.configure(state='normal')
self.messages_area.insert(tk.END, message)
if len(smilies):
last_line_no = self.messages_area.index(tk.END)
last_line_no = str(last_line_no).split('.')[0]
last_line_no = str(int(last_line_no) - 2)
for index, file in smilies:
smilie_path = os.path.join(SmilieSelect.smilies_dir, file)
image = tk.PhotoImage(file=smilie_path)
smilie_index = last_line_no + '.' + index
self.messages_area.image_create(smilie_index, image=image)
self.messages_area.configure(state='disabled')
开发者ID:PacktPublishing,项目名称:Tkinter-GUI-Programming-by-Example,代码行数:25,
示例3: goto_path
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# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import END [as 别名]
def goto_path(self, event):
frm = self.node_entry.get()
to = self.node_entry2.get()
self.node_entry.delete(0, tk.END)
self.node_entry2.delete(0, tk.END)
if frm == '':
tkm.showerror("No From Node", "Please enter a node in both "
"boxes to plot a path. Enter a node in only the first box "
"to bring up nodes immediately adjacent.")
return
if frm.isdigit() and int(frm) in self.canvas.dataG.nodes():
frm = int(frm)
if to.isdigit() and int(to) in self.canvas.dataG.nodes():
to = int(to)
self.canvas.plot_path(frm, to, levels=self.level)
开发者ID:jsexauer,项目名称:networkx_viewer,代码行数:20,
示例4: load
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# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import END [as 别名]
def load(self, x, y):
name = ""
for key, val in self.master.data.data.items():
if val.get('position') == [x, y]:
name = key
break
if self.master.data.data[name] != {}:
self.form_entries['Description'].delete('1.0', tk.END)
self.form_entries["Description"].insert(tk.END, self.master.data.data[name]['description'])
self.variables["Icon"].set(self.master.data.data[name]['map_icon'])
self.variables["Location Name"].set(name)
self.variables["NPCs"].set(" ".join(self.master.data.data[name]['npc']))
for e, en in zip(self.exits_var, self.exits_names):
e.set(1 if en in self.master.data.data[name]['exits'] else 0)
else:
self.form_entries['Description'].delete('1.0', tk.END)
self.variables["Icon"].set("")
self.variables["Location Name"].set("")
self.variables["NPCs"].set("")
for e in self.exits_var:
e.set(0)
开发者ID:Dogeek,项目名称:rpg-text,代码行数:24,
示例5: spinbox_command
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# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import END [as 别名]
def spinbox_command(action):
"""
n input spinbox up and down handler.
"""
value = int(math.sqrt(int(n_spinbox.get()) + 1))
# If up button clicked
if action