要将对象移向鼠标,可以使用向量。只需从鼠标位置减去位置,将得到的矢量规格化,然后以所需的速度对其进行多次修改。这就给了你一个速度向量,你可以把它加到每一帧的self.pos上(同时更新rect,作为blit位置和碰撞检测)。在
调用Vector2.as_polar方法(它返回polar coordinates)来获得向量的角度,然后使用它来旋转原始图像。在import pygame as pg
from pygame.math import Vector2
class Entity(pg.sprite.Sprite):
def __init__(self, pos, *groups):
super().__init__(*groups)
self.image = pg.Surface((50, 30), pg.SRCALPHA) # A transparent image.
# Draw a triangle onto the image.
pg.draw.polygon(self.image, pg.Color('dodgerblue2'),
((0, 0), (50, 15), (0, 30)))
# A reference to the original image to preserve the quality.
self.orig_image = self.image
self.rect = self.image.get_rect(center=pos)
self.vel = Vector2(0, 0)
self.pos = Vector2(pos)
def update(self):
# Subtract the pos vector from the mo