作者:liuyuan_jq
2011-06-13
策略模式定义
定义了
问题
J o e 上班的公司做了一套相当成功的模拟鸭子游戏: SimUDuck。游戏中会出现各种鸭子,一边游泳戏水,一边呱
呱叫。此系统的内部设计使用了标准的OO技术,设计了一个鸭 子超类(Superclass),并让各种鸭子继承此超类。
设计原则
找出应用中可能需要变化之处,把它 们独立出来,不要和那些不需要变化 的代码混在一起。
针对接口编程,而不是针对实现编程
多用组合,少用继承
设计鸭子的行为
我们知道Duck类内的fly()和quack()会随着鸭子的不同而改变。为了要把这两个行为从Duck类中分开,我们将把它们从Duck类 中取出来,建立一组新类来代表每个行为。这样,鸭子类就不再需要知道行为的实现细节。
class Duck(object):
"""
Duck接口类
"""
def __init__(self):
super(Duck, self).__init__()
def setFlyBehavior(self, flyBehavior):
self.flyBehavior = flyBehavior;
def setQuackBehavior(self, quackBehavior):
self.quackBehavior = quackBehavior
def display(self):
raise NotImplementedError("abstract duck")
def performFly(self):
self.flyBehavior.fly();
def performQuack(self):
self.quackBehavior.quack();
def swim(self):
print("All ducks float, even decoys!")
设计鸭子的飞行行为
class FlyBehavior(object):
"""
飞行行为接口类
"""
def fly(self):
raise NotImplementedError("abstract FlyBehavior")
设计鸭子的叫行为
class QuackBehavior(object):
def quack(self):
raise NotImplementedError("abstract QuackBehavior")
实现源码
flyBehavior.py
#!/usr/bin/env python
# -*- coding:utf-8 -*-
class FlyBehavior(object):
"""
飞行行为接口类
"""
def fly(self):
raise NotImplementedError("abstract FlyBehavior")
class FlyWithWings(FlyBehavior):
def fly(self):
print("I'm flying!!");
class FlyNoWay(FlyBehavior):
def fly(self):
print("I can't fly");
class FlyRocketPowered(FlyBehavior):
def fly(self):
print("I'm flying with a rocket");
quackBehavior.py
#!/usr/bin/env python
# -*- coding:utf-8 -*-
class QuackBehavior(object):
def quack(self):
raise NotImplementedError("abstract QuackBehavior")
class Quack(QuackBehavior):
def quack(self):
print("Quack");
class FakeQuack(QuackBehavior):
def quack(self):
print("Qwak");
class MuteQuack(QuackBehavior):
def quack(self):
print("<< Silence >>")
class Squeak(QuackBehavior):
def quack(self):
print("Squeak");
duck.py
#!/usr/bin/env python
# -*- coding:utf-8 -*-
from flyBehavior import *
from quackBehavior import *
class Duck(object):
"""
Duck接口类
"""
def __init__(self):
super(Duck, self).__init__()
def setFlyBehavior(self, flyBehavior):
self.flyBehavior = flyBehavior;
def setQuackBehavior(self, quackBehavior):
self.quackBehavior = quackBehavior
def display(self):
raise NotImplementedError("abstract duck")
def performFly(self):
self.flyBehavior.fly();
def performQuack(self):
self.quackBehavior.quack();
def swim(self):
print("All ducks float, even decoys!")
class DecoyDuck(Duck):
"""
诱饵鸭
"""
def __init__(self):
super(DecoyDuck, self).__init__()
self.setFlyBehavior(FlyNoWay())
self.setQuackBehavior(MuteQuack())
def display(self):
print("I'm a duck Decoy")
class MallardDuck(Duck):
"""
绿头鸭
"""
def __init__(self):
super(MallardDuck, self).__init__()
self.setFlyBehavior(FlyWithWings())
self.setQuackBehavior(Quack())
def display(self):
print("I'm a real Mallard duck")
class RedHeadDuck(Duck):
"""
红头鸭
"""
def __init__(self):
self.setFlyBehavior(FlyWithWings())
self.setQuackBehavior(Quack())
def display(self):
print("I'm a real Red Headed duck")
class ModelDuck(Duck):
"""
模型鸭
"""
def __init__(self):
self.setFlyBehavior(FlyNoWay())
self.setQuackBehavior(Quack())
def display(self):
print("I'm a model duck")
class RubberDuck(Duck):
"""
橡皮鸭
"""
def __init__(self):
self.setFlyBehavior(FlyNoWay())
self.setQuackBehavior(Squeak())
def display(self):
print("I'm a rubber duckie")
if __name__ == "__main__":
mallard = MallardDuck()
rubberDuckie = RubberDuck()
decoy = DecoyDuck()
model = ModelDuck()
# 鸭子quack
mallard.performQuack()
rubberDuckie.performQuack()
decoy.performQuack()
# 动态改变鸭子的fly行为
model.performFly()
model.setFlyBehavior(FlyRocketPowered())
model.performFly()
# 绿头鸭的 quack and fly
mallard = MallardDuck()
mallard.performQuack()
mallard.performFly()
执行结果
Quack
Squeak
<< Silence >>
I can't fly
I'm flying with a rocket
Quack
I'm flying!!